Allnarta Posted March 18, 2024 Posted March 18, 2024 Robert S Body Replacer - Extended View File Description Extented Robert S body version that allows to dynamically switch penis mesh between animated (default), static flaccid, static erected and chasity restrained. Done via A-Lust attachable effect. Main purpose of original body's extention is skimpy armours that may want to operate certain penis version visibility (modular thongs, chasity devices etc.). FNV has no SoS-similar framework, so I decided to implement this solution. Bodyslide files are included. Static flaccid and chasity versions use separate sliders with ExFlaccid prefixes. Requirements -Robert S Body Replacer - this mod is just extention to original RS body -A-Lust - for corresponding visual effects to add Installation -With any mod manager or manually. Make sure that Ex mod overrides original Robert S meshes. Submitter Allnarta Submitted 03/18/2024 Category Body Replacers Requirements 4
Bastak21 Posted August 14, 2024 Posted August 14, 2024 How does it work exactly? How do I change between meshes?
Allnarta Posted August 15, 2024 Author Posted August 15, 2024 Just install original Robert S, and install this mod on the top of it. For you as a player there will be no cnahges visually; mod is intended to be used with skimpy armor to allow it operating dick meshes shape (only mod that use it as for now is Devious Devices mod). 1
ivant8056 Posted October 2, 2024 Posted October 2, 2024 Got my chraracters genitals infinitely stretched for some reason
Allnarta Posted October 2, 2024 Author Posted October 2, 2024 Install requirements and make sure that nothing overrides Robert S skeleton file.
BurgerBob7 Posted October 22, 2024 Posted October 22, 2024 This is awesome but one issue im running into is that not all animations have erect penis idk what im doing wrong here.
maddadicusrex Posted October 23, 2024 Posted October 23, 2024 13 hours ago, BurgerBob7 said: This is awesome but one issue im running into is that not all animations have erect penis idk what im doing wrong here. If I remember, not all the animations were made to trigger penis physics. Sexout is really a collection of poses, created by a number of different authors. AMRA listed animations should work and maybe a few others. I usually just switch up the choices till I find one that functions. 1
BurgerBob7 Posted October 24, 2024 Posted October 24, 2024 21 hours ago, maddadicusrex said: If I remember, not all the animations were made to trigger penis physics. Sexout is really a collection of poses, created by a number of different authors. AMRA listed animations should work and maybe a few others. I usually just switch up the choices till I find one that functions. Ah I see well that's a bummer anyways thanks for the fast response :)
basedbusta Posted November 10, 2024 Posted November 10, 2024 this is the best body out there but makes bodies really heavy and I wanna be able to carry them around normally--any way to revert the body weight this changes and still keep this mod?
PegasusKoga Posted December 10, 2024 Posted December 10, 2024 Don't know what happened but you closed down your Nexus Starfield comment section all of a sudden? I hope you do not mind but i have some off-topic, Starfield-related questions about your Robert's Body. Two questions actually. How do i apply the Robert sliders to a modded outfit and how do i replace the vanilla body in the Zone79 clothing packs with your Robert's body? Because those vanilla bodies have the wrong UV maps causing all kinds of texture mismatches. If only Starfield had Outfit studio, i would have fixed those issues myself already, but we do not so i have to look for alternatives.
Allnarta Posted December 11, 2024 Author Posted December 11, 2024 9 hours ago, PegasusKoga said: Don't know what happened but you closed down your Nexus Starfield comment section all of a sudden? I hope you do not mind but i have some off-topic, Starfield-related questions about your Robert's Body. Two questions actually. How do i apply the Robert sliders to a modded outfit and how do i replace the vanilla body in the Zone79 clothing packs with your Robert's body? Because those vanilla bodies have the wrong UV maps causing all kinds of texture mismatches. If only Starfield had Outfit studio, i would have fixed those issues myself already, but we do not so i have to look for alternatives. My starfield mods will not be supported anymore and I will not provide any support for them. This is Robert S EX New Vegas mod thread, and seeing comment in it, I expected to answer some questions users got about this particular mod; it's not the best idea to spread offtopic.
Allnarta Posted December 11, 2024 Author Posted December 11, 2024 On 11/10/2024 at 6:48 PM, basedbusta said: this is the best body out there but makes bodies really heavy and I wanna be able to carry them around normally--any way to revert the body weight this changes and still keep this mod? RS skeleton is NVCS with few additional bones, so this is probably how NVCS set up. This request should be addressed to NVCS authors, and if they update it, I will update RS skeleton accordingly.
