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Any workaround for stupid NPC pathfinding?


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Posted (edited)

poor english warning

Hi, I know that might be inappropriate place to ask questions about creation kit and modding with it, but still

 

Vanilla NPCs usually moving quite well, even pushing other actors/player to reach their travel point, they are like goddamn tanks.

BUT if I use 'travel' package in my own scenes NPC might walk to destination with significant flaws (stopping, stuggering etc)

And the worst thing is travel package for Player character, if something on the way of player it just stops, waiting for eternity thinking where to go next and the most worsterst (i know you cant say like that in english, i'm trying to express my flaming butt) is the LADDERS for player, it can just freeze on ladder trying to go with stuggering animation, but it not goes anywhere, it just stays on the same point of the ladder.

 

So If anyone here know something about it:

Is where any workaround for it? how i can make my player and other NPCs of mine to PUSH everyone on their way? Should I play 'Move Bitch get out the way' song for other NPCs on their way?

And how to make Player character to move normal on ladders, like everyone else NPC does?

Edited by OverseerPrimeXF
  • OverseerPrimeXF changed the title to Any workaround for stupid NPC pathfinding?
Posted (edited)

Long answer: you might want to look into navmesh. You can see the navmesh of a loaded cell in creation kit by pressing control e. In order for a travel pacakge to work there shouldn't be obstructions on the path and the navmesh should be properly created. Disabling the player controls could also help a little.

Short answer: try to avoid the travel package on the player npc, it's really buggy.

Edited by DarkBlade13

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