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[Mod]Cold Calling Improvements [XCL]


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Posted

Cold Calling Improvements [XCL]


Updated version of DatDude's Cold Calling Improvements, which was an improvement on eme's Cold Calling Interruptions.  Includes Cold Calling after landing a demo.

1.1.1 -> XCL 0.20

1.1.3 -> XCL 0.21

1.2.0 -> XCL 0.23

 

Cold calling no longer is an auto end of work day.  You now pass the hours every few seconds with a chance of making some small sales or being interrupted by your coworkers.

Compatible with my Bigger Sales for Pills.


 

  • 1 month later...
Posted

Just in case you ever check here (I don't bother with Discord), version 1.1.0 appears to bug out. It was hanging, sometimes part way, but always before the wait meter would fill. I reverted to the previous version and it worked fine.

Posted (edited)

mod sometimes freezes on cold calling wait times... requires a refresh which restarts job shift.

 

I notice it more at the last 1/3rd of the timer and it seems to be more common with longer cold calling timers.

 

edit: make some kind of emergency exit button that lets you go on break in the middle of cold calls. this way you can continue the day without having to refresh.

 

edit 2: if you get stuck... even if you refresh you are guaranteed to get stuck again if you are cold calling in the morning

Edited by heiseaave
Posted

I'll take a look at it.  I haven't touched the code for being approached or groping so my understanding of it is a bit weaker.

  • 9 months later...
  • 1 month later...
  • 6 months later...
Posted
2 hours ago, Talbert said:

I get this after pressing on cold calling (modded game):

 

image.png.21dc62145539ab3a1094a43c83829549.png

 

I get the same error message after agreeing on a demo when clicking back to the office.

 

Posted
1 hour ago, OH1972 said:

 

I get the same error message after agreeing on a demo when clicking back to the office.

 

 

Yea same

Posted

I think the problem is that cs: should be $cs:

 

I replaced all (cs:  to ($cs:

in the "X-Change Life.html" in the modded folder and it look like it work as intended.

Posted
30 minutes ago, Deminus said:

I think the problem is that cs: should be $cs:

 

I replaced all (cs:  to ($cs:

in the "X-Change Life.html" in the modded folder and it look like it work as intended.

Yea, the 1.2.1 has that fix.  The issue is I am working on the preview build which introduced (cs:).  Sorry about the inconvenience all.

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