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Posted
2 hours ago, LamiaW said:

want hash bro, dont want  fix )))

 

The fix change on my mod.ini the textureoverridetexture6 : a6fbf4d2 to fc40048f. I don't know if it work on your Yangyang mod.

Posted
23 minutes ago, Sekujii said:

No, because many places were region locked from Arca recently and a VPN doesn't seem to be working for everyone, they were probably one of them. I've seen setting it to Canada works for some, but not all. Please do a tiny bit of homework before insulting people, there's really no need for it, we're all friends here.

this was  said in a friendly way, no one offended anyone.

 

Posted (edited)
1 hour ago, Sekujii said:

No, because many places were region locked from Arca recently and a VPN doesn't seem to be working for everyone, they were probably one of them. I've seen setting it to Canada works for some, but not all. Please do a tiny bit of homework before insulting people, there's really no need for it, we're all friends here.

 

45 minutes ago, LamiaW said:

this was  said in a friendly way, no one offended anyone.

 

thank you @Sekujii Canada works :DDD I think this dude just had a day off from his circus

 

Edited by coffee.or.tea
Posted
On 3/27/2025 at 8:36 AM, Alexiiicle said:

Thank you for your efforts. Do you still save the switch of jinhsi mod?

Jinhsi-Sentinels Echo Toggles.7zYes I do but I haven't played in a while and don't plan on returning in the near future so if anything is broken fix it yourself.

I've included a txt file with the toggles, besides most things are names in the ini so if you don't want something to be displayed just add ; before the line.

Posted
1 hour ago, BeforeA said:

The loading screen mod does not seem to work in the new map, and the exploration tool of the UI mod does not seem to work either (use the translation tool)

New hash file, replace the file that has the same name as this new one. This is for the people who are too lazy to go to GB themselves.

LoadingScreenHashes.rar

Posted (edited)

Changli got jiggles, but Cantarella didn’t? Even though they're not restrained, they're free—yet still, no bounce? This injustice must be addressed! Who else agrees we should push for a fix?

giphy.gif

About this problem—can it be addressed through modding? Can physics be added with a mod, or would that not work since mods usually rely on the game's existing physics?

Edited by black455
Posted (edited)
28 minutes ago, black455 said:

Changli got jiggles, but Cantarella didn’t? Even though they're not restrained, they're free—yet still, no bounce? This injustice must be addressed! Who else agrees we should push for a fix?

giphy.gif

About this problem—can it be addressed through modding? Can physics be added with a mod, or would that not work since mods usually rely on the game's existing physics?

I'm no mod creator, but I 'think' changing or adding animations and physics requires script extenders, and I'm not sure those can be used in these games without being banned. Correct me if I'm wrong. (I probably am, lol.)

Edited by Sekujii
Posted
2 hours ago, Reaquainer said:

Bro the game has 120fps setting in game

no para todos,mi pc no cumple los requerimientos exactos así que uso los de xxmi porque no aparece en el juego

Posted
7 hours ago, coffee.or.tea said:

 

thank you @Sekujii Canada works :DDD I think this dude just had a day off from his circus

 

canada didnt work for me, but japan did

Posted (edited)

For those who use this mod, I added the hashes of the new parts or at least using the hashes that were passed through here and changed a few things so that they would work with this one. I'M NOT SURE if all the new parts are there since I haven't done the new missions for 2.2 yet. Remember to change the number of images to yours

image.png?ex=67e8ae67&is=67e75ce7&hm=7d74e275796a3e218a9d5208a093aa2f9303c41d4fbecf728bc3c3a2bc891f69&image.png?ex=67e8b170&is=67e75ff0&hm=4b22410284d351d2ef659bee3c7adfea967c93894fe779f9eb4713295e2de738&LSmod.rar

image.png?ex=67e8b295&is=67e76115&hm=121623eff779ccafc3185e303744306ebf17d073f85933ba4caf225043c9c541&=

Edited by davidiler

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