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Help with the installation of HiPoly Faces REDUX and Fusion Girl


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Posted (edited)

I have been using the HiPoly Faces REDUX (Seamless Kit - CBBE - TWB - FG - AB) together with Fusion Girl bodies for a long time and the seamless function works reasonably well on my character. However, not at all with NPCs, not even with NPC replacers that specify HFR as a requirement.

I recently tried the latest version of A Bit Prettier Raider Faces and it's a catastrophe (see picture)
Do you also have such a problem with HFR or can you please explain to me how to get the steamless function to work properly in conjunction with Fusion girl.

 

On the picture of the first one with CBBE it looks perfect but why not with me with Fusion Girl.

 

My installation order

Screenshot2023-07-10065520.jpg.cd767632d3f559124126b6362a1b9e99.jpg

 

Images

 

Spoiler

A Bit Prettier Raider Faces 1.4t (HFR version) with Fusion Girl

Photo750.jpg

 

A Bit Prettier Raider Faces 1.4 with Fusion Girl

Photo751.jpg

 

Image of the mod creator with CBBE

ffdf.jpg

 

Edited by N.Gamma
Posted

I've gotten CBBE\3BBB\BodyTalk 3\High Poly Faces to work really well, but my load order is very different from yours. I'm not finished with my rebuild either though. (for the 5,684th time) lol. I'll help if I can.

 

Do you want to see a pic of my MO2 left panel? My CBBE\3BBB is working really well right now.

20240416232030_1.jpg

Posted
27 minutes ago, BDNelson said:

I've gotten CBBE\3BBB\BodyTalk 3\High Poly Faces to work really well, but my load order is very different from yours. I'm not finished with my rebuild either though. (for the 5,684th time) lol. I'll help if I can.

 

Do you want to see a pic of my MO2 left panel? My CBBE\3BBB is working really well right now.

20240416232030_1.jpg

Can you please post your loadorder, maybe that will help me find the solution.

Posted

 

 

 

Here's a .txt of my load order, that's not the important part though. I'll get a pic of my MO2 screen and you will see my load order in that. There's a lot of non-plugin mods that need to be in the right order to make all the textures and meshes work right. It's tricky. lol.

loadorder.txt

Posted

I have run into one issue with this setup of mine, the dead guy on the other side of the "rickety bridge" (LOL) is wearing a "Drifters outfit". this is a pic of him in my game. you'll see what I mean.

20240417083342_1.jpg

20240417173726_1.jpg

20240417173735_1.jpg

Posted

There is one thing I did you can't see with any load order stuff. It has to do with the textures and meshes of the separate skin components. Specifically, Unique Player\ Unique Female Player and Followers. I had to copy, in order of installation, the different textures and meshes from the newly installed mod to the right folders in the Unique Female Players and Followers mod. This was DAMN difficult to get right for me. It's taken me years of modding to do that!

 

So, the "Unique Player.esp" mod goes in after CBBE, the "Unique Female Player... " goes in after that (following required mods, of course), then 8K Skin (or whatever you use). Now, you copy the textures and meshes from 8K to the folders in "Unique Female Player... ". Valkyr Face Textures are exempt from this procedure. I did the same thing for the "Tan Lines" mod too.

 

In this way I can run the "CBBE 3BBB [Unique Player] in BodySlide with the SevenBaseUpper preset to get what I have so far.

Posted
10 hours ago, BDNelson said:

I have run into one issue with this setup of mine, the dead guy on the other side of the "rickety bridge" (LOL) is wearing a "Drifters outfit". this is a pic of him in my game. you'll see what I mean.

The problem might be that the outfit replacer you are using uses a nif file that does not exist. Did you perhaps forget to make this outfit with Bodyslide?

 

10 hours ago, BDNelson said:

Here's the pic of my MO2 screen, so far, I'm not done yet. lol.

When I look at it, even if I use other mesh and texture mods, I overwrite exactly the same files as you in the same order.
I have the suspicion that Fusion Girl is somehow responsible for this. I used to use CBBE and didn't have this problem.

 

10 hours ago, BDNelson said:

So, the "Unique Player.esp"

I am well aware that this is necessary for Unique Player, I used to have to do it, but since I no longer use the mod, it is currently not necessary for me.

 

Thanks for your help

 

Posted (edited)
14 hours ago, BDNelson said:

I have run into one issue with this setup of mine, the dead guy on the other side of the "rickety bridge" (LOL) is wearing a "Drifters outfit". this is a pic of him in my game. you'll see what I mean.

20240417083342_1.jpg

20240417173726_1.jpg

20240417173735_1.jpg

Do you use looksmenu bodygen by chance? There is a known bug with dead NPCs as they have no AI package and LM and bodygen rely on AI packages to morph the bodies.

 

As for @N.Gamma, based on your screenshot it looks like a mismatch between the head mesh and facegeometry files. Try re-generating the facegen in CK to see if that helps (select the relevant NPCs in CK and hit ctrl+F4).

Edited by AWHA2

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