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[mod] Nil Updated Mod Part 1 to 1.5


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Posted
16 minutes ago, NephilimOokami said:

the slime girl head seems to be not working with [NL] Facial Animation, another thing, the "old link" of the rjw extension is the same of the rjw more one

Yep I am working on that RN NEPHILA is killing me and the old link should be fix now

Posted (edited)
16 minutes ago, pyrobladeich said:

Am  I wrong  or  are some of the  "old link" Links going to the wrong places. For  instance, "12. RJW MC Addon 1.5 by Akiya82, Nobody022(old link) "goes to APF-Hucow chip by  EliteCoomer069. Is that right? I think update 7 has an issue with its "old link" as well.

No that’s correct; RJW MC add on is two mods mix into one. The 7 is on me; apologies.

Edited by DubiousBiasNil
Posted

Any chance on making the RJW-EX stuff be not lockable? It creates an insane amount of clutter and has some silly issues, like pawns standing around trying to take off the gear infinitely. Similar to the added inflatable plug. I've dug around, but am too much of a codelet to figure it out.

Posted (edited)
3 hours ago, Bignickdigger69 said:

Any chance on making the RJW-EX stuff be not lockable? It creates an insane amount of clutter and has some silly issues, like pawns standing around trying to take off the gear infinitely. Similar to the added inflatable plug. I've dug around, but am too much of a codelet to figure it out.

No; it should work with the requirements met; if that’s if you have it all installed and it still cause it I will look into it; also it should give an Holokey, that you can unlock the locked belt or stuff with. 
 

Edit: I found out the problem; let’s say you have a lock chastity belt that’s not force wear; the pawn will want to swap it with a better/ newer one causing the error. If it happens just use the Holokey and unlock it.

Edited by DubiousBiasNil
Posted
41 minutes ago, DubiousBiasNil said:

No; it should work with the requirements met; if that’s if you have it all installed and it still cause it I will look into it; also it should give an Holokey, that you can unlock the locked belt or stuff with. 
 

Edit: I found out the problem; let’s say you have a lock chastity belt that’s not force wear; the pawn will want to swap it with a better/ newer one causing the error. If it happens just use the Holokey and unlock it.

My bad, I wasn't clear. The gear works fine, spawns holokeys that create unnecessary clutter and all that. It's just that if a pawn doesn't have the gear as part of their outfit, they'll try to endlessly take it off without actually being able to do so. It also makes managing durability an absolute pain, as you have to manually identify which holokey goes to which pawn and then manually unlock them to be replaced/repaired.

 

I was just wondering if it would be possible to make it so there is a non "lockable" version of the gear, like the inflatable plug that was added one or two merges ago. I tried digging through the files, but the method to make the inflatable plug be not "lockable" wouldn't work on the rest of the gear it seems. Or I'm just too stupid to figure it out. Probably the latter.

 

Thanks for the work you've done though, much appreciated!

Posted
23 minutes ago, Bignickdigger69 said:

My bad, I wasn't clear. The gear works fine, spawns holokeys that create unnecessary clutter and all that. It's just that if a pawn doesn't have the gear as part of their outfit, they'll try to endlessly take it off without actually being able to do so. It also makes managing durability an absolute pain, as you have to manually identify which holokey goes to which pawn and then manually unlock them to be replaced/repaired.

 

I was just wondering if it would be possible to make it so there is a non "lockable" version of the gear, like the inflatable plug that was added one or two merges ago. I tried digging through the files, but the method to make the inflatable plug be not "lockable" wouldn't work on the rest of the gear it seems. Or I'm just too stupid to figure it out. Probably the latter.

 

Thanks for the work you've done though, much appreciated!

Yeah sure; there already is the open version of the chastity belt so it wouldn’t be that difficult. I will get to it when I am free rn I am visiting family.

Posted
2 minutes ago, DubiousBiasNil said:

Yeah sure; there already is the open version of the chastity belt so it wouldn’t be that difficult. I will get to it when I am free rn I am visiting family.

The open version of the chastity belt just makes it so the pawns can access their anus and do stuff with it like sex etc. It still creates a holokey and locks on to the pawn. But if you can figure out how to do it, that'd be great!

 

No rush either way, was just wondering if there is even a way to do it, as I am not able to figure it out my self. Having basically no coding skills my self.

Posted
2 hours ago, Bignickdigger69 said:

The open version of the chastity belt just makes it so the pawns can access their anus and do stuff with it like sex etc. It still creates a holokey and locks on to the pawn. But if you can figure out how to do it, that'd be great!

 

No rush either way, was just wondering if there is even a way to do it, as I am not able to figure it out my self. Having basically no coding skills my self.

What's the point if forced chastity if you can just take it off?

Posted
15 minutes ago, Skömer said:

What's the point if forced chastity if you can just take it off?

