Bluegunk Posted April 14, 2024 Posted April 14, 2024 (edited) TMM 1 (toggle map markers on, allow travel) is something I frequently use when testing out my creaking load order. But it has stopped working. All I can do now is place my own marker on a location on the map. And...that's it. I've not altered my map mods, nor added anything weird about travelling. So, I'd appreciate any ideas folks might be able to offer on what sort of thing could change a base console command. An INI file alteration? I did start using (against my better judgement) BethINI recently. Thank you. Edited April 14, 2024 by Bluegunk
traison Posted April 14, 2024 Posted April 14, 2024 🤓 Um ackshually, the command should be tmm 1 1 1 or optionally tmm 1 where the first 1 stands for whether or not to show the markers. The 2nd 1 is whether or not to allow travel and it defaults to 1. Bad jokes aside.... the documentation does not mention any situations where this wouldn't work. 1 hour ago, Bluegunk said: what sort of thing could change a base console command Any SKSE plugin. Whether it could be done through the SKSE interface or not I do not know, but regardless of this, any dll injected in SkyrimSE has the potential to do whatever with the game code. A wizard could turn Skyrim into a game of Minesweeper with a SKSE dll. 1 hour ago, Bluegunk said: An INI file alteration? Here's some that contain the word "Marker": [Display] bLoadMarkers=1 bShowMarkers=0 [Gameplay] fMapMarkerUpdateTime=0.0500 [MapMenu] fMapLocalMarkerSelectionDist=0.0300 fMaxMarkerSelectionDist=0.0030 1
Bluegunk Posted April 14, 2024 Author Posted April 14, 2024 Hello again! Thank you for the pointers. I've walked 500 miles and 500 more - all on TMM 1 ! I'll try the extras but never needed them in the past. SKSE - OK, at least that's something I can look at! Many thanks!
traison Posted April 14, 2024 Posted April 14, 2024 (edited) Right so, had a look at this thing (previous post being a bit of a joke I admit). Try this: Install More Informative Console if you don't have it already. Set bShowMarkers=1 under the Display section. Start the game. coc Riverwood01 Walk to the junction outside the Sleeping Giant and Riverwood Trader. On the ground you see a cyan colored marker with a large "M" in it. Open the console and select the marker. Its base form id is 0x10, the reference id is 0x162a4 and it is enabled. Under "Form location information" the base and references are all defined in Skyrim.esm. Do you agree with all of this, or is something different? Edit: Spoiler Edited April 14, 2024 by traison
Bluegunk Posted April 14, 2024 Author Posted April 14, 2024 (edited) Sorry you have written this. Many thanks for your help. Oh, and that Show Markers is interesting. I'll give that a try anyway. Amended solution: At first I thought it was a corrupted save. But it turned out Survival Mode was enabled - but not switched on in main menu. The quick way to check this is to go outdoors, call up the main menu and reset it back to Default. Sure enough - up pops the Survival Mode check box all ticked. Untick it and save. Problem sorted. Edited April 14, 2024 by Bluegunk
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now