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Picsel's Spicy Periodicals


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Posted

Version 1.20 is up!  Added a handful of new magazines with the intention of getting our file size just below the LL limit. 

 

v 1.20

-Added 20 new magazines

-Replaced Catwalk #15 image due to prominent extra fingers in the original

-Replaced Imbibe #10 image because it was too similar to Imbibe #8

  • 4 months later...
Posted
2 hours ago, demay67815 said:

For some reason I seem to crash with this mod enabled. I have several of Picsel's replacers installed and they seem to work just fine.
Disabling this single mod also makes it work.

crash-2025-08-05-22-16-28.log 46.12 kB · 0 downloads

 

Based on my rough reading of the crash log scanner, it looks like LOD Crash and Animation/Physics Crash are the top suspects.  This mod's leveled list injection looks to have failed downstream of that.  Possibly when trying to populate a mailbox?  I'm no expert at interpreting crash log outputs.

 

Were you doing anything specific when it crashed?  Can you replicate it more than once?

Posted (edited)
On 8/6/2025 at 2:29 AM, spicydoritos said:

 

Based on my rough reading of the crash log scanner, it looks like LOD Crash and Animation/Physics Crash are the top suspects.  This mod's leveled list injection looks to have failed downstream of that.  Possibly when trying to populate a mailbox?  I'm no expert at interpreting crash log outputs.

 

Were you doing anything specific when it crashed?  Can you replicate it more than once?

 

I was trying to start a new game. Every time it crashed with the same call stack. Removing the script files that add the objects to the world made it load, but of course nothing spawned.

 

When I have time Im gonna try reordering some mods. I do have others installed which inject items into containers so Im no Fallout modding expert but maybe those are the ones clashing?

Edited by demay67815
Posted
4 hours ago, demay67815 said:

I was trying to start a new game.

 

All the way at the start, like at the pre-war mirror?  Is it crashing immediately or after character creation?

 

There shouldn't be a clash between script injections, since that's one of the primary advantages of script injection: multiple mods can inject into the same target.

Posted (edited)
18 hours ago, spicydoritos said:

 

All the way at the start, like at the pre-war mirror?  Is it crashing immediately or after character creation?

 

There shouldn't be a clash between script injections, since that's one of the primary advantages of script injection: multiple mods can inject into the same target.

 

On the load screen before the cutscene.

 

Okay, I'm pretty sure the problems gonna be on my end, sorry.

I restored the script files and opened my savefile and it just... worked?

Making a new game crashed but I can't figure out why/what other mod causes it.

Edited by demay67815
Posted
21 hours ago, demay67815 said:

 

On the load screen before the cutscene.

 

Okay, I'm pretty sure the problems gonna be on my end, sorry.

I restored the script files and opened my savefile and it just... worked?

Making a new game crashed but I can't figure out why/what other mod causes it.

 

Out of curiosity, are you using Next Gen or Old Gen?  And is RobCo Patcher installed? 

Posted (edited)
3 hours ago, spicydoritos said:

 

Out of curiosity, are you using Next Gen or Old Gen?  And is RobCo Patcher installed? 

 

Next-Gen with the RobCo patcher alpha as it never got past that for ng.

Edited by demay67815
Posted
38 minutes ago, demay67815 said:

 

Next-Gen with the RobCo patcher alpha as it never got past that for ng.

 

I've heard that combination can cause issues with regular leveled list injection.  But I have no direct experience since I'm still on OG.

  • 2 weeks later...
  • 1 month later...
Posted

This is an amazing mod that makes exploring the game after 4000 hours incredibly fun again. Specially if you have the Companion Ivy (Sex bot version) mod because she will make a comment about every one you pick up asking if its some particular porno magazine she's looking for. Now I'm planning on building a comic book store to display them all with the rest. Great mod!. Only thing I did notice is that in a few rare cases some issues with locations lagging for a second loading or in one really rare case the inside of a building didn't render, just the outside. But nothing a reload can't fix. My guess is its the game trying to load in the magazine into world for the first time. Nothing game breaking, and most likely its my fault with all my other mods. Still love this mod, and definitely is one of the mods I will always have installed.  