Boss because some people wanna play in easy mod sooooo I dont mind UwU

Posted
8 hours ago, Bignickdigger69 said:

The open version of the chastity belt just makes it so the pawns can access their anus and do stuff with it like sex etc. It still creates a holokey and locks on to the pawn. But if you can figure out how to do it, that'd be great!

 

No rush either way, was just wondering if there is even a way to do it, as I am not able to figure it out my self. Having basically no coding skills my self.

Updated delete old one and put back its safe to do so UwU

Posted (edited)
11 hours ago, Skömer said:

What's the point if forced chastity if you can just take it off?

Architectural limitation and negotiation around the aforementioned limitation. Pawns can't take off shit without your permission anyways, having extra clutter in the form of holokeys and then having to manually identify which key goes to which piece of gear on which pawn is basically playing Spreadsheet Hero. Some may enjoy that that, and more power to them! I was just seeing if its possible to not have to be subjected to TPS reports in order to have some bondaged pawns running around.

Edited by Bignickdigger69
Posted (edited)
10 hours ago, DubiousBiasNil said:

Updated delete old one and put back its safe to do so UwU

Seems to be working as advertised. I extrapolated your method to the rest of the bondage gear, except the different sized chastity cages due to laziness, and it also seems to be working. Attached the files I've edited if they are of any use to someone else. Hopefully I didn't bungle anything up.

 

Thanks again!

Recipes_MakeBondageGear.xml Items_Bondage_Unlocked_Armbinder.xml Items_Bondage_Unlocked_Blindfold.xml Items_Bondage_Unlocked_ChastityBeltOpen.xml Items_Bondage_Unlocked_GagBall.xml Items_Bondage_Unlocked_GagRing.xml Items_Bondage_Unlocked_Legbinder.xml

Edited by Bignickdigger69
Posted
3 hours ago, Bignickdigger69 said:

Seems to be working as advertised. I extrapolated your method to the rest of the bondage gear, except the different sized chastity cages due to laziness, and it also seems to be working. Attached the files I've edited if they are of any use to someone else. Hopefully I didn't bungle anything up.

 

Thanks again!

Recipes_MakeBondageGear.xml 20.95 kB · 0 downloads Items_Bondage_Unlocked_Armbinder.xml 1.48 kB · 0 downloads Items_Bondage_Unlocked_Blindfold.xml 1.31 kB · 0 downloads Items_Bondage_Unlocked_ChastityBeltOpen.xml 1.22 kB · 0 downloads Items_Bondage_Unlocked_GagBall.xml 1.4 kB · 0 downloads Items_Bondage_Unlocked_GagRing.xml 1.39 kB · 0 downloads Items_Bondage_Unlocked_Legbinder.xml 1.45 kB · 0 downloads

Thanks I will modify the code so it doesn’t rely on the plug system since it takes account of your anus size and it’s a work around.

Posted
On 7/9/2024 at 3:15 AM, dixereb said:

Anyway you could work on this one

 

 

Sorry for the delay I did it and its still a work in progress. Please try it out and if you find any bug message me on discord. Thanks.

  • 4 weeks later...
Posted (edited)

First of all,
Thanks a bunch for all your hard work.
You make returning to the game a breeze.

Secondly, I've come here to report an issue I have with "RJW VE Patches for Highmate and Ideology".
The target of the high/low mates Loving ability gets stuck in the activity and wont stop till drafted or possibly collapsed from exhaustion.

 

In my case I've only had lowmates in the colony and it could be something else in the modlist.
Have not exhaustively tested.
Just thought I'd report it.

Edited by UnsureFeats
Posted
On 8/7/2024 at 1:42 AM, UnsureFeats said:

First of all,
Thanks a bunch for all your hard work.
You make returning to the game a breeze.

Secondly, I've come here to report an issue I have with "RJW VE Patches for Highmate and Ideology".
The target of the high/low mates Loving ability gets stuck in the activity and wont stop till drafted of possibly collapsed from exhaustion.

 

In my case I've only had lowmates in the colony and it could be something else in the modlist.
Have not exhaustively tested.
Just thought I'd report it.

Thanks for the report I will test it out.

Posted
On 8/10/2024 at 7:30 AM, DubiousBiasNil said:

Thanks for the report I will test it out.

 

On startup I get this stack trace. Hope it helps.
 

Mod RJW VE Highmate and Ideology patches Modified by Nil <packageId> (rjw.VE_patches) is not in valid format.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Warning (string)
Verse.ModMetaData/ModMetaDataInternal:TryParsePackageId (bool,bool)
Verse.ModMetaData:Init ()
Verse.ModMetaData:.ctor (string,bool)
Verse.ModLister:RebuildModList ()
Verse.ModLister:.cctor ()
Verse.ModsConfig:.cctor ()
Verse.LoadedModManager:InitializeMods ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Verse.PlayDataLoader:DoPlayLoad ()
Verse.PlayDataLoader:LoadAllPlayData (bool)
Verse.Root/<>c:<Start>b__6_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:<UpdateCurrentAsynchronousEvent>b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()

 

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