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Questions about making cybernetic head armours.


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I am wondering how I can make apparel that adds visible cybernetic augmentations to the head mesh. It would also be nice to have the edited head mesh still resemble the character the player has spent half an hour creating.

 

It if ofcourse easy to model cyber bits that go onto the head like a helmet does in the game, but I was wondering about more invasive modifications, like mouth replacement and such. It woud be great if there was a way to delete geometry from the base head mesh and have that replace the base head mesh on the player character like a full head helmet does while copying the facemorph of he player character.

 

Any ideas?

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