g1utta Posted April 23, 2024 Posted April 23, 2024 The Cube was one of the most fun events I've had in RimWorld in a long time. Watching my colony slowly descend into obsession, seeing the cube slowly dominate conversations, all the sculptures... it was so eerie and cool. I sympathized so heavily with my unaffected researcher, desperately looking for the "off" switch as her husband slowly went insane, getting up at odd hours of the night to just study a little bit longer... And now that I've done it, there's no reason for me to engage with it ever again. I can either: spend 2 seasons micro-ing a researcher, during which time some number of my colonists get regular mental breaks and a global workspeed hit, all for the option of spending an acrotech shard to send them all berserk for 150 gold, or; throw the Cube in a drop pod the second I see it and send it literally anywhere else, dealing with one colonist in a coma for a few days. Seriously, I thought we'd get the option to neutralize the cube but keep it, or some other reward... as is, its just anti-climatic. 150 gold isn't a reward for something this long and interactive. 1
yuriski Posted April 23, 2024 Posted April 23, 2024 (edited) 2 hours ago, g1utta said: throw the Cube in a drop pod the second I see it and send it literally anywhere else, dealing with one colonist in a coma for a few days. Seriously, I thought we'd get the option to neutralize the cube but keep it, or some other reward... as is, its just anti-climatic. 150 gold isn't a reward for something this long and interactive. Very immersive, considering that's pretty much how you get it. But I kinda agree: I luckily only had like 3 people obsessed, but after clearing it, I just never took the event again. Edited April 23, 2024 by yuriski
Vulkandrache Posted April 23, 2024 Posted April 23, 2024 This seems to be the case for many of the events. While i have not played myself Samuel's series is an alright overview. The entire thing feels more like a playground adventure rather than a horror movie. The entities are week af, dying in a few shots, dealing little damage even if they get close and all of the events are self-contained oneoffs. I hope atleast the last two entities will end up being dangerous. So far there has been close to zero risk from anything. Even the closest thing to a chest-buster does not kill its host instantly.
Sicon3 Posted April 24, 2024 Posted April 24, 2024 On 4/23/2024 at 2:44 AM, Vulkandrache said: This seems to be the case for many of the events. While i have not played myself Samuel's series is an alright overview. The entire thing feels more like a playground adventure rather than a horror movie. The entities are week af, dying in a few shots, dealing little damage even if they get close and all of the events are self-contained oneoffs. I hope atleast the last two entities will end up being dangerous. So far there has been close to zero risk from anything. Even the closest thing to a chest-buster does not kill its host instantly. You could make the same argument about ideology and biotech when they first came out. Ultimately it adds a fairly large amount of new content but more than anything serves as a framework for modders to take in new directions. Give it a few months and its going to get very interesting.
Vulkandrache Posted April 25, 2024 Posted April 25, 2024 The DLC itself is already little more than content from some of the most popular mods repackaged with a pricetag slaped on. Which is not disimilar to Ideology and Biotech. "The modders will take care of it" is an insane cope for a 24 euro DLC for a 32 euro game. As this point Rimworld looks more like a longterm study on "minimum viable product" than a legitimate game.
GrimReaper Posted April 25, 2024 Posted April 25, 2024 You can just anesthetize the obsessed pawns before deactivating the cube to skip the berserk mental break.
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