player168 Posted November 13, 2013 Share Posted November 13, 2013 Hello, can anyone make this for Bombshell body i mean the hdt.xml ? thank you Link to comment
HeetXS Posted November 13, 2013 Share Posted November 13, 2013 ok, where did that come from????!!!! LOL can i ask where that video is posted? And as far as requesting, seconded!!! Link to comment
Amber9 Posted November 13, 2013 Share Posted November 13, 2013 We need answers please! That looks spectacular!! Link to comment
RomeoZero Posted November 14, 2013 Share Posted November 14, 2013 Download xml from mangabody thread of ledo4ek, open nif body_0\1 in nifskope and add NiStringExtraData (right mouse>Node>Atach extradata>) to the root ( 0 Ninode) - 1st line. in Name - write 'HDT Havoc Path' in String data - write the path to ur xml (Data\SKSE\Plugins\hdt.xml) Save - Do it to armors to. Collision data depends on the dll, so it needs to be tweaked in xml by parameters from 3dmx This applies to any body or armor with breast and butt bones that have weights to it. Link to comment
ballsy Posted November 14, 2013 Share Posted November 14, 2013 Thanks. I found instructions om this I while ago but it didn't mention where to get hdt.xml at all so I was a bit stumped. To elaborate, you'll need to open femalebody_0 and femalebody_1.nif in nifskope, right click the body, select block -> insert -> Nis... -> NiStringExtraData. Note that it is not NiStringsExtraData. Right click NiStringExtraData on the block list, copy branch, right click on NiNode on select paste branch. Delete the original NiStringExtraData by right clicking -> block -> remove. Click on the new NiStringExtraData and use ctrl + up to shift it to the first line right after 0 NiNode. Go to block details after clicking on NiStringExtraData and click on the txt icon of Name. Type in HDT Havok Path. Now go to block details line 4, String Data and click the txt icon. Enter the path where you installed ledo's xml. (eg Data\SKSE\Plugins\hdt.xml) Click Save As... in nifskope and replace the original femalebody nif file. Same stuff goes for armors. Link to comment
Deep Red Posted November 14, 2013 Share Posted November 14, 2013 I'm guessing you need a TBBP-enabled body for this? Link to comment
Amber9 Posted November 14, 2013 Share Posted November 14, 2013 What animation is that? Link to comment
ballsy Posted November 14, 2013 Share Posted November 14, 2013 What mod is this thread a page back. Link to comment
LaEspada Posted November 14, 2013 Share Posted November 14, 2013 Seems I can't get it to work, at least in-game. Can anyone attach a nif files for the body so I can figure out what I'm doing wrong. Link to comment
ballsy Posted November 14, 2013 Share Posted November 14, 2013 7b bombshell I'm assuming. I've added an example to the .xml file path procedure. femalebody_0.niffemalebody_1.nif Link to comment
Amber9 Posted November 14, 2013 Share Posted November 14, 2013 Thanks. I found instructions om this I while ago but it didn't mention where to get hdt.xml at all so I was a bit stumped. To elaborate, you'll need to open femalebody_0 and femalebody_1.nif in nifskope, right click the body, select block -> insert -> Nis... -> NiStringExtraData. Note that it is not NiStringsExtraData. Right click NiStringExtraData on the block list, copy branch, right click on NiNode on select paste branch. Delete the original NiStringExtraData by right clicking -> block -> remove. Click on the new NiStringExtraData and use ctrl + up to shift it to the first line right after 0 NiNode. Go to block details after clicking on NiStringExtraData and click on the txt icon of Name. Type in HDT Havok Path. Now go to block details line 4, String Data and click the txt icon. Enter the path where you installed ledo's xml. (eg Data\SKSE\Plugins\hdt.xml) Click Save As... in nifskope and replace the original femalebody nif file. Same stuff goes for armors. Wow, thanks guys! All of you, I'm really making progress on this defined body. Link to comment
TnTTnT Posted November 14, 2013 Share Posted November 14, 2013 So we need that customized xml? I tried with defaul xml of HDT but nothing changed. If so, any kind soul can provide link to d/l the xml? Link to comment
