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Npcs standing there, doing nothing instead of initiating animations, and when animations DO happen, they T-Pose menacingly.


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Posted

Hello everyone! I'm sorry to make this post, but me and my wife have been on the process of making a modlist for ourselves for the better part of 2 whole weeks now. For the past good bit of that time, I've been throwing in mods one by one to success, and I don't know if I have it in me to find what the problem is... It's been very difficult. If anyone has any information, it would be greatly appreciated! I'm ripping my hair out trying to figure this out! I just know some tool here or there hasn't been tuned right or something, and any ideas at this point would be greatly appreciated. Thanks again.

 

I am also willing to supply more information if necessary.

 

# Automatically generated by Vortex
*Unofficial Skyrim Special Edition Patch.esp
*SexLab.esm
*SexLabAroused.esm
*CreatureFramework.esm
*Schlongs of Skyrim - Core.esm
*Devious Devices - Assets.esm
*Devious Devices - Integration.esm
*Devious Devices - Expansion.esm
*Devious Devices - Contraptions.esm
*ZaZAnimationPack.esm
*ApachiiHair.esm
*ApachiiHairFemales.esm
*SkyUI_SE.esp
*hydra_slavegirls.esp
*SnoipehMoreCreatures.esp
*SimplyKnock.esp
*SL Survival.esp
*Public Whore.esp
*sanguinesDebauchery.esp
*DD_Animation_Overhaul_by_Taki17.esp
*KS Hairdo's.esp
*SexLabSkoomaWhore.esp
*Slaverun_Reloaded.esp
*Populated Cities Towns Villages.esp
*MoreNastyCritters.esp
*DeviouslyAccessible.esp
*SimpleSlavery.esp
*Schlongs of Skyrim.esp
*SOS - Shop.esp
SexLab_Hormones.esp
*SLDragons.esp
*Deviously Enslaved.esp
*SexLab Eager NPCs.esp
*zzEstrus.esp
*SexLabTools.esp
*SLALAnimObjBillyy.esp
*HornyCreatures.esp
*BakaFactoryABC.esp
*MNC_ABC_Patch.esp
*UIExtensions.esp
*PWComments.esp
*SLAnimLoader.esp
*DeviouslyHelpless.esp
*EstrusChaurus.esp
*SexLabDefeat.esp
*EstrusSpider.esp
*SlaveTats.esp
*SlaveTatsEventsBridge.esp
SOS - Hormones UNP Addon.esp
*SexLabMatchMaker.esp
*HentaiCreatures.esp
*SOS - VectorPlexus Regular Addon.esp
*Devious Devices SE patch.esp
*RaceMenu.esp
*RaceMenuPlugin.esp
*CBBE.esp
*RaceMenuMorphsCBBE.esp
*SOSRaceMenu.esp
*XPMSE.esp
*FNIS.esp
*Alternate Start - Live Another Life.esp
*ImmerSlave.esp

Posted (edited)

Just some basic things:

 

- Make sure you run FNIS after each new mod installed, which has anims.

- Make sure you register the anims in SL via SLAL.

- Make sure the SL says everything is OK on its MCM.

Edited by monsta88
Posted

...and in addition to what @monsta88 said:

  1. Inspect the FNIS output, or post it here for analysis. There can be no warnings or errors.
  2. If all else fails: analyze the Papyrus log, or post it here.
Posted
13 hours ago, traison said:

...and in addition to what @monsta88 said:

  1. Inspect the FNIS output, or post it here for analysis. There can be no warnings or errors.
  2. If all else fails: analyze the Papyrus log, or post it here.

Thanks for this advice! I didn't realize I had too many animations. I downloaded XL, and it works nearly perfectly. You saved my game!

Posted
14 hours ago, monsta88 said:

Just some basic things:

 

- Make sure you run FNIS after each new mod installed, which has anims.

- Make sure you register the anims in SL via SLAL.

- Make sure the SL says everything is OK on its MCM.

I figured it would be something stupid like this... I never registered any anims, and had too many anims in FNIS. Installed XL, and registered anims, and it suddenly works. I can't thank you enough!

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