Guest Posted March 2, 2024 Posted March 2, 2024 (ALPHA) Fast Tats View File A high performance patch for SlaveTats that aims to speed up application, removal, and sync times. Improvements include: Faster MCM startup time Eliminated game load wait time Sub-second tattoo application/removal This is very much in alpha and primarily intended for those interested in providing early feedback. Source for the plugin can be found here. Requirements SlaveTats (1.3.9 SE) Racemenu (0.4.16, 0.4.19.14, 0.4.19.14 GOG, 0.4.19.15, 0.4.19.16) Address Library Recommended: Crash Logger Installation Install as you would any other mod Ensure you overwrite SlaveTats A new game is recommended. If not, ensure all SlaveTats are removed prior to installing. For Users Fast Tats should support most major game versions including the latest version of Racemenu for 1.5.97, 1.6.640/659/1130/1170. However, I can only test on 1.6.640 so feedback is necessary for the other versions. If you run into problems, please post a crash log. If you encounter stuttering or freezing during tattoo application, open SKSE/Plugins/OverlayManager.ini and increase iApplicationDelay. OverlayManager may apply overlays too quickly for Racemenu so increasing the delay time can help resolve issues. If you encounter issues with other mods dependent on SlaveTats, please post in the thread. FT aims to retain compatibility with all ST-dependent mods. Future Plans Bug fixes Bathing mod with dirt overlays using Overlay Manager Wet Function Redux replacement using Overlay Manager Pregnancy Normalmap Swapper replacement using Overlay Manager Sexlab Cum Overlays Extended using Overlay Manager Credit @murfk for SlaveTats and permission to publish this patch. @elliesec for testing and RapeTats @Alpia for some fantastic tat packs used to test FT If you'd like to support subsequent development, get early access to some stuff, and vote on what comes next, consider becoming a Patron: Patreon Discord Submitter ponzipyramid Submitted 03/02/2024 Category Adult Mods Requires SlaveTats, Racemenu, Address Library Regular Edition Compatible No
Herowynne Posted March 3, 2024 Posted March 3, 2024 55 minutes ago, ponzipyramid said: 1.5.97 support is currently unsupported but being worked on Yes, 1.5.97 support would be awesome! ❤️
Guest Posted March 3, 2024 Posted March 3, 2024 (edited) 41 minutes ago, Herowynne said: Yes, 1.5.97 support would be awesome! ❤️ Done in 0.1.6 , although there's an issue with saves rn. If anyone's reading this, please wait until 0.1.7 or greater is released. Working on some fixes on Discord. Edited March 3, 2024 by ponzipyramid
randomcapeplay Posted March 3, 2024 Posted March 3, 2024 (edited) Very awesome mod, and definitely something I'll be adding to my load order, thank you! Only thing to note is that it seems to break STMM's clear function (At least on my install), which of course is an unrelated mod but also one that tries to make applying tattoos faster. Would love to see the two play nice, if possible 😉. Edited March 3, 2024 by randomcapeplay
Kristus Kringle Posted March 3, 2024 Posted March 3, 2024 Is this faster than SlaveTats Performance by Sejra? 1
chasm Posted March 3, 2024 Posted March 3, 2024 I thought "this will be great!", but then my game crashes at loading with this active. Sad.... Maybe a PAHE confilct? That already overwrites some slavetats scripts.
Guest Posted March 3, 2024 Posted March 3, 2024 (edited) 8 hours ago, randomcapeplay said: Very awesome mod, and definitely something I'll be adding to my load order, thank you! Only thing to note is that it seems to break STMM's clear function (At least on my install), which of course is an unrelated mod but also one that tries to make applying tattoos faster. Would love to see the two play nice, if possible 😉. I'm likely going to wait until things are stable before providing compatibility patches for other mods that edit ST scripts. 7 hours ago, Duncan Idaho said: Is this faster than SlaveTats Performance by Sejra? It's near real time i.e. it's done as soon as you exit the menu and there is no wait time on game load, so I would assume so. Here's a demo, courtesy of @Alpia, in which they try applying 24 tattoos at once. SPOILER_Skyrim_Special_Edition_2024-03-03_02-12-11.mp4 7 hours ago, chasm said: I thought "this will be great!", but then my game crashes at loading with this active. Sad.... Maybe a PAHE confilct? That already overwrites some slavetats scripts. Can you post a crash log? And for PAHE as above, I'll work on compatibility patches after the mod exits alpha and enters beta. Edited March 3, 2024 by ponzipyramid
Enlightnd Posted March 3, 2024 Posted March 3, 2024 Ever since I've installed this, I've had several crashes which all reference MuJointFix and hdtSMP in the probably callstack of the crash, so there may be some sabre ratling between your DLL and those. [14] 0x7FFE044608D8 skse64_1_6_1170.dll+00108D8 [15] 0x7FF771FE5F3F SkyrimSE.exe+0645F3F -> 36564+0x9F mov rax, [0x00007FF773A98928] [16] 0x7FFDEF34B939 hdtSMP64.dll+00BB939 cmp byte ptr [rbx+0x10], 0x00 | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\Hooks.cpp:314 ?onFrame@UnkEngine@hdt@@QEAAXXZ [17] 0x7FFDF6165EC7 MuJointFix.dll+0025EC7 call 0x00007FFDF61832E0 | D:\VS\MuJointFix\src\Hook.cpp:25 ?onFrame@UnkEngine@Mus@@QEAAXXZ [18] 0x7FF771FDEAD5 SkyrimSE.exe+063EAD5 -> 36544+0x165 test bl, bl I'll collect some more crashlogs so I can zip them up and post them here. Didn't crash on that before and doesn't again once I disable fasttats. Fasttats is blisteringly fast tho, YPS Immersive Fashion does a lot of tat monitoring and switching as it uses the tats system to apply, degrade and otherwise alter makeup, nail polish, piercings and some other things and the difference is actually noticeable.
