torrez Posted November 12, 2013 Posted November 12, 2013 Hi all, i'm trying to edit a mesh but, when i export the modified nif from 3ds max ,during the game texture don't show .... here's attached original and modified file .... thanks in advance boots_0.nif modifiedboots_0.nif
Zadil Posted November 12, 2013 Posted November 12, 2013 Assuming that the referenced textures are properly named and located it could be the UV scale that's off. At the moment the X & Y values are 0 - try setting both to 1 in the BSLightingShaderProperty nodes.
torrez Posted November 12, 2013 Author Posted November 12, 2013 ok thanks to both of you .... i'm quietly new to 3ds max ,and i'm already following that tutorial channel p.s speedynl ....what do you mean with "it is set to foot" ?....
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