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Does anyone use 3dsMax 2012 for oblivion?


Garret76

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Was wondering if anyone uses Max2012 for oblivion cause when I altered a mesh for oblivion I got Skyrim nodes, then when I tried to change it, gives message you have 0000,0008 an need 0000,0007 would this be scripts? oblivion skeleton imports fine an body part asignments  are there, Im new to the whole thing so any help would be great.

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  • 2 weeks later...

i am not using at all 3dsmax  i use blender 

and in blender when you export you have a choise of games to check  oblivion or fallout or a dosen different games 

 

  you might have the same in 3dsmax where you need to choose to what kind of game you want to export to and check the right options.

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Was wondering if anyone uses Max2012 for oblivion cause when I altered a mesh for oblivion I got Skyrim nodes, then when I tried to change it, gives message you have 0000,0008 an need 0000,0007 would this be scripts? oblivion skeleton imports fine an body part asignments  are there, Im new to the whole thing so any help would be great.

 

3ds max is great for mesh editing in Oblivion, much more precise, faster, and with more options than Blender provides.

 

Try these export options:

http://wiki.tesnexus.com/images/c/ca/Animations_skyrim_7.png

 

Uncheck "skeleton only" and chose "nif without animation", should get the job done.

 

Also, do you have the correct version of the nif tools?

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I thank you all for your suggestion and help , I used the Nightasy tutorial to get set up an it works for Skyrim an picked all options for other games , Oblivion ,FO3 , and FONV  might be a folly on my part , Im very new to mesh an texture so maybe missing a step, thank you all again.

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