Guest Posted March 3, 2024 Posted March 3, 2024 (edited) 31 minutes ago, Enlightnd said: Ever since I've installed this, I've had several crashes which all reference MuJointFix and hdtSMP in the probably callstack of the crash, so there may be some sabre ratling between your DLL and those. [14] 0x7FFE044608D8 skse64_1_6_1170.dll+00108D8 [15] 0x7FF771FE5F3F SkyrimSE.exe+0645F3F -> 36564+0x9F mov rax, [0x00007FF773A98928] [16] 0x7FFDEF34B939 hdtSMP64.dll+00BB939 cmp byte ptr [rbx+0x10], 0x00 | C:\Games\Faster HDT-SMP\skse64_2_02_06\src\skse64\hdtSMP64\Hooks.cpp:314 ?onFrame@UnkEngine@hdt@@QEAAXXZ [17] 0x7FFDF6165EC7 MuJointFix.dll+0025EC7 call 0x00007FFDF61832E0 | D:\VS\MuJointFix\src\Hook.cpp:25 ?onFrame@UnkEngine@Mus@@QEAAXXZ [18] 0x7FF771FDEAD5 SkyrimSE.exe+063EAD5 -> 36544+0x165 test bl, bl I'll collect some more crashlogs so I can zip them up and post them here. Didn't crash on that before and doesn't again once I disable fasttats. Fasttats is blisteringly fast tho, YPS Immersive Fashion does a lot of tat monitoring and switching as it uses the tats system to apply, degrade and otherwise alter makeup, nail polish, piercings and some other things and the difference is actually noticeable. Those two mods are often in the log but they're usually not the cause. Eagerly awaiting those logs ;). Edited March 3, 2024 by ponzipyramid
LewdZenn Posted March 3, 2024 Posted March 3, 2024 Getting CTDs when loading or starting a new save: Spoiler Unhandled native exception occurred at 0x7FF88DDFEE58 (OverlayManager.dll+CEE58) on thread 19004! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 03 Mar 2024 08:17:24.521 Possible relevant objects (2) { [ 0] TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`) [ 0] PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) } Probable callstack { [0] 0x7FF88DDFEE58 (OverlayManager.dll+CEE58) [1] 0x7FF88A1BE2F2 (skee64.dll+BE2F2) [2] 0x7FF88DD68BE9 (OverlayManager.dll+38BE9) [3] 0x7FF88DDFEDC0 (OverlayManager.dll+CEDC0) } Registers { AX: 0xD41BCFF440 (char*) "Body [ovl0]" BX: 0x7FF88DDFEDC0 (OverlayManager.dll+CEDC0) (void*) CX: 0xD41BCFF490 (void*) DX: 0x7FF88DDFEE58 (OverlayManager.dll+CEE58) (void*) SI: 0x0 (NULL) DI: 0x7FF88A1BE2F0 (skee64.dll+BE2F0) (void*) BP: 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) SP: 0xD41BCFF3C0 (void*) IP: 0x7FF88DDFEE58 (OverlayManager.dll+CEE58) (void*) R8: 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) R9: 0x0 (NULL) R10: 0x7FF8F7950000 (VCRUNTIME140.dll+0) (char*) "MZ?" R11: 0xD41BCFF3E0 (void*) R12: 0x0 (NULL) R13: 0x2C60BF3D768 (PlayerCharacter**) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) R14: 0xD41BCFF560 (char*) "Body [ovl0]" R15: 0xD41BCFF588 (void*) Flags: 0x10206 XMM0: (double)3.08550604444627E+262 / (float)7.413127E+34 XMM1: (double)1.97626258336499E-323 / (float)5.605194E-45 XMM2: (double)0 / (float)0 XMM3: (double)0 / (float)0 XMM4: (double)0 / (float)0 XMM5: (double)0 / (float)0 XMM6: (double)4.99033729365857E-315 / (float)0.011 XMM7: (double)0 / (float)0 XMM8: (double)0 / (float)0 XMM9: (double)0 / (float)0 XMM10: (double)0 / (float)0 XMM11: (double)0 / (float)0 XMM12: (double)0 / (float)0 XMM13: (double)0 / (float)0 XMM14: (double)0 / (float)0 XMM15: (double)0 / (float)0 } Stack { [SP+0] 0x7FF88A1BE2F2 (skee64.dll+BE2F2) (void*) [SP+8] 0x7FF88DD68BE9 (OverlayManager.dll+38BE9) (void*) [SP+10] 0x7FF88DDFEDC0 (OverlayManager.dll+CEDC0) (void*) [SP+18] 0x0 (NULL) [SP+20] 0x7FF88A1BE2F0 (skee64.dll+BE2F0) (void*) [SP+28] 0x0 (NULL) [SP+30] 0xD41BCFF440 (char*) "Body [ovl0]" [SP+38] 0x7FF800000009 (u64):[140703128616969] [SP+40] 0xD400000000 (u64):[910533066752] [SP+48] 0xD41BCFF4E0 (char**) "Body [ovl0]" [SP+50] 0xD400000000 (u64):[910533066752] [SP+58] 0x2C615B0C2A0 (void*) [SP+60] 0xD41BCFF590 (void*) [SP+68] 0x7FF919C1FDE6 (ucrtbase.dll+FDE6) (void*) [SP+70] 0x2 (u8):[2] [SP+78] 0xD41BCFF450 (void*) [SP+80] 0x766F5B2079646F42 (u64):[8534140013924085570] [SP+88] 0x5D306C (u32):[6107244] [SP+90] 0xB (u8):[11] [SP+98] 0xF (u8):[15] [SP+A0] 0x0 (NULL) [SP+A8] 0x0 (NULL) [SP+B0] 0x0 (NULL) [SP+B8] 0x0 (NULL) [SP+C0] 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+C8] 0x7FF88DDA7E64 (OverlayManager.dll+77E64) (void*) [SP+D0] 0x7FF88DD68B70 (OverlayManager.dll+38B70) (void*) [SP+D8] 0xD41BCFF588 (void*) [SP+E0] 0x7FF88DD68B70 (OverlayManager.dll+38B70) (void*) [SP+E8] 0xD41BCFF590 (void*) [SP+F0] 0xD41BCFF560 (char*) "Body [ovl0]" [SP+F8] 0x7FF900000009 (void*) [SP+100] 0x0 (NULL) [SP+108] 0x2C642CE1020 (void*) [SP+110] 0x2C60BF3D7B8 (void*) [SP+118] 0xD41BCF0000 (void*) [SP+120] 0x2C642CD3940 (char*) "Body [ovl0]" [SP+128] 0x0 (NULL) [SP+130] 0xB (u8):[11] [SP+138] 0x1F (u8):[31] [SP+140] 0xCCE586E3A852EAC1 (i64):[-3682388807965807935] [SP+148] 0xD41BCF0000 (void*) [SP+150] 0x2C3B61D0000 (void*) [SP+158] 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+160] 0x7FF88DDDB6C0 (OverlayManager.dll+AB6C0) (char*) "initializing {}" [SP+168] 0xF (u8):[15] [SP+170] 0x2C642CE5A90 (void*) [SP+178] 0x7FF91C5747B1 (ntdll.dll+247B1) (void*) [SP+180] 0x0 (NULL) [SP+188] 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+190] 0x0 (NULL) [SP+198] 0x0 (NULL) [SP+1A0] 0x766F5B2079646F42 (u64):[8534140013924085570] [SP+1A8] 0x5D306C (u32):[6107244] [SP+1B0] 0xB (u8):[11] [SP+1B8] 0xF (u8):[15] [SP+1C0] 0xD400000000 (u64):[910533066752] [SP+1C8] 0x0 (NULL) [SP+1D0] 0x0 (NULL) [SP+1D8] 0x2C60BF3D7B8 (void*) [SP+1E0] 0x0 (NULL) [SP+1E8] 0x2C615B0B6C0 (void*) [SP+1F0] 0x0 (NULL) [SP+1F8] 0x2C642CAD300 (void*) [SP+200] 0x0 (NULL) [SP+208] 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+210] 0x14 (u8):[20] [SP+218] 0x7FF88DDA60D1 (OverlayManager.dll+760D1) (void*) [SP+220] 0x14 (u8):[20] [SP+228] 0x0 (NULL) [SP+230] 0x0 (NULL) [SP+238] 0x0 (NULL) [SP+240] 0x0 (NULL) [SP+248] 0x2C383F47DA0 (void*) [SP+250] 0x2C60BF3D750 (void*) [SP+258] 0x1 (u8):[1] [SP+260] 0x2C383F47DB0 (void*) [SP+268] 0x4A (u8):[74] [SP+270] 0x7FF88DDDB0B0 (OverlayManager.dll+AB0B0) (char*) "class OM::ActorThread *__cdecl OM::ActorManager::GetActorThread(class RE::Actor *,bool)" [SP+278] 0x2C3B60F8DE0 (void*) [SP+280] 0x7FF88DDDB078 (OverlayManager.dll+AB078) (char*) "C:\Development\OverlayManager\src\ActorManager.cpp" [SP+288] 0x4A (u8):[74] [SP+290] 0x7FF88DDDB2D0 (OverlayManager.dll+AB2D0) (char*) "C:\Development\OverlayManager\src\ActorThread.cpp" [SP+298] 0x8B (u8):[139] [SP+2A0] 0x7FF88DDDB690 (OverlayManager.dll+AB690) (char*) "void __cdecl OM::ActorThread::Update(void)" [SP+2A8] 0x0 (NULL) [SP+2B0] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+2B8] 0x2C615B0B7B0 (void*) [SP+2C0] 0x0 (NULL) [SP+2C8] 0x0 (NULL) [SP+2D0] 0x0 (NULL) [SP+2D8] 0x0 (NULL) [SP+2E0] 0x7 (u8):[7] [SP+2E8] 0x8 (u8):[8] [SP+2F0] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+2F8] 0x2C61040E1D0 (void*) [SP+300] 0x7FF88DDDB2D0 (OverlayManager.dll+AB2D0) (char*) "C:\Development\OverlayManager\src\ActorThread.cpp" [SP+308] 0x8B (u8):[139] [SP+310] 0x7FF88DDDB690 (OverlayManager.dll+AB690) (char*) "void __cdecl OM::ActorThread::Update(void)" [SP+318] 0x0 (NULL) [SP+320] 0x7 (u8):[7] [SP+328] 0x8 (u8):[8] [SP+330] 0x3C343900 (u32):[1010055424] (f32):[0.01099992] [SP+338] 0x14 (u8):[20] [SP+340] 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+348] 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+350] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+358] 0x2C615B0C2F0 (void*) [SP+360] 0x0 (NULL) [SP+368] 0x0 (NULL) [SP+370] 0x0 (NULL) [SP+378] 0x0 (NULL) [SP+380] 0x7 (u8):[7] [SP+388] 0x8 (u8):[8] [SP+390] 0xEFB93F800000 (u64):[263578913341440] (f32):[1] [SP+398] 0x2C384C905B0 (void*) [SP+3A0] 0x0 (NULL) [SP+3A8] 0x0 (NULL) [SP+3B0] 0x0 (NULL) [SP+3B8] 0x0 (NULL) [SP+3C0] 0x7 (u8):[7] [SP+3C8] 0x8 (u8):[8] [SP+3D0] 0x3C343959 (u32):[1010055513] (f32):[0.011] [SP+3D8] 0x0 (NULL) [SP+3E0] 0x0 (NULL) [SP+3E8] 0x0 (NULL) [SP+3F0] 0x0 (NULL) [SP+3F8] 0x0 (NULL) [SP+400] 0x0 (NULL) [SP+408] 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+410] 0x0 (NULL) [SP+418] 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+420] 0x0 (NULL) [SP+428] 0x7FF8895670AA (SoftShadows.dll+270AA) (void*) [SP+430] 0x2C60BF3D768 (PlayerCharacter**) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+438] 0x0 (NULL) [SP+440] 0x6 (u8):[6] [SP+448] 0x0 (NULL) [SP+450] 0x0 (NULL) [SP+458] 0x7FF887F74292 (TargetFocus.dll+24292) (void*) [SP+460] 0x7FF88DEE18A0 (steamclient64.dll+D18A0) (void*) [SP+468] 0x7FF88E9E9660 (steamclient64.dll+BD9660) (void*) [SP+470] 0x903F (u16):[36927] [SP+478] 0x7FF8BBC1588E (DeadlyCombat.dll+1588E) (void*) [SP+480] 0x3C343959 (u32):[1010055513] (f32):[0.011] [SP+488] 0x0 (NULL) [SP+490] 0x0 (NULL) [SP+498] 0x7FF887EBBECF (TrueDirectionalMovement.dll+3BECF) (void*) [SP+4A0] 0x7FF68930E748 (SkyrimSE.exe+1EBE748) (char**) "IsBlocking" [SP+4A8] 0xD41BCFF8C0 (PlayerCharacter**) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+4B0] 0x0 (NULL) [SP+4B8] 0x0 (NULL) [SP+4C0] 0x7FF688AB35E0 (SkyrimSE.exe+16635E0) (void*) [SP+4C8] 0x7FF8C72AD7FC (Acheron.dll+6D7FC) (char*) "?\rzr\r" [SP+4D0] 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+4D8] 0x9440 (u16):[37952] [SP+4E0] 0x903F (u16):[36927] [SP+4E8] 0x61BC7 (u32):[400327] [SP+4F0] 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+4F8] 0x7FF8BBC162FA (DeadlyCombat.dll+162FA) (void*) [SP+500] 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+508] 0x7FF687AF0622 (SkyrimSE.exe+6A0622) (void*) [SP+510] 0x0 (NULL) [SP+518] 0xBE5559772A7E (u64):[209273782479486] [SP+520] 0x3C343959 (u32):[1010055513] (f32):[0.011] [SP+528] 0x0 (NULL) [SP+530] 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+538] 0x7FF687A04080 (SkyrimSE.exe+5B4080) (void*) [SP+540] 0x0 (NULL) [SP+548] 0x7FF688AB35E0 (SkyrimSE.exe+16635E0) (void*) [SP+550] 0x7FF688AB35E0 (SkyrimSE.exe+16635E0) (void*) [SP+558] 0x0 (NULL) [SP+560] 0x7FF689313BA0 (SkyrimSE.exe+1EC3BA0) (void*) [SP+568] 0x7FF6879F2AB0 (SkyrimSE.exe+5A2AB0) (void*) [SP+570] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+578] 0x7FF91A07507D (KERNELBASE.dll+5507D) (void*) [SP+580] 0x0 (NULL) [SP+588] 0x7FF60896004B (void*) [SP+590] 0x0 (NULL) [SP+598] 0x0 (NULL) [SP+5A0] 0x8001 (u16):[32769] [SP+5A8] 0x7FF687A03283 (SkyrimSE.exe+5B3283) (void*) [SP+5B0] 0x2C3CF3D9D00 (Main*) [SP+5B8] 0x2C3CF3D9D00 (Main*) [SP+5C0] 0x0 (NULL) [SP+5C8] 0x0 (NULL) [SP+5D0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+5D8] 0x7FF887469F6F (gameoverlayrenderer64.dll+99F6F) (void*) [SP+5E0] 0x250A3C (u32):[2427452] [SP+5E8] 0x7FF8AF03B189 (hdtSMP64.dll+BB189) (void*) [SP+5F0] 0x2C3CF3D9D00 (Main*) [SP+5F8] 0x3 (u8):[3] [SP+600] 0x0 (NULL) [SP+608] 0x48400000004 (u64):[4964982194180] [SP+610] 0x250A3C (u32):[2427452] [SP+618] 0x0 (NULL) [SP+620] 0x0 (NULL) [SP+628] 0x7FF890315EC7 (MuJointFix.dll+25EC7) (void*) [SP+630] 0x0 (NULL) [SP+638] 0x0 (NULL) [SP+640] 0x2C3CF3D9D00 (Main*) [SP+648] 0x0 (NULL) [SP+650] 0x250A3C (u32):[2427452] [SP+658] 0x7FF889E5E6CA (SkyrimSoulsRE.dll+3E6CA) (void*) [SP+660] 0x2C3CF3D9D00 (Main*) [SP+668] 0x0 (NULL) [SP+670] 0x2C3CF3D9D00 (Main*) [SP+678] 0x0 (NULL) [SP+680] 0x0 (NULL) [SP+688] 0x7FF8C2A5A0C3 (BetterThirdPersonSelection.dll+7A0C3) (void*) [SP+690] 0x0 (NULL) [SP+698] 0x7FF88746A5E4 (gameoverlayrenderer64.dll+9A5E4) (void*) [SP+6A0] 0x0 (NULL) [SP+6A8] 0xD41BCFFAF0 (char*) "<\n%" [SP+6B0] 0x7FF6089A0000 (void*) [SP+6B8] 0x2C3CF3D9D00 (Main*) [SP+6C0] 0x0 (NULL) [SP+6C8] 0xBB83ED62AB17 (u64):[206175297776407] [SP+6D0] 0x250A3C (u32):[2427452] [SP+6D8] 0x7FF6879FF4F4 (SkyrimSE.exe+5AF4F4) (void*) [SP+6E0] 0x0 (NULL) [SP+6E8] 0x0 (NULL) [SP+6F0] 0x0 (NULL) [SP+6F8] 0xA (u8):[10] [SP+700] 0x1 (u8):[1] [SP+708] 0x0 (NULL) [SP+710] 0x0 (NULL) [SP+718] 0x0 (NULL) [SP+720] 0x0 (NULL) [SP+728] 0xFFFFFFFFFFFFFF00 (i64):[-256] [SP+730] 0x250A3C (u32):[2427452] [SP+738] 0x14FE (u16):[5374] [SP+740] 0x138911BC (u32):[327750076] [SP+748] 0x1 (u8):[1] [SP+750] 0x3C05FC73D89 (u64):[4124775497097] [SP+758] 0x21C (u16):[540] [SP+760] 0x0 (NULL) [SP+768] 0x7FF6879FCC05 (SkyrimSE.exe+5ACC05) (void*) [SP+770] 0xA (u8):[10] [SP+778] 0x0 (NULL) [SP+780] 0xA (u8):[10] [SP+788] 0x7FF600000002 (u64):[140694538682370] [SP+790] 0x0 (NULL) [SP+798] 0x7FF68879B17A (SkyrimSE.exe+134B17A) (void*) [SP+7A0] 0xA (u8):[10] [SP+7A8] 0x0 (NULL) [SP+7B0] 0x0 (NULL) [SP+7B8] 0x0 (NULL) [SP+7C0] 0x0 (NULL) [SP+7C8] 0x0 (NULL) [SP+7D0] 0x0 (NULL) [SP+7D8] 0x7FF91A9A7344 (KERNEL32.DLL+17344) (void*) [SP+7E0] 0x0 (NULL) [SP+7E8] 0x7FF8EC904B60 (usvfs_x64.dll+84B60) (void*) [SP+7F0] 0x1 (u8):[1] [SP+7F8] 0x1 (u8):[1] [SP+800] 0x0 (NULL) [SP+808] 0x7FF91C5A26B1 (ntdll.dll+526B1) (void*) [SP+810] 0x0 (NULL) [SP+818] 0x0 (NULL) [SP+820] 0x0 (NULL) [SP+828] 0x0 (NULL) [SP+830] 0x0 (NULL) [SP+838] 0x0 (NULL) [SP+840] 0xE5FCB24400000000 (i64):[-1874427339765448704] [SP+848] 0x0 (NULL) [SP+850] 0x0 (NULL) [SP+858] 0x7FF91A14DC60 (KERNELBASE.dll+12DC60) (void*) [SP+860] 0xD41BCFE540 (void*) [SP+868] 0x400007FF9FFE86E2 (u64):[4611694812909700834] (f64):[2.00390553470139] [SP+870] 0x7FF9FFE86E24 (u64):[140711717006884] [SP+878] 0xD41BCFE540 (void*) [SP+880] 0x7FF91C5A2690 (ntdll.dll+52690) (void*) [SP+888] 0x0 (NULL) [SP+890] 0x0 (NULL) [SP+898] 0x0 (NULL) [SP+8A0] 0x0 (NULL) [SP+8A8] 0x0 (NULL) [SP+8B0] 0x0 (NULL) [SP+8B8] 0x0 (NULL) [SP+8C0] 0x0 (NULL) [SP+8C8] 0x0 (NULL) [SP+8D0] 0x0 (NULL) [SP+8D8] 0x0 (NULL) [SP+8E0] 0x0 (NULL) [SP+8E8] 0x0 (NULL) [SP+8F0] 0x0 (NULL) [SP+8F8] 0x0 (NULL) [SP+900] 0x0 (NULL) [SP+908] 0x0 (NULL) [SP+910] 0x0 (NULL) [SP+918] 0x0 (NULL) [SP+920] 0x0 (NULL) [SP+928] 0x0 (NULL) [SP+930] 0x0 (NULL) [SP+938] 0x0 (NULL) [SP+940] 0x0 (NULL) [SP+948] 0x0 (NULL) [SP+950] 0x0 (NULL) [SP+958] 0x0 (NULL) [SP+960] 0x0 (NULL) [SP+968] 0x0 (NULL) [SP+970] 0x0 (NULL) [SP+978] 0x0 (NULL) [SP+980] 0x0 (NULL) [SP+988] 0x0 (NULL) [SP+990] 0x0 (NULL) [SP+998] 0x0 (NULL) [SP+9A0] 0x0 (NULL) [SP+9A8] 0x0 (NULL) [SP+9B0] 0x0 (NULL) [SP+9B8] 0x0 (NULL) [SP+9C0] 0x0 (NULL) [SP+9C8] 0x0 (NULL) [SP+9D0] 0x0 (NULL) [SP+9D8] 0x0 (NULL) [SP+9E0] 0x0 (NULL) [SP+9E8] 0x0 (NULL) [SP+9F0] 0x0 (NULL) [SP+9F8] 0x0 (NULL) [SP+A00] 0x0 (NULL) [SP+A08] 0x0 (NULL) [SP+A10] 0x0 (NULL) [SP+A18] 0x0 (NULL) [SP+A20] 0x0 (NULL) [SP+A28] 0x0 (NULL) [SP+A30] 0x0 (NULL) [SP+A38] 0x0 (NULL) [SP+A40] 0x0 (NULL) [SP+A48] 0x0 (NULL) [SP+A50] 0x0 (NULL) [SP+A58] 0x0 (NULL) [SP+A60] 0x0 (NULL) [SP+A68] 0x0 (NULL) [SP+A70] 0x0 (NULL) [SP+A78] 0x0 (NULL) [SP+A80] 0x0 (NULL) [SP+A88] 0x0 (NULL) [SP+A90] 0x0 (NULL) [SP+A98] 0x0 (NULL) [SP+AA0] 0x0 (NULL) [SP+AA8] 0x0 (NULL) [SP+AB0] 0x0 (NULL) [SP+AB8] 0x0 (NULL) [SP+AC0] 0x0 (NULL) [SP+AC8] 0x0 (NULL) [SP+AD0] 0x0 (NULL) [SP+AD8] 0x0 (NULL) [SP+AE0] 0x0 (NULL) [SP+AE8] 0x0 (NULL) [SP+AF0] 0x0 (NULL) [SP+AF8] 0x0 (NULL) [SP+B00] 0x0 (NULL) [SP+B08] 0x0 (NULL) [SP+B10] 0x0 (NULL) [SP+B18] 0x0 (NULL) [SP+B20] 0x0 (NULL) [SP+B28] 0x0 (NULL) [SP+B30] 0x0 (NULL) [SP+B38] 0x0 (NULL) [SP+B40] 0x0 (NULL) [SP+B48] 0x0 (NULL) [SP+B50] 0x0 (NULL) [SP+B58] 0x0 (NULL) [SP+B60] 0x0 (NULL) [SP+B68] 0x0 (NULL) [SP+B70] 0x0 (NULL) [SP+B78] 0x0 (NULL) [SP+B80] 0x0 (NULL) [SP+B88] 0x0 (NULL) [SP+B90] 0x0 (NULL) [SP+B98] 0x0 (NULL) [SP+BA0] 0x0 (NULL) [SP+BA8] 0x0 (NULL) [SP+BB0] 0x0 (NULL) [SP+BB8] 0x0 (NULL) [SP+BC0] 0x0 (NULL) [SP+BC8] 0x0 (NULL) [SP+BD0] 0x0 (NULL) [SP+BD8] 0x0 (NULL) [SP+BE0] 0x0 (NULL) [SP+BE8] 0x0 (NULL) [SP+BF0] 0x0 (NULL) [SP+BF8] 0x0 (NULL) [SP+C00] 0x0 (NULL) [SP+C08] 0x0 (NULL) [SP+C10] 0x0 (NULL) [SP+C18] 0x0 (NULL) [SP+C20] 0x0 (NULL) [SP+C28] 0x0 (NULL) [SP+C30] 0x0 (NULL) [SP+C38] 0x0 (NULL) } Spoiler Unhandled native exception occurred at 0x7FF88D0CEE58 (OverlayManager.dll+CEE58) on thread 30880! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 02 Mar 2024 20:40:32.370 Possible relevant objects (2) { [ 0] TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`) [ 0] Character(FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) } Probable callstack { [0] 0x7FF88D0CEE58 (OverlayManager.dll+CEE58) [1] 0x7FF88979E2F2 (skee64.dll+BE2F2) [2] 0x7FF88D038BE9 (OverlayManager.dll+38BE9) [3] 0x7FF88D0CEDC0 (OverlayManager.dll+CEDC0) [4] 0x1 [5] 0x7FF88979E2F0 (skee64.dll+BE2F0) [6] 0x1 [7] 0x6109EFF2E0 [8] 0x7FF800000009 [9] 0x6100000000 [10] 0x6109EFF380 [11] 0x6100000000 [12] 0x16930532CB0 [13] 0x6109EFF430 [14] 0x7FF919C1FDE6 (ucrtbase.dll+FDE6) [15] 0xF } Registers { AX: 0x6109EFF2E0 (char*) "Body [ovl0]" BX: 0x7FF88D0CEDC0 (OverlayManager.dll+CEDC0) (void*) CX: 0x6109EFF330 (void*) DX: 0x7FF88D0CEE58 (OverlayManager.dll+CEE58) (void*) SI: 0x1 (u8):[1] DI: 0x7FF88979E2F0 (skee64.dll+BE2F0) (void*) BP: 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) SP: 0x6109EFF260 (void*) IP: 0x7FF88D0CEE58 (OverlayManager.dll+CEE58) (void*) R8: 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) R9: 0x1 (u8):[1] R10: 0x7FF8F7950000 (VCRUNTIME140.dll+0) (char*) "MZ?" R11: 0x6109EFF280 (void*) R12: 0x0 (NULL) R13: 0x166EBEC0758 (Character**) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) R14: 0x6109EFF400 (char*) "Body [ovl0]" R15: 0x6109EFF428 (void*) Flags: 0x10206 XMM0: (double)3.08550604444627E+262 / (float)7.413127E+34 XMM1: (double)1.97626258336499E-323 / (float)5.605194E-45 XMM2: (double)0 / (float)0 XMM3: (double)0 / (float)0 XMM4: (double)0 / (float)0 XMM5: (double)0 / (float)0 XMM6: (double)0 / (float)0 XMM7: (double)0 / (float)0 XMM8: (double)0 / (float)0 XMM9: (double)0 / (float)0 XMM10: (double)0 / (float)0 XMM11: (double)0 / (float)0 XMM12: (double)0 / (float)0 XMM13: (double)0 / (float)0 XMM14: (double)0 / (float)0 XMM15: (double)0 / (float)0 } Stack { [SP+0] 0x7FF88979E2F2 (skee64.dll+BE2F2) (void*) [SP+8] 0x7FF88D038BE9 (OverlayManager.dll+38BE9) (void*) [SP+10] 0x7FF88D0CEDC0 (OverlayManager.dll+CEDC0) (void*) [SP+18] 0x1 (u8):[1] [SP+20] 0x7FF88979E2F0 (skee64.dll+BE2F0) (void*) [SP+28] 0x1 (u8):[1] [SP+30] 0x6109EFF2E0 (char*) "Body [ovl0]" [SP+38] 0x7FF800000009 (u64):[140703128616969] [SP+40] 0x6100000000 (u64):[416611827712] [SP+48] 0x6109EFF380 (char**) "Body [ovl0]" [SP+50] 0x6100000000 (u64):[416611827712] [SP+58] 0x16930532CB0 (void*) [SP+60] 0x6109EFF430 (void*) [SP+68] 0x7FF919C1FDE6 (ucrtbase.dll+FDE6) (void*) [SP+70] 0x2 (u8):[2] [SP+78] 0x6109EFF2F0 (void*) [SP+80] 0x766F5B2079646F42 (u64):[8534140013924085570] [SP+88] 0x168005D306C (void*) [SP+90] 0xB (u8):[11] [SP+98] 0xF (u8):[15] [SP+A0] 0x0 (NULL) [SP+A8] 0x0 (NULL) [SP+B0] 0x0 (NULL) [SP+B8] 0x1 (u8):[1] [SP+C0] 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+C8] 0x7FF88D077E64 (OverlayManager.dll+77E64) (void*) [SP+D0] 0x7FF88D038B70 (OverlayManager.dll+38B70) (void*) [SP+D8] 0x6109EFF428 (void*) [SP+E0] 0x7FF88D038B70 (OverlayManager.dll+38B70) (void*) [SP+E8] 0x6109EFF430 (void*) [SP+F0] 0x6109EFF400 (char*) "Body [ovl0]" [SP+F8] 0x7FF900000009 (void*) [SP+100] 0x0 (NULL) [SP+108] 0x16981277FA0 (void*) [SP+110] 0x166EBEC07A8 (void*) [SP+118] 0x6109EF0000 (void*) [SP+120] 0x16928288620 (char*) "Body [ovl0]" [SP+128] 0x0 (NULL) [SP+130] 0xB (u8):[11] [SP+138] 0x1F (u8):[31] [SP+140] 0x9303390056394E4D (i64):[-7853370651594633651] [SP+148] 0x6109EF0000 (void*) [SP+150] 0x166A2500000 (void*) [SP+158] 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+160] 0x7FF88D0AB6C0 (OverlayManager.dll+AB6C0) (char*) "initializing {}" [SP+168] 0xF (u8):[15] [SP+170] 0x169812A4FB0 (void*) [SP+178] 0x7FF91C5747B1 (ntdll.dll+247B1) (void*) [SP+180] 0xFFFFFFFF (u32):[4294967295] [SP+188] 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+190] 0x0 (NULL) [SP+198] 0x1692F687770 (ExtraTextDisplayData**) [SP+1A0] 0x766F5B2079646F42 (u64):[8534140013924085570] [SP+1A8] 0x168005D306C (void*) [SP+1B0] 0xB (u8):[11] [SP+1B8] 0xF (u8):[15] [SP+1C0] 0x6100000000 (u64):[416611827712] [SP+1C8] 0x0 (NULL) [SP+1D0] 0x0 (NULL) [SP+1D8] 0x166EBEC07A8 (void*) [SP+1E0] 0x0 (NULL) [SP+1E8] 0x16930533AC0 (void*) [SP+1F0] 0x0 (NULL) [SP+1F8] 0x16930493280 (void*) [SP+200] 0x0 (NULL) [SP+208] 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+210] 0xFF000AEB (u32):[4278192875] [SP+218] 0x7FF88D0760D1 (OverlayManager.dll+760D1) (void*) [SP+220] 0xFF000AEB (u32):[4278192875] [SP+228] 0x0 (NULL) [SP+230] 0x0 (NULL) [SP+238] 0x1692F687770 (ExtraTextDisplayData**) [SP+240] 0x0 (NULL) [SP+248] 0x166EDBC2350 (void*) [SP+250] 0x166EBEC0740 (void*) [SP+258] 0x1 (u8):[1] [SP+260] 0x166EDBC2360 (void*) [SP+268] 0x4A (u8):[74] [SP+270] 0x7FF88D0AB0B0 (OverlayManager.dll+AB0B0) (char*) "class OM::ActorThread *__cdecl OM::ActorManager::GetActorThread(class RE::Actor *,bool)" [SP+278] 0x0 (NULL) [SP+280] 0x7FF88D0AB078 (OverlayManager.dll+AB078) (char*) "C:\Development\OverlayManager\src\ActorManager.cpp" [SP+288] 0x4A (u8):[74] [SP+290] 0x7FF88D0AB2D0 (OverlayManager.dll+AB2D0) (char*) "C:\Development\OverlayManager\src\ActorThread.cpp" [SP+298] 0x8B (u8):[139] [SP+2A0] 0x7FF88D0AB690 (OverlayManager.dll+AB690) (char*) "void __cdecl OM::ActorThread::Update(void)" [SP+2A8] 0x1 (u8):[1] [SP+2B0] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+2B8] 0x16930532DA0 (void*) [SP+2C0] 0x0 (NULL) [SP+2C8] 0x0 (NULL) [SP+2D0] 0x0 (NULL) [SP+2D8] 0x0 (NULL) [SP+2E0] 0x7 (u8):[7] [SP+2E8] 0x8 (u8):[8] [SP+2F0] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+2F8] 0x16910C95160 (void*) [SP+300] 0x7FF88D0AB2D0 (OverlayManager.dll+AB2D0) (char*) "C:\Development\OverlayManager\src\ActorThread.cpp" [SP+308] 0x8B (u8):[139] [SP+310] 0x7FF88D0AB690 (OverlayManager.dll+AB690) (char*) "void __cdecl OM::ActorThread::Update(void)" [SP+318] 0x0 (NULL) [SP+320] 0x7 (u8):[7] [SP+328] 0x8 (u8):[8] [SP+330] 0x0 (NULL) [SP+338] 0xFF000AEB (u32):[4278192875] [SP+340] 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+348] 0x1 (u8):[1] [SP+350] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+358] 0x169305339D0 (char*) "\" [SP+360] 0x0 (NULL) [SP+368] 0x0 (NULL) [SP+370] 0x0 (NULL) [SP+378] 0x0 (NULL) [SP+380] 0x7 (u8):[7] [SP+388] 0x8 (u8):[8] [SP+390] 0x1693F800000 (u64):[1551548547072] (f32):[1] [SP+398] 0x16910C95960 (void*) [SP+3A0] 0x0 (NULL) [SP+3A8] 0x0 (NULL) [SP+3B0] 0x0 (NULL) [SP+3B8] 0x0 (NULL) [SP+3C0] 0x7 (u8):[7] [SP+3C8] 0x8 (u8):[8] [SP+3D0] 0x0 (NULL) [SP+3D8] 0x0 (NULL) [SP+3E0] 0x0 (NULL) [SP+3E8] 0xFFFFFFFF (u32):[4294967295] [SP+3F0] 0x0 (NULL) [SP+3F8] 0x0 (NULL) [SP+400] 0x1692F687770 (ExtraTextDisplayData**) [SP+408] 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+410] 0x1692F6877F0 (void*) [SP+418] 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+420] 0x0 (NULL) [SP+428] 0x7FF88740BE77 (TrueDirectionalMovement.dll+3BE77) (void*) [SP+430] 0x166EBEC0758 (Character**) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+438] 0x0 (NULL) [SP+440] 0xFFFFFFFF00000006 (i64):[-4294967290] [SP+448] 0x0 (NULL) [SP+450] 0x0 (NULL) [SP+458] 0x0 (NULL) [SP+460] 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+468] 0x166D7EBD45F (Acheron.dll+6D45F) (void*) [SP+470] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+478] 0x7FF616F69B8C (SkyrimSE.exe+299B8C) (void*) [SP+480] 0x7FF619C0B898 (SkyrimSE.exe+2F3B898) (void*) [SP+488] 0x7FF6172B2B93 (SkyrimSE.exe+5E2B93) (void*) [SP+490] 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+498] 0x7FF88D0E11AA (outnumbered.dll+11AA) (void*) [SP+4A0] 0x1 (u8):[1] [SP+4A8] 0x0 (NULL) [SP+4B0] 0x7FF8C6FC9B40 (ActorLimitFix.dll+49B40) (void*) [SP+4B8] 0x7FF6173B185A (SkyrimSE.exe+6E185A) (void*) [SP+4C0] 0x1 (u8):[1] [SP+4C8] 0x7FF616DE1226 (SkyrimSE.exe+111226) (void*) [SP+4D0] 0x0 (NULL) [SP+4D8] 0x7FF6178D7363 (SkyrimSE.exe+C07363) (void*) [SP+4E0] 0x42288588A896 (u64):[72741806450838] [SP+4E8] 0x0 (NULL) [SP+4F0] 0x0 (NULL) [SP+4F8] 0x1692F687780 (void*) [SP+500] 0x1692F6877F0 (void*) [SP+508] 0x7FF6173ABD6B (SkyrimSE.exe+6DBD6B) (void*) [SP+510] 0x1692F687780 (void*) [SP+518] 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+520] 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+528] 0x0 (NULL) [SP+530] 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+538] 0x167ACFF8B80 (void*) [SP+540] 0x1692F687780 (void*) [SP+548] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+550] 0x0 (NULL) [SP+558] 0x0 (NULL) [SP+560] 0x7FF619CC7784 (SkyrimSE.exe+2FF7784) (void*) [SP+568] 0x1 (u8):[1] [SP+570] 0x7FF619CC7780 (SkyrimSE.exe+2FF7780) (void*) [SP+578] 0x7FF619CC7788 (SkyrimSE.exe+2FF7788) (void*) [SP+580] 0x167ACFF82C0 (void*) [SP+588] 0x7FF6173B16DE (SkyrimSE.exe+6E16DE) (void*) [SP+590] 