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Penile skeletal issue


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Posted

I've been using various sexlab mods for a while and they've worked fine (more-or-less), however, after uninstalling some weather and lighting mods, running bashed patch and fnis, because i do that everytime i even look at Mod Organizer, I'm getting an odd issue of the penis staying in the default place when starting animations.  The man is thrusting like his life depends on it (it usually does), but his erect penis is just hovering the air while the mesh at the base of it, stretches with the rest of his body.

 

I have XPMS skeleton 1.91 installed, and use Schlongs of Skyrim as well.  

 

33afqer.jpg

 

 

Posted

I've been using various sexlab mods for a while and they've worked fine (more-or-less), however, after uninstalling some weather and lighting mods, running bashed patch and fnis, because i do that everytime i even look at Mod Organizer, I'm getting an odd issue of the penis staying in the default place when starting animations.  The man is thrusting like his life depends on it (it usually does), but his erect penis is just hovering the air while the mesh at the base of it, stretches with the rest of his body.

 

I have XPMS skeleton 1.91 installed, and use Schlongs of Skyrim as well.  

 

33afqer.jpg

 

That's an issue the new 1.91 had for me.  I let SOS overwrite the skeleton, and it's working normally now.  Mostly.  I mean, besides the incorrect bent positions, but I think that's a framework issue.

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