PegasusKoga Posted December 11, 2024 Posted December 11, 2024 11 hours ago, Allnarta said: My starfield mods will not be supported anymore and I will not provide any support for them. This is Robert S EX New Vegas mod thread, and seeing comment in it, I expected to answer some questions users got about this particular mod; it's not the best idea to spread offtopic. Fair enough, i'll try to find the answers on my own then.
Dakhma Posted December 13, 2024 Posted December 13, 2024 On 12/11/2024 at 2:11 PM, PegasusKoga said: Fair enough, i'll try to find the answers on my own then. So where can we talk about it? just curios why did you stop supporting those mods.
Allnarta Posted December 13, 2024 Author Posted December 13, 2024 50 minutes ago, Dakhma said: So where can we talk about it? just curios why did you stop supporting those mods. How is this related to this particular topic and why is it can be important at all?
Ranzir Posted January 5, 2025 Posted January 5, 2025 Is it possible to choose the underwear version of this mod and still become nude when sex animations play or do I have to choose the nude model for my character to display correctly? I wasn't sure if the underwear would temporarily disappear like armor and clothing does. Thanks
Allnarta Posted January 5, 2025 Author Posted January 5, 2025 5 hours ago, Ranzir said: Is it possible to choose the underwear version of this mod and still become nude when sex animations play or do I have to choose the nude model for my character to display correctly? I wasn't sure if the underwear would temporarily disappear like armor and clothing does. Thanks No. Using underwear and using sex mods at a same time is a wierd idea anyway (at least to a moment this would work for both sexes in game). 1
Ranzir Posted January 5, 2025 Posted January 5, 2025 30 minutes ago, Allnarta said: No. Using underwear and using sex mods at a same time is a wierd idea anyway (at least to a moment this would work for both sexes in game). I thought it would be nice to see my character lounging in his undies when he is not..."busy" but I can see how that would be an issue with how the mechanics of these things work. I guess its bare cheeks all the time or nothing! Thank you for your time.
Allnarta Posted January 5, 2025 Author Posted January 5, 2025 5 hours ago, Ranzir said: I thought it would be nice to see my character lounging in his undies when he is not..."busy" but I can see how that would be an issue with how the mechanics of these things work. I guess its bare cheeks all the time or nothing! Thank you for your time. Issue is having male characters use underwear, but females still be naked is what would be wierd here. Maybe I'll add some extended bodysuits system to A-Lust at some point that would allow everyone to be in underwear out of sex though.
elord2002 Posted August 22, 2025 Posted August 22, 2025 (edited) Hi, May I ask how to make this mod and the original robert s body replacer mod to work with 360 movement mod because it requires NVCS skeleton to work , which should I setup first in MO2 to avoid conflict ? Edited August 22, 2025 by elord2002 grammer
Allnarta Posted August 22, 2025 Author Posted August 22, 2025 (edited) 5 hours ago, elord2002 said: Hi, May I ask how to make this mod and the original robert s body replacer mod to work with 360 movement mod because it requires NVCS skeleton to work , which should I setup first in MO2 to avoid conflict ? Very easy - read mod description. It is stated with huge red letters that RS use NVCS skeleton as a base, with few bones added. Everything that requires NVCS will work with RS skeleton. Edited August 22, 2025 by Allnarta
linEmoguy Posted September 2, 2025 Posted September 2, 2025 i maybe doing something wrong but the body fine with no issues at all but during the animations my character is just invisible
Allnarta Posted September 2, 2025 Author Posted September 2, 2025 Has nothing to do with Robert S body, it's just a mesh replacer.
linEmoguy Posted September 2, 2025 Posted September 2, 2025 1 hour ago, Allnarta said: Has nothing to do with Robert S body, it's just a mesh replacer. got it, but weirdly the issue was gone while trying to figure out which mod is causing it and after a system restart. thanks anyway
awi_lector Posted September 7, 2025 Posted September 7, 2025 Hey, sorry to bother, it's most likely a problem on my end and not with a mod itself, but do you know what could possibly cause it? After sexout animations, female characters are stuck with their mouse open(picrel), sometimes faces are completly broken. Happens only when i'm using this body, had the same issue even on a fresh install with only required mods and sexoutng.
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