0x7FF619CC7800 (SkyrimSE.exe+2FF7800) (void*) [SP+598] 0x0 (NULL) [SP+5A0] 0x0 (NULL) [SP+5A8] 0x7FF6001627CA (u64):[140694540134346] [SP+5B0] 0x0 (NULL) [SP+5B8] 0x7FF617902A81 (SkyrimSE.exe+C32A81) (void*) [SP+5C0] 0x1627CA (u32):[1451978] [SP+5C8] 0x0 (NULL) [SP+5D0] 0x0 (NULL) [SP+5D8] 0x0 (NULL) [SP+5E0] 0x3 (u8):[3] [SP+5E8] 0x7FF619CC77B0 (SkyrimSE.exe+2FF77B0) (BSJobs::JobThread*) [SP+5F0] 0x0 (NULL) [SP+5F8] 0x167ACFF82C0 (void*) [SP+600] 0x7FF619CC77B0 (SkyrimSE.exe+2FF77B0) (BSJobs::JobThread*) [SP+608] 0x7FF617904C48 (SkyrimSE.exe+C34C48) (void*) [SP+610] 0x0 (NULL) [SP+618] 0x0 (NULL) [SP+620] 0x0 (NULL) [SP+628] 0x70C (u16):[1804] [SP+630] 0x0 (NULL) [SP+638] 0x0 (NULL) [SP+640] 0x0 (NULL) [SP+648] 0x0 (NULL) [SP+650] 0x0 (NULL) [SP+658] 0x0 (NULL) [SP+660] 0x7FF619CC77B0 (SkyrimSE.exe+2FF77B0) (BSJobs::JobThread*) [SP+668] 0x7FF6178DD6BD (SkyrimSE.exe+C0D6BD) (void*) [SP+670] 0x0 (NULL) [SP+678] 0x7FF619CC77B0 (SkyrimSE.exe+2FF77B0) (BSJobs::JobThread*) [SP+680] 0x0 (NULL) [SP+688] 0x166BB6FCC68 (void*) [SP+690] 0x7FF619CC77B0 (SkyrimSE.exe+2FF77B0) (BSJobs::JobThread*) [SP+698] 0x0 (NULL) [SP+6A0] 0x0 (NULL) [SP+6A8] 0x7FF91A9A7344 (KERNEL32.DLL+17344) (void*) [SP+6B0] 0x0 (NULL) [SP+6B8] 0x0 (NULL) [SP+6C0] 0x0 (NULL) [SP+6C8] 0x0 (NULL) [SP+6D0] 0x0 (NULL) [SP+6D8] 0x7FF91C5A26B1 (ntdll.dll+526B1) (void*) [SP+6E0] 0x0 (NULL) [SP+6E8] 0x0 (NULL) [SP+6F0] 0x0 (NULL) [SP+6F8] 0x0 (NULL) [SP+700] 0x0 (NULL) [SP+708] 0x0 (NULL) [SP+710] 0x6DC6D7AB00000000 (u64):[7910246924962234368] [SP+718] 0x0 (NULL) [SP+720] 0x0 (NULL) [SP+728] 0x7FF91A14DC60 (KERNELBASE.dll+12DC60) (void*) [SP+730] 0x6109EFE3C0 (void*) [SP+738] 0xFF2EFA417960000F (i64):[-58834585993084913] [SP+740] 0x7FF977D20BCB (u64):[140709433838539] [SP+748] 0x6109EFE3C0 (void*) [SP+750] 0x0 (NULL) [SP+758] 0x0 (NULL) [SP+760] 0x0 (NULL) [SP+768] 0x0 (NULL) [SP+770] 0x0 (NULL) [SP+778] 0x0 (NULL) [SP+780] 0x0 (NULL) [SP+788] 0x0 (NULL) [SP+790] 0x0 (NULL) [SP+798] 0x0 (NULL) [SP+7A0] 0x0 (NULL) [SP+7A8] 0x0 (NULL) [SP+7B0] 0x0 (NULL) [SP+7B8] 0x0 (NULL) [SP+7C0] 0x0 (NULL) [SP+7C8] 0x0 (NULL) [SP+7D0] 0x0 (NULL) [SP+7D8] 0x0 (NULL) [SP+7E0] 0x0 (NULL) [SP+7E8] 0x0 (NULL) [SP+7F0] 0x0 (NULL) [SP+7F8] 0x0 (NULL) [SP+800] 0x0 (NULL) [SP+808] 0x0 (NULL) [SP+810] 0x0 (NULL) [SP+818] 0x0 (NULL) [SP+820] 0x0 (NULL) [SP+828] 0x0 (NULL) [SP+830] 0x0 (NULL) [SP+838] 0x0 (NULL) [SP+840] 0x0 (NULL) [SP+848] 0x0 (NULL) [SP+850] 0x0 (NULL) [SP+858] 0x0 (NULL) [SP+860] 0x0 (NULL) [SP+868] 0x0 (NULL) [SP+870] 0x0 (NULL) [SP+878] 0x0 (NULL) [SP+880] 0x0 (NULL) [SP+888] 0x0 (NULL) [SP+890] 0x0 (NULL) [SP+898] 0x0 (NULL) [SP+8A0] 0x0 (NULL) [SP+8A8] 0x0 (NULL) [SP+8B0] 0x0 (NULL) [SP+8B8] 0x0 (NULL) [SP+8C0] 0x0 (NULL) [SP+8C8] 0x0 (NULL) [SP+8D0] 0x0 (NULL) [SP+8D8] 0x0 (NULL) [SP+8E0] 0x0 (NULL) [SP+8E8] 0x0 (NULL) [SP+8F0] 0x0 (NULL) [SP+8F8] 0x0 (NULL) [SP+900] 0x0 (NULL) [SP+908] 0x0 (NULL) [SP+910] 0x0 (NULL) [SP+918] 0x0 (NULL) [SP+920] 0x0 (NULL) [SP+928] 0x0 (NULL) [SP+930] 0x0 (NULL) [SP+938] 0x0 (NULL) [SP+940] 0x0 (NULL) [SP+948] 0x0 (NULL) [SP+950] 0x0 (NULL) [SP+958] 0x0 (NULL) [SP+960] 0x0 (NULL) [SP+968] 0x0 (NULL) [SP+970] 0x0 (NULL) [SP+978] 0x0 (NULL) [SP+980] 0x0 (NULL) [SP+988] 0x0 (NULL) [SP+990] 0x0 (NULL) [SP+998] 0x0 (NULL) [SP+9A0] 0x0 (NULL) [SP+9A8] 0x0 (NULL) [SP+9B0] 0x0 (NULL) [SP+9B8] 0x0 (NULL) [SP+9C0] 0x0 (NULL) [SP+9C8] 0x0 (NULL) [SP+9D0] 0x0 (NULL) [SP+9D8] 0x0 (NULL) [SP+9E0] 0x0 (NULL) [SP+9E8] 0x0 (NULL) [SP+9F0] 0x0 (NULL) [SP+9F8] 0x0 (NULL) [SP+A00] 0x0 (NULL) [SP+A08] 0x0 (NULL) [SP+A10] 0x0 (NULL) [SP+A18] 0x0 (NULL) [SP+A20] 0x0 (NULL) [SP+A28] 0x0 (NULL) [SP+A30] 0x0 (NULL) [SP+A38] 0x0 (NULL) [SP+A40] 0x0 (NULL) [SP+A48] 0x0 (NULL) [SP+A50] 0x0 (NULL) [SP+A58] 0x0 (NULL) [SP+A60] 0x0 (NULL) [SP+A68] 0x0 (NULL) [SP+A70] 0x0 (NULL) [SP+A78] 0x0 (NULL) [SP+A80] 0x0 (NULL) [SP+A88] 0x0 (NULL) [SP+A90] 0x0 (NULL) [SP+A98] 0x0 (NULL) [SP+AA0] 0x0 (NULL) [SP+AA8] 0x0 (NULL) [SP+AB0] 0x0 (NULL) [SP+AB8] 0x0 (NULL) [SP+AC0] 0x0 (NULL) [SP+AC8] 0x0 (NULL) [SP+AD0] 0x0 (NULL) [SP+AD8] 0x0 (NULL) [SP+AE0] 0x0 (NULL) [SP+AE8] 0x0 (NULL) [SP+AF0] 0x0 (NULL) [SP+AF8] 0x0 (NULL) [SP+B00] 0x0 (NULL) [SP+B08] 0x0 (NULL) [SP+B10] 0x0 (NULL) [SP+B18] 0x0 (NULL) [SP+B20] 0x0 (NULL) [SP+B28] 0x0 (NULL) [SP+B30] 0x0 (NULL) [SP+B38] 0x0 (NULL) [SP+B40] 0x0 (NULL) [SP+B48] 0x0 (NULL) [SP+B50] 0x0 (NULL) [SP+B58] 0x0 (NULL) [SP+B60] 0x0 (NULL) [SP+B68] 0x0 (NULL) [SP+B70] 0x0 (NULL) [SP+B78] 0x0 (NULL) [SP+B80] 0x0 (NULL) [SP+B88] 0x0 (NULL) [SP+B90] 0x0 (NULL) [SP+B98] 0x0 (NULL) [SP+BA0] 0x0 (NULL) [SP+BA8] 0x0 (NULL) [SP+BB0] 0x0 (NULL) [SP+BB8] 0x0 (NULL) [SP+BC0] 0x0 (NULL) [SP+BC8] 0x0 (NULL) [SP+BD0] 0x0 (NULL) [SP+BD8] 0x0 (NULL) [SP+BE0] 0x0 (NULL) [SP+BE8] 0x0 (NULL) [SP+BF0] 0x0 (NULL) [SP+BF8] 0x0 (NULL) [SP+C00] 0x0 (NULL) [SP+C08] 0x0 (NULL) [SP+C10] 0x0 (NULL) [SP+C18] 0x0 (NULL) [SP+C20] 0x0 (NULL) [SP+C28] 0x0 (NULL) [SP+C30] 0x0 (NULL) [SP+C38] 0x0 (NULL) [SP+C40] 0x0 (NULL) [SP+C48] 0x0 (NULL) [SP+C50] 0x0 (NULL) [SP+C58] 0x0 (NULL) [SP+C60] 0x0 (NULL) [SP+C68] 0x0 (NULL) [SP+C70] 0x0 (NULL) [SP+C78] 0x0 (NULL) [SP+C80] 0x0 (NULL) [SP+C88] 0x0 (NULL) [SP+C90] 0x0 (NULL) [SP+C98] 0x0 (NULL) [SP+CA0] 0x0 (NULL) [SP+CA8] 0x0 (NULL) [SP+CB0] 0x0 (NULL) [SP+CB8] 0x0 (NULL) [SP+CC0] 0x0 (NULL) [SP+CC8] 0x0 (NULL) [SP+CD0] 0x0 (NULL) [SP+CD8] 0x0 (NULL) [SP+CE0] 0x0 (NULL) [SP+CE8] 0x0 (NULL) [SP+CF0] 0x0 (NULL) [SP+CF8] 0x0 (NULL) [SP+D00] 0x0 (NULL) [SP+D08] 0x0 (NULL) [SP+D10] 0x0 (NULL) [SP+D18] 0x0 (NULL) [SP+D20] 0x0 (NULL) [SP+D28] 0x0 (NULL) [SP+D30] 0x0 (NULL) [SP+D38] 0x0 (NULL) [SP+D40] 0x0 (NULL) [SP+D48] 0x0 (NULL) [SP+D50] 0x0 (NULL) [SP+D58] 0x0 (NULL) [SP+D60] 0x0 (NULL) [SP+D68] 0x0 (NULL) [SP+D70] 0x0 (NULL) [SP+D78] 0x0 (NULL) [SP+D80] 0x0 (NULL) [SP+D88] 0x0 (NULL) [SP+D90] 0x0 (NULL) [SP+D98] 0x0 (NULL) } With these CTDs I'm unable to use this mod in its current state. I saw someone above mention PAHE and I see this mod has scripts conflicting with it so maybe that's the issue?
