hotrack Posted June 1, 2024 Posted June 1, 2024 My SOS (in 1.5.9.7 SE) JustWorks™, with a custom combined SOS addon esp for default VectorPlexus, Leito, an addon for an old SOS uncut mesh, and a whole shebang of addons with different SOS schlong textures for application on standalone NPCs with different SOS body textures. All-in-one-esp. Now I've been watching TNG with interest, and as I know that with new stuff they'll end up updating and iterating enough that it'll bork itself from old versions (not to mention forgot-to-pack-in-d'oh!-updates) until everything settles into place. However, I've made plans to switch to TNG though no real urgency nor requirement has made itself to displace SOS from my modlist, as I am likely to move on from 1.5.9.7 (ever since CK went up 1.71, it gained me modding process issues). And although cognizant of other LL mods that have soft SOS dependency or integration, I don't really use their features (nor are they hard master requirements). And since I've yet to actually make a process to test TNG on my load order (due to some dependencies on SOS, I would need to create some stripped-down SOS esm, esp for those plugins that reference SOS stuff like keywords like SOS_Revealing; before I can test TNG), I might as well ask here in LL [asking in TNG Nexus is difficult to check up on]. The question is about TNG NPC genitalia, and the effect they have on standalone NPCs with their own custom ARMO for WNAM use. With SOS, the feature is that you can change the SOS addon of the NPC in your crosshair, which is what I use for some select NPCs that have standalone body textures. Inelegant, but it JustWorks™. As TNG is an attached TNG ARMA on default vanilla races ARMO WNAMs, how can I work this on standalone NPCs that have their own ARMO WNAMs?
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