Jump to content

(Solved) - Levelled Lists and Material Swaps


Recommended Posts

Posted (edited)

I have a mod I constructed to use levelled lists to insert clothing items into the world (loot, chests etc.)

 

Some of my clothing mods have material swaps to change the appearance of the garment. Is there a way to either specify, or better still randomise the material when the garment is spawned, as at present garments spawn in their default material.

 

I realise this may not be possible but thought I'd ask

Edited by Slorm
  • Slorm changed the title to (Solved) - Levelled Lists and Material Swaps
Posted (edited)

I've found a way that works using xEdit though it does involve some work if you have a lot of items.

 

Basically make duplicates of the ARMO objects edit for each variant and adjust the the OMOD (in the INCLUDES section) to the required swap. Also need to duplicate and edit to set up the Constructable Objects as well.

 

It seems a bit kludgy but after testing a few items it works, but you will end up with many entries if you have a lot of items and many colours as you are in effect creating an object for each colour (hope that makes sense).

 

After that simply ass to the levelled lists

Edited by Slorm

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...