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The Cube is the best-designed event, and is balanced terribly


g1utta

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Posted

The Cube was one of the most fun events I've had in RimWorld in a long time.

Watching my colony slowly descend into obsession, seeing the cube slowly dominate conversations, all the sculptures... it was so eerie and cool. I sympathized so heavily with my unaffected researcher, desperately looking for the "off" switch as her husband slowly went insane, getting up at odd hours of the night to just study a little bit longer...

And now that I've done it, there's no reason for me to engage with it ever again. I can either:

spend 2 seasons micro-ing a researcher, during which time some number of my colonists get regular mental breaks and a global workspeed hit, all for the option of spending an acrotech shard to send them all berserk for 150 gold, or;

throw the Cube in a drop pod the second I see it and send it literally anywhere else, dealing with one colonist in a coma for a few days.

Seriously, I thought we'd get the option to neutralize the cube but keep it, or some other reward... as is, its just anti-climatic. 150 gold isn't a reward for something this long and interactive.

Posted (edited)
2 hours ago, g1utta said:

throw the Cube in a drop pod the second I see it and send it literally anywhere else, dealing with one colonist in a coma for a few days.

Seriously, I thought we'd get the option to neutralize the cube but keep it, or some other reward... as is, its just anti-climatic. 150 gold isn't a reward for something this long and interactive.

 

Very immersive, considering that's pretty much how you get it. But I kinda agree: I luckily only had like 3 people obsessed, but after clearing it, I just never took the event again.

Edited by yuriski
Posted

This seems to be the case for many of the events. While i have not played myself Samuel's series is an alright overview.

The entire thing feels more like a playground adventure rather than a horror movie.

 

The entities are week af, dying in a few shots, dealing little damage even if they get close

and all of the events are self-contained oneoffs.

 

I hope atleast the last two entities will end up being dangerous.

So far there has been close to zero risk from anything.

Even the closest thing to a chest-buster does not kill its host instantly.

Posted
On 4/23/2024 at 2:44 AM, Vulkandrache said:

This seems to be the case for many of the events. While i have not played myself Samuel's series is an alright overview.

The entire thing feels more like a playground adventure rather than a horror movie.

 

The entities are week af, dying in a few shots, dealing little damage even if they get close

and all of the events are self-contained oneoffs.

 

I hope atleast the last two entities will end up being dangerous.

So far there has been close to zero risk from anything.

Even the closest thing to a chest-buster does not kill its host instantly.

You could make the same argument about ideology and biotech when they first came out. Ultimately it adds a fairly large amount of new content but more than anything serves as a framework for modders to take in new directions. Give it a few months and its going to get very interesting.

Posted

The DLC itself is already little more than content from some of the most popular mods repackaged

with a pricetag slaped on.

Which is not disimilar to Ideology and Biotech.

"The modders will take care of it" is an insane cope for a 24 euro DLC for a 32 euro game.

 

As this point Rimworld looks more like a longterm study on "minimum viable product" than a legitimate game.

 

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