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Keep ship furniture with windows


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Posted (edited)

Basically what it says on the tin. It's kind of unfortunate that when you place windows in certain habs the game deletes the furniture in front of those windows. Some stuff makes sense, like shelves and stuff, but stuff like tables, chairs, and couches should hang around. Why can't I have a couch sitting text to a window, so my passengers and crew can watch TV, while glancing out on occasion at a beautiful gas giant? It's not realistic. The counter to this, I suppose, would be to simply decorate my ship with furniture where I want it after adding the window, but that's time-consuming, and I have to get the placement right, and then what happens if I edit the ship in any way? With doors, it makes sense that you wouldn't want anything in the way, but windows should be treated differently. So, I was wondering if anyone knew of a mod that does this.

 

For example, in this Nova Galactic 2x2 hab, all the stuff in red goes bye bye if I put a window where the blue circle is... WHY?..... It makes no sense..

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Edited by Z0mBieP00Nani
  • 2 weeks later...
Posted

I just learned about this last night from watching this video

 

The reason why all of the furniture is removed is due to all of those objects on a particular wall (fore, aft, port, stb) being contained in a single pack-in (grouped objects). When you connect a hab to another hab, the game removes those pack-ins from both hab interiors and places a door so you can walk through the connection. When you place a window, the devs want you to be able to walk right up to it and look out, without having to maneuver around furniture or have an otherwise obstructed view. Instead of creating a different pack-in that would only remove the objects that would obstruct the view (a pack-in specifically made for windows), they used the same process as a hab connection that removes everything, probably because it'd save a lot of time/money.

 

If you want a window that doesn't remove interior pack-ins, you could probably do that fairly easily by making a copy of the window object, renaming it, and then removing the keywords that prompt connected habs to disable those interior pack-ins.

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