  • 4 weeks later...
Posted
On 8/5/2025 at 4:25 PM, demay67815 said:

For some reason I seem to crash with this mod enabled. I have several of Picsel's replacers installed and they seem to work just fine.
Disabling this single mod also makes it work.

crash-2025-08-05-22-16-28.log 46.12 kB · 4 downloads

 

I was having the same problem with Robco Patcher and all Picsel's mods, as well as Comic Collector and Ivy's companion. What I discovered was that the reason for all my crashing problems was the Robco Patcher NG Alpha version, in any of its versions. So I opted to install version 4.2.0 of Robco Patcher for version 1.10.163, and everything worked perfectly. I no longer have crashes when loading a save or starting a new game.

  • 5 months later...
Posted

Version 1.30 is up!  This update includes a big new batch of magazines.  Since all those new files would put this mod above the LL file size limit, the downloads are now broken up into three archives: the main FOMOD with the esp/scripts/etc, and two separate texture collections.  Be sure to install all three archives.

 

v. 1.30

-Added 84 new magazines, including new titles Saturday Night and Starstruck

-Split the downloads into a main file and separate magazine texture packs.

 

Spoiler

mag_Saturday02.jpg.7da905e069a9ecae20e6f103a01aca6e.jpgmag_Starstruck10.jpg.ae49c75e91675e290412bd20392b7ed1.jpg

 

Posted

I've been using this for a while now. Beautifully executed, so looking forward to trying out v1.30! I should work if I combine all three files?

Posted
2 hours ago, msmfoster said:

I've been using this for a while now. Beautifully executed, so looking forward to trying out v1.30! I should work if I combine all three files?

 

Yeah you can either install and enable all three zip files separately, or combine the contents into a single mod folder manually.  It should work the same either way. 

Posted
3 hours ago, spicydoritos said:

 

Yeah you can either install and enable all three zip files separately, or combine the contents into a single mod folder manually.  It should work the same either way. 

I think the FOMOD element may not take that into account. I dropped the content folder into the DATA folder of the other two. So one file to enable and disable if needed. LoversLab file limits do require you to be creative. Still it works! 

Posted
2 hours ago, katrina.balanchuk said:

I am on version 1.20 in the middle of a playthrough. is it safe to update mid game?

Ok to just disable old and then enable new?

 

Yes, the actual changes are purely additive.  The internals from 1.20 are otherwise the same, in spite of the file split.  You can update mid-save.  Just check your MCM settings because they'll probably be back to default. 

Posted
2 hours ago, msmfoster said:

I think the FOMOD element may not take that into account. I dropped the content folder into the DATA folder of the other two. So one file to enable and disable if needed. LoversLab file limits do require you to be creative. Still it works! 

 

The FOMOD only manages the files in its own archive, unfortunately.  I would have preferred keeping everything as a single download but I'm not willing to move the files to offsite hosting. 

Posted
1 hour ago, spicydoritos said:

 

The FOMOD only manages the files in its own archive, unfortunately.  I would have preferred keeping everything as a single download but I'm not willing to move the files to offsite hosting. 

Oh I agree. The option is to provide it as a three parter. Take out the FOMOD element letting people merge or manage all three individually. 

 

Still, it's fine as is. I just wanting to make it one larger archive. 

Posted
6 hours ago, spicydoritos said:

 

Yes, the actual changes are purely additive.  The internals from 1.20 are otherwise the same, in spite of the file split.  You can update mid-save.  Just check your MCM settings because they'll probably be back to default. 

Thank you!.

You make great content.

 

I use the MCM command that issues out all mags and then build educational libraries for the settlers featuring most of your mags

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