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exporting nif from 3ds max .... textures not showing in game ....


torrez

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Posted

Assuming that the referenced textures are properly named and located it could be the UV scale that's off. At the moment the X & Y values are 0 - try setting both to 1 in the BSLightingShaderProperty nodes.

Posted

ok thanks to both of you .... i'm quietly new to 3ds max ,and i'm already following that tutorial channel

 

p.s speedynl ....what do you mean with "it is set to foot" ?....

 

 

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