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Does anyone use 3dsMax 2012 for oblivion?


Garret76

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Posted

Was wondering if anyone uses Max2012 for oblivion cause when I altered a mesh for oblivion I got Skyrim nodes, then when I tried to change it, gives message you have 0000,0008 an need 0000,0007 would this be scripts? oblivion skeleton imports fine an body part asignmentsĀ  are there, Im new to the whole thing so any help would be great.

  • 2 weeks later...
Posted

i am not using at all 3dsmaxĀ  i use blenderĀ 

and in blender when you export you have a choise of games to checkĀ  oblivion or fallout or a dosen different gamesĀ 

Ā 

Ā  you might have the same in 3dsmax where you need to choose to what kind of game you want to export to and check the right options.

Posted

Was wondering if anyone uses Max2012 for oblivion cause when I altered a mesh for oblivion I got Skyrim nodes, then when I tried to change it, gives message you have 0000,0008 an need 0000,0007 would this be scripts? oblivion skeleton imports fine an body part asignmentsĀ  are there, Im new to the whole thing so any help would be great.

Ā 

3ds max is great for mesh editing in Oblivion, much more precise, faster, and with more options than Blender provides.

Ā 

Try these export options:

http://wiki.tesnexus.com/images/c/ca/Animations_skyrim_7.png

Ā 

Uncheck "skeleton only" and chose "nif without animation", should get the job done.

Ā 

Also, do you have the correct version of the nif tools?

Posted

I thank you all for your suggestion and help , I used the Nightasy tutorial to get set up an it works for Skyrim an picked all options for other games , Oblivion ,FO3 , and FONVĀ  might be a folly on my part , Im very new to mesh an texture so maybe missing a step, thank you all again.

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