RomeoZero Posted November 14, 2013 Share Posted November 14, 2013 Thanks. I found instructions om this I while ago but it didn't mention where to get hdt.xml at all so I was a bit stumped. To elaborate, you'll need to open femalebody_0 and femalebody_1.nif in nifskope, right click the body, select block -> insert -> Nis... -> NiStringExtraData. Note that it is not NiStringsExtraData. Right click NiStringExtraData on the block list, copy branch, right click on NiNode on select paste branch. Delete the original NiStringExtraData by right clicking -> block -> remove. Click on the new NiStringExtraData and use ctrl + up to shift it to the first line right after 0 NiNode. Go to block details after clicking on NiStringExtraData and click on the txt icon of Name. Type in HDT Havok Path. Now go to block details line 4, String Data and click the txt icon. Enter the path where you installed ledo's xml. (eg Data\SKSE\Plugins\hdt.xml) Click Save As... in nifskope and replace the original femalebody nif file. Same stuff goes for armors. Mine tutorial is simple as it to offer to everyone , what you described is for knowledgeable folks, and you made it even harder Its like Photoshop. Link to comment
LaEspada Posted November 14, 2013 Share Posted November 14, 2013 So we need that customized xml? I tried with defaul xml of HDT but nothing changed. If so, any kind soul can provide link to d/l the xml? http://www.loverslab.com/topic/10270-conversions-for-manga-body/ Link to comment
TnTTnT Posted November 14, 2013 Share Posted November 14, 2013 Thanks. Strange enough, I can't find the thread when searched. Link to comment
ballsy Posted November 14, 2013 Share Posted November 14, 2013 Forgot to mention, OP's gif represents the effects without skeleton_female.hkx. The setup with the hkx looks hot, albeit less realistic. It's easier to try it out yourself to see the differences. Link to comment
knight8x Posted November 14, 2013 Share Posted November 14, 2013 this way http://www.loverslab.com/topic/10270-conversions-for-manga-body/, you need NifSkope Link to comment
TnTTnT Posted November 14, 2013 Share Posted November 14, 2013 Done with CHSBHCv3. With skeleton_female.hkx ON, it work. Will try with skeleton_female.hkx OFF tonight. Link to comment
devideby0 Posted November 14, 2013 Share Posted November 14, 2013 Can share animation use in that gif? Edit: nevermind I found it on http://www.youtube.com/watch?v=R0TrN8Jh0R0 Link to comment
Deep Red Posted November 14, 2013 Share Posted November 14, 2013 I followed the instructions to the letter, but it doesn't seem to do anything. Removing the skeleton_female.hkx file kills any form of BBP altogether. I also tried the example meshes with no noticeable changes. The hdt.xml file was placed in the correct file path as well. Link to comment
ballsy Posted November 14, 2013 Share Posted November 14, 2013 You need the hdtphysicsextensions dll. Hdt.xml file path doesn't matter as long as it is inputted correctly. You shouldn't be using the example meshes unless you use sevenbase bombshell. Run FNIS after adding/removing the .hkx file. Link to comment
Deep Red Posted November 14, 2013 Share Posted November 14, 2013 You need the hdtphysicsextensions dll. Hdt.xml file path doesn't matter as long as it is inputted correctly. You shouldn't be using the example meshes unless you use sevenbase bombshell. Run FNIS after adding/removing the .hkx file. Ah yes, another fine derp moment brought by yours truly. Since its release, 7B bombshell is the only body replacer I will use now. Had a hunch something was missing. Thanks a lot! Link to comment
Necrokat Posted November 14, 2013 Share Posted November 14, 2013 Forgot to mention, OP's gif represents the effects without skeleton_female.hkx. The setup with the hkx looks hot, albeit less realistic. It's easier to try it out yourself to see the differences. if the female hkx is removed, does that cause the arm down bug when casting magic? i used to get that if i didn't have the correct hkx edit: bummer. without that hkx it's goofy arm down casting AND all females sink down into horses when riding, without the hkx. i'd heard about it but never happened to me before. not sure it's worth these downsides Link to comment
zod976 Posted November 14, 2013 Share Posted November 14, 2013 I thought HDT worked with all body mods with XPMS by simply installing those 2 files in SKSE\plugins? Link to comment
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