Slorm Posted April 25, 2024 Posted April 25, 2024 (edited) I have a mod I constructed to use levelled lists to insert clothing items into the world (loot, chests etc.) Some of my clothing mods have material swaps to change the appearance of the garment. Is there a way to either specify, or better still randomise the material when the garment is spawned, as at present garments spawn in their default material. I realise this may not be possible but thought I'd ask Edited April 25, 2024 by Slorm
Slorm Posted April 25, 2024 Author Posted April 25, 2024 (edited) I've found a way that works using xEdit though it does involve some work if you have a lot of items. Basically make duplicates of the ARMO objects edit for each variant and adjust the the OMOD (in the INCLUDES section) to the required swap. Also need to duplicate and edit to set up the Constructable Objects as well. It seems a bit kludgy but after testing a few items it works, but you will end up with many entries if you have a lot of items and many colours as you are in effect creating an object for each colour (hope that makes sense). After that simply ass to the levelled lists Edited April 25, 2024 by Slorm
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