Guest Posted March 3, 2024 Posted March 3, 2024 48 minutes ago, LewdZenn said: Getting CTDs when loading or starting a new save: Reveal hidden contents Unhandled native exception occurred at 0x7FF88DDFEE58 (OverlayManager.dll+CEE58) on thread 19004! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 03 Mar 2024 08:17:24.521 Possible relevant objects (2) { [ 0] TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`) [ 0] PlayerCharacter(FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) } Probable callstack { [0] 0x7FF88DDFEE58 (OverlayManager.dll+CEE58) [1] 0x7FF88A1BE2F2 (skee64.dll+BE2F2) [2] 0x7FF88DD68BE9 (OverlayManager.dll+38BE9) [3] 0x7FF88DDFEDC0 (OverlayManager.dll+CEDC0) } Registers { AX: 0xD41BCFF440 (char*) "Body [ovl0]" BX: 0x7FF88DDFEDC0 (OverlayManager.dll+CEDC0) (void*) CX: 0xD41BCFF490 (void*) DX: 0x7FF88DDFEE58 (OverlayManager.dll+CEE58) (void*) SI: 0x0 (NULL) DI: 0x7FF88A1BE2F0 (skee64.dll+BE2F0) (void*) BP: 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) SP: 0xD41BCFF3C0 (void*) IP: 0x7FF88DDFEE58 (OverlayManager.dll+CEE58) (void*) R8: 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) R9: 0x0 (NULL) R10: 0x7FF8F7950000 (VCRUNTIME140.dll+0) (char*) "MZ?" R11: 0xD41BCFF3E0 (void*) R12: 0x0 (NULL) R13: 0x2C60BF3D768 (PlayerCharacter**) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) R14: 0xD41BCFF560 (char*) "Body [ovl0]" R15: 0xD41BCFF588 (void*) Flags: 0x10206 XMM0: (double)3.08550604444627E+262 / (float)7.413127E+34 XMM1: (double)1.97626258336499E-323 / (float)5.605194E-45 XMM2: (double)0 / (float)0 XMM3: (double)0 / (float)0 XMM4: (double)0 / (float)0 XMM5: (double)0 / (float)0 XMM6: (double)4.99033729365857E-315 / (float)0.011 XMM7: (double)0 / (float)0 XMM8: (double)0 / (float)0 XMM9: (double)0 / (float)0 XMM10: (double)0 / (float)0 XMM11: (double)0 / (float)0 XMM12: (double)0 / (float)0 XMM13: (double)0 / (float)0 XMM14: (double)0 / (float)0 XMM15: (double)0 / (float)0 } Stack { [SP+0] 0x7FF88A1BE2F2 (skee64.dll+BE2F2) (void*) [SP+8] 0x7FF88DD68BE9 (OverlayManager.dll+38BE9) (void*) [SP+10] 0x7FF88DDFEDC0 (OverlayManager.dll+CEDC0) (void*) [SP+18] 0x0 (NULL) [SP+20] 0x7FF88A1BE2F0 (skee64.dll+BE2F0) (void*) [SP+28] 0x0 (NULL) [SP+30] 0xD41BCFF440 (char*) "Body [ovl0]" [SP+38] 0x7FF800000009 (u64):[140703128616969] [SP+40] 0xD400000000 (u64):[910533066752] [SP+48] 0xD41BCFF4E0 (char**) "Body [ovl0]" [SP+50] 0xD400000000 (u64):[910533066752] [SP+58] 0x2C615B0C2A0 (void*) [SP+60] 0xD41BCFF590 (void*) [SP+68] 0x7FF919C1FDE6 (ucrtbase.dll+FDE6) (void*) [SP+70] 0x2 (u8):[2] [SP+78] 0xD41BCFF450 (void*) [SP+80] 0x766F5B2079646F42 (u64):[8534140013924085570] [SP+88] 0x5D306C (u32):[6107244] [SP+90] 0xB (u8):[11] [SP+98] 0xF (u8):[15] [SP+A0] 0x0 (NULL) [SP+A8] 0x0 (NULL) [SP+B0] 0x0 (NULL) [SP+B8] 0x0 (NULL) [SP+C0] 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+C8] 0x7FF88DDA7E64 (OverlayManager.dll+77E64) (void*) [SP+D0] 0x7FF88DD68B70 (OverlayManager.dll+38B70) (void*) [SP+D8] 0xD41BCFF588 (void*) [SP+E0] 0x7FF88DD68B70 (OverlayManager.dll+38B70) (void*) [SP+E8] 0xD41BCFF590 (void*) [SP+F0] 0xD41BCFF560 (char*) "Body [ovl0]" [SP+F8] 0x7FF900000009 (void*) [SP+100] 0x0 (NULL) [SP+108] 0x2C642CE1020 (void*) [SP+110] 0x2C60BF3D7B8 (void*) [SP+118] 0xD41BCF0000 (void*) [SP+120] 0x2C642CD3940 (char*) "Body [ovl0]" [SP+128] 0x0 (NULL) [SP+130] 0xB (u8):[11] [SP+138] 0x1F (u8):[31] [SP+140] 0xCCE586E3A852EAC1 (i64):[-3682388807965807935] [SP+148] 0xD41BCF0000 (void*) [SP+150] 0x2C3B61D0000 (void*) [SP+158] 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+160] 0x7FF88DDDB6C0 (OverlayManager.dll+AB6C0) (char*) "initializing {}" [SP+168] 0xF (u8):[15] [SP+170] 0x2C642CE5A90 (void*) [SP+178] 0x7FF91C5747B1 (ntdll.dll+247B1) (void*) [SP+180] 0x0 (NULL) [SP+188] 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+190] 0x0 (NULL) [SP+198] 0x0 (NULL) [SP+1A0] 0x766F5B2079646F42 (u64):[8534140013924085570] [SP+1A8] 0x5D306C (u32):[6107244] [SP+1B0] 0xB (u8):[11] [SP+1B8] 0xF (u8):[15] [SP+1C0] 0xD400000000 (u64):[910533066752] [SP+1C8] 0x0 (NULL) [SP+1D0] 0x0 (NULL) [SP+1D8] 0x2C60BF3D7B8 (void*) [SP+1E0] 0x0 (NULL) [SP+1E8] 0x2C615B0B6C0 (void*) [SP+1F0] 0x0 (NULL) [SP+1F8] 0x2C642CAD300 (void*) [SP+200] 0x0 (NULL) [SP+208] 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+210] 0x14 (u8):[20] [SP+218] 0x7FF88DDA60D1 (OverlayManager.dll+760D1) (void*) [SP+220] 0x14 (u8):[20] [SP+228] 0x0 (NULL) [SP+230] 0x0 (NULL) [SP+238] 0x0 (NULL) [SP+240] 0x0 (NULL) [SP+248] 0x2C383F47DA0 (void*) [SP+250] 0x2C60BF3D750 (void*) [SP+258] 0x1 (u8):[1] [SP+260] 0x2C383F47DB0 (void*) [SP+268] 0x4A (u8):[74] [SP+270] 0x7FF88DDDB0B0 (OverlayManager.dll+AB0B0) (char*) "class OM::ActorThread *__cdecl OM::ActorManager::GetActorThread(class RE::Actor *,bool)" [SP+278] 0x2C3B60F8DE0 (void*) [SP+280] 0x7FF88DDDB078 (OverlayManager.dll+AB078) (char*) "C:\Development\OverlayManager\src\ActorManager.cpp" [SP+288] 0x4A (u8):[74] [SP+290] 0x7FF88DDDB2D0 (OverlayManager.dll+AB2D0) (char*) "C:\Development\OverlayManager\src\ActorThread.cpp" [SP+298] 0x8B (u8):[139] [SP+2A0] 0x7FF88DDDB690 (OverlayManager.dll+AB690) (char*) "void __cdecl OM::ActorThread::Update(void)" [SP+2A8] 0x0 (NULL) [SP+2B0] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+2B8] 0x2C615B0B7B0 (void*) [SP+2C0] 0x0 (NULL) [SP+2C8] 0x0 (NULL) [SP+2D0] 0x0 (NULL) [SP+2D8] 0x0 (NULL) [SP+2E0] 0x7 (u8):[7] [SP+2E8] 0x8 (u8):[8] [SP+2F0] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+2F8] 0x2C61040E1D0 (void*) [SP+300] 0x7FF88DDDB2D0 (OverlayManager.dll+AB2D0) (char*) "C:\Development\OverlayManager\src\ActorThread.cpp" [SP+308] 