OcapsPunchbag Posted June 17, 2025 Author Posted June 17, 2025 17 of June 2025 Progress Report: While I have managed to do a few things I wanted to, most of my intended content for the update is wildly out of schedule. Life has gotten in the way, college is screwing me over, etc. I will try to do around half an hour of work on the mod daily, but I can't guarantee it. Currently I have a halfway through redo of a ship sprite and a Nobukatsu scene almost finished.
Solus Patrator Posted June 30, 2025 Posted June 30, 2025 Take your time. In the meantime I will try to run this with .98 and see if it works
Solus Patrator Posted June 30, 2025 Posted June 30, 2025 oh. and it seems you know ankoman, very cool.
OcapsPunchbag Posted October 20, 2025 Author Posted October 20, 2025 (edited) October 20 Got stuff to do for Halloween, pretty busy, probably not going to progress much next few weeks. Actual progress that has been achieved, a new furry (OC) character has been coded with placeholder image, currently writing scenes, feel free to message me with ideas of things YOU want to see on the mod. A few ships have been redesigned and are "better" hopefully. You be able to see actual changes on the GitHub, if you want, I think (?) Edit: Forgot to say update next month, for sure. Edited October 21, 2025 by OcapsPunchbag Forgo 2
Riot361 Posted December 6, 2025 Posted December 6, 2025 Important note, modmanagers like TriOS appear to be unable to read filenames with accents and fail to copy a few files into the mods directory such as "Portrait_Bluemoon_Nobbu_Cú-Nobu.png", this causes the game to encounter a fatal error when as the file is missing/not found, this could probably be fixed by altering any file names to remove accents from letters such as the "ú" character as this appears to be the root cause if the filenames stay like this it means the mod requires a manual install as the modmanagers cant copy the file(s) from the zip to the mod directory
OcapsPunchbag Posted March 2 Author Posted March 2 On 12/6/2025 at 7:11 AM, Riot361 said: Important note, modmanagers like TriOS appear to be unable to read filenames with accents and fail to copy a few files into the mods directory such as "Portrait_Bluemoon_Nobbu_Cú-Nobu.png", this causes the game to encounter a fatal error when as the file is missing/not found, this could probably be fixed by altering any file names to remove accents from letters such as the "ú" character as this appears to be the root cause if the filenames stay like this it means the mod requires a manual install as the modmanagers cant copy the file(s) from the zip to the mod directory I will take that into account on the next english release, i think the Ergonomics are worth the slight Lore inaccuracy. So as modmanagers (At least TriOS, that one i did check) don't support mods not on the Forum or USC Discord, I cannot guarantee continuous compatibility with their stuff, Starsector itself does support accents as far as i know, so i guess i will see how long i remember to keep the accents off the mod.
DietCoke90 Posted March 30 Posted March 30 On 2/15/2025 at 5:30 AM, OcapsPunchbag said: It has been a quite some years since i last used Linux for like anything, i can atleast try to look at it in a VM. Do you happen to know which filenames are showing errors? I've gone through the latest release (0.0.7) in linux, these are the things I had to do to get it working. Change these three to lower case: graphics/portraits/portrait_bluemoon_Ocp.png graphics/portraits/Portrait_bluemoon_couches.png graphics/portraits/characters/Portrait_Bluemoon_Ocp.png and edit data/campaign/special_items.csv, changing the direction of the slashes: graphics\icons\cargo\bluemoon_package_bp.png to graphics/icons/cargo/bluemoon_package_bp.png For linux users, just open a terminal in Starsector/mods/Blue Moon State/ and run the following three lines: mv graphics/portraits/portrait_bluemoon_Ocp.png graphics/portraits/portrait_bluemoon_ocp.png mv graphics/portraits/Portrait_bluemoon_couches.png graphics/portraits/portrait_bluemoon_couches.png mv graphics/portraits/characters/Portrait_Bluemoon_Ocp.png graphics/portraits/characters/portrait_bluemoon_ocp.png then use a text editor on data/campaign/special_items.csv, and change graphics\icons\cargo\bluemoon_package_bp.png to graphics/icons/cargo/bluemoon_package_bp.png
OcapsPunchbag Posted April 1 Author Posted April 1 On 3/30/2026 at 11:27 AM, DietCoke90 said: I've gone through the latest release (0.0.7) in linux, these are the things I had to do to get it working. I will try my best to implement these if i can, the version of Linux i tried worked with less changes than these, thanks for your contributions, i appreciate them.
OcapsPunchbag Posted April 1 Author Posted April 1 Progress report April 1st: Not April Fools. Working on giving Goatboy atleast 3 scenes for next update The Linux changes should be on this same update, with the fixes so it kind of works with the mod managers. Future endeavors: Experimenting with quests, i feel a bit more confident about it. Other: Kind of wanna make a sfw portrait pack of like fate characters for vainilla factions, or an nsfw one for fate and general anime femboys, this project would come with the benefit of a bunch of added portraits to this mod, cause i think they repeat a bit too much for my liking currently.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now