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Posted
On 3/27/2025 at 8:36 AM, Alexiiicle said:

Thank you for your efforts. Do you still save the switch of jinhsi mod?

Jinhsi-Sentinels Echo Toggles.7zYes I do but I haven't played in a while and don't plan on returning in the near future so if anything is broken fix it yourself.

I've included a txt file with the toggles, besides most things are names in the ini so if you don't want something to be displayed just add ; before the line.

Posted
1 hour ago, BeforeA said:

The loading screen mod does not seem to work in the new map, and the exploration tool of the UI mod does not seem to work either (use the translation tool)

New hash file, replace the file that has the same name as this new one. This is for the people who are too lazy to go to GB themselves.

LoadingScreenHashes.rar

Posted (edited)

Changli got jiggles, but Cantarella didn’t? Even though they're not restrained, they're free—yet still, no bounce? This injustice must be addressed! Who else agrees we should push for a fix?

giphy.gif

About this problem—can it be addressed through modding? Can physics be added with a mod, or would that not work since mods usually rely on the game's existing physics?

Edited by black455
Posted (edited)
28 minutes ago, black455 said:

Changli got jiggles, but Cantarella didn’t? Even though they're not restrained, they're free—yet still, no bounce? This injustice must be addressed! Who else agrees we should push for a fix?

giphy.gif

About this problem—can it be addressed through modding? Can physics be added with a mod, or would that not work since mods usually rely on the game's existing physics?

I'm no mod creator, but I 'think' changing or adding animations and physics requires script extenders, and I'm not sure those can be used in these games without being banned. Correct me if I'm wrong. (I probably am, lol.)

Edited by Sekujii
Posted
2 hours ago, Reaquainer said:

Bro the game has 120fps setting in game

no para todos,mi pc no cumple los requerimientos exactos así que uso los de xxmi porque no aparece en el juego

Posted (edited)

For those who use this mod, I added the hashes of the new parts or at least using the hashes that were passed through here and changed a few things so that they would work with this one. I'M NOT SURE if all the new parts are there since I haven't done the new missions for 2.2 yet. Remember to change the number of images to yours

image.png?ex=67e8ae67&is=67e75ce7&hm=7d74e275796a3e218a9d5208a093aa2f9303c41d4fbecf728bc3c3a2bc891f69&image.png?ex=67e8b170&is=67e75ff0&hm=4b22410284d351d2ef659bee3c7adfea967c93894fe779f9eb4713295e2de738&LSmod.rar

image.png?ex=67e8b295&is=67e76115&hm=121623eff779ccafc3185e303744306ebf17d073f85933ba4caf225043c9c541&=

Edited by davidiler
Posted

So I've updated my collection,

I added some notifications that tell you which image you're on. This should help with finding the correct image, if you're planning on editing any of them.
I've also completed the first version of the ReadMe, which will explain some basic things about my mod and how to edit it.

There's also now a toggle through which you can remove the shader that crops the bottom of the portraits. I took the code for that from IncoggAcc's portrait mod.
(Toggle is Numpad 9)

And I've added Cantarella as well, with 3 images.

The final edit is a new hash for the condition "$intheteammenu" this new one is tied to a part of the UI in the team menu that should only exist in said menu, and the mod should now be compatible with all resolutions as well as mods that edit the background of the team menu.

This should be final version of this collection for now. I may update it again in the future, but I'm not quite sure about that just yet.

If you have any problems or suggestions, feel free to tell me and I will do my best to help or add them.

Have a nice day/night!

Splash combined.7z

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