0x8B (u8):[139] [SP+310] 0x7FF88DDDB690 (OverlayManager.dll+AB690) (char*) "void __cdecl OM::ActorThread::Update(void)" [SP+318] 0x0 (NULL) [SP+320] 0x7 (u8):[7] [SP+328] 0x8 (u8):[8] [SP+330] 0x3C343900 (u32):[1010055424] (f32):[0.01099992] [SP+338] 0x14 (u8):[20] [SP+340] 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+348] 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+350] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+358] 0x2C615B0C2F0 (void*) [SP+360] 0x0 (NULL) [SP+368] 0x0 (NULL) [SP+370] 0x0 (NULL) [SP+378] 0x0 (NULL) [SP+380] 0x7 (u8):[7] [SP+388] 0x8 (u8):[8] [SP+390] 0xEFB93F800000 (u64):[263578913341440] (f32):[1] [SP+398] 0x2C384C905B0 (void*) [SP+3A0] 0x0 (NULL) [SP+3A8] 0x0 (NULL) [SP+3B0] 0x0 (NULL) [SP+3B8] 0x0 (NULL) [SP+3C0] 0x7 (u8):[7] [SP+3C8] 0x8 (u8):[8] [SP+3D0] 0x3C343959 (u32):[1010055513] (f32):[0.011] [SP+3D8] 0x0 (NULL) [SP+3E0] 0x0 (NULL) [SP+3E8] 0x0 (NULL) [SP+3F0] 0x0 (NULL) [SP+3F8] 0x0 (NULL) [SP+400] 0x0 (NULL) [SP+408] 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+410] 0x0 (NULL) [SP+418] 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+420] 0x0 (NULL) [SP+428] 0x7FF8895670AA (SoftShadows.dll+270AA) (void*) [SP+430] 0x2C60BF3D768 (PlayerCharacter**) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+438] 0x0 (NULL) [SP+440] 0x6 (u8):[6] [SP+448] 0x0 (NULL) [SP+450] 0x0 (NULL) [SP+458] 0x7FF887F74292 (TargetFocus.dll+24292) (void*) [SP+460] 0x7FF88DEE18A0 (steamclient64.dll+D18A0) (void*) [SP+468] 0x7FF88E9E9660 (steamclient64.dll+BD9660) (void*) [SP+470] 0x903F (u16):[36927] [SP+478] 0x7FF8BBC1588E (DeadlyCombat.dll+1588E) (void*) [SP+480] 0x3C343959 (u32):[1010055513] (f32):[0.011] [SP+488] 0x0 (NULL) [SP+490] 0x0 (NULL) [SP+498] 0x7FF887EBBECF (TrueDirectionalMovement.dll+3BECF) (void*) [SP+4A0] 0x7FF68930E748 (SkyrimSE.exe+1EBE748) (char**) "IsBlocking" [SP+4A8] 0xD41BCFF8C0 (PlayerCharacter**) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+4B0] 0x0 (NULL) [SP+4B8] 0x0 (NULL) [SP+4C0] 0x7FF688AB35E0 (SkyrimSE.exe+16635E0) (void*) [SP+4C8] 0x7FF8C72AD7FC (Acheron.dll+6D7FC) (char*) "?\rzr\r" [SP+4D0] 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+4D8] 0x9440 (u16):[37952] [SP+4E0] 0x903F (u16):[36927] [SP+4E8] 0x61BC7 (u32):[400327] [SP+4F0] 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+4F8] 0x7FF8BBC162FA (DeadlyCombat.dll+162FA) (void*) [SP+500] 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+508] 0x7FF687AF0622 (SkyrimSE.exe+6A0622) (void*) [SP+510] 0x0 (NULL) [SP+518] 0xBE5559772A7E (u64):[209273782479486] [SP+520] 0x3C343959 (u32):[1010055513] (f32):[0.011] [SP+528] 0x0 (NULL) [SP+530] 0x2C56CEF8100 (PlayerCharacter*) -> (FormId: 00000014, BaseForm: TESNPC(Name: Player `Prisoner`, FormId: 00000007, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim Unbound.esp <- ccbgssse018-shadowrend.esl <- Skyrim.esm`)) [SP+538] 0x7FF687A04080 (SkyrimSE.exe+5B4080) (void*) [SP+540] 0x0 (NULL) [SP+548] 0x7FF688AB35E0 (SkyrimSE.exe+16635E0) (void*) [SP+550] 0x7FF688AB35E0 (SkyrimSE.exe+16635E0) (void*) [SP+558] 0x0 (NULL) [SP+560] 0x7FF689313BA0 (SkyrimSE.exe+1EC3BA0) (void*) [SP+568] 0x7FF6879F2AB0 (SkyrimSE.exe+5A2AB0) (void*) [SP+570] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+578] 0x7FF91A07507D (KERNELBASE.dll+5507D) (void*) [SP+580] 0x0 (NULL) [SP+588] 0x7FF60896004B (void*) [SP+590] 0x0 (NULL) [SP+598] 0x0 (NULL) [SP+5A0] 0x8001 (u16):[32769] [SP+5A8] 0x7FF687A03283 (SkyrimSE.exe+5B3283) (void*) [SP+5B0] 0x2C3CF3D9D00 (Main*) [SP+5B8] 0x2C3CF3D9D00 (Main*) [SP+5C0] 0x0 (NULL) [SP+5C8] 0x0 (NULL) [SP+5D0] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+5D8] 0x7FF887469F6F (gameoverlayrenderer64.dll+99F6F) (void*) [SP+5E0] 0x250A3C (u32):[2427452] [SP+5E8] 0x7FF8AF03B189 (hdtSMP64.dll+BB189) (void*) [SP+5F0] 0x2C3CF3D9D00 (Main*) [SP+5F8] 0x3 (u8):[3] [SP+600] 0x0 (NULL) [SP+608] 0x48400000004 (u64):[4964982194180] [SP+610] 0x250A3C (u32):[2427452] [SP+618] 0x0 (NULL) [SP+620] 0x0 (NULL) [SP+628] 0x7FF890315EC7 (MuJointFix.dll+25EC7) (void*) [SP+630] 0x0 (NULL) [SP+638] 0x0 (NULL) [SP+640] 0x2C3CF3D9D00 (Main*) [SP+648] 0x0 (NULL) [SP+650] 0x250A3C (u32):[2427452] [SP+658] 0x7FF889E5E6CA (SkyrimSoulsRE.dll+3E6CA) (void*) [SP+660] 0x2C3CF3D9D00 (Main*) [SP+668] 0x0 (NULL) [SP+670] 0x2C3CF3D9D00 (Main*) [SP+678] 0x0 (NULL) [SP+680] 0x0 (NULL) [SP+688] 0x7FF8C2A5A0C3 (BetterThirdPersonSelection.dll+7A0C3) (void*) [SP+690] 0x0 (NULL) [SP+698] 0x7FF88746A5E4 (gameoverlayrenderer64.dll+9A5E4) (void*) [SP+6A0] 0x0 (NULL) [SP+6A8] 0xD41BCFFAF0 (char*) "<\n%" [SP+6B0] 0x7FF6089A0000 (void*) [SP+6B8] 0x2C3CF3D9D00 (Main*) [SP+6C0] 0x0 (NULL) [SP+6C8] 0xBB83ED62AB17 (u64):[206175297776407] [SP+6D0] 0x250A3C (u32):[2427452] [SP+6D8] 0x7FF6879FF4F4 (SkyrimSE.exe+5AF4F4) (void*) [SP+6E0] 0x0 (NULL) [SP+6E8] 0x0 (NULL) [SP+6F0] 0x0 (NULL) [SP+6F8] 0xA (u8):[10] [SP+700] 0x1 (u8):[1] [SP+708] 0x0 (NULL) [SP+710] 0x0 (NULL) [SP+718] 0x0 (NULL) [SP+720] 0x0 (NULL) [SP+728] 0xFFFFFFFFFFFFFF00 (i64):[-256] [SP+730] 0x250A3C (u32):[2427452] [SP+738] 0x14FE (u16):[5374] [SP+740] 0x138911BC (u32):[327750076] [SP+748] 0x1 (u8):[1] [SP+750] 0x3C05FC73D89 (u64):[4124775497097] [SP+758] 0x21C (u16):[540] [SP+760] 0x0 (NULL) [SP+768] 0x7FF6879FCC05 (SkyrimSE.exe+5ACC05) (void*) [SP+770] 0xA (u8):[10] [SP+778] 0x0 (NULL) [SP+780] 0xA (u8):[10] [SP+788] 0x7FF600000002 (u64):[140694538682370] [SP+790] 0x0 (NULL) [SP+798] 0x7FF68879B17A (SkyrimSE.exe+134B17A) (void*) [SP+7A0] 0xA (u8):[10] [SP+7A8] 0x0 (NULL) [SP+7B0] 0x0 (NULL) [SP+7B8] 0x0 (NULL) [SP+7C0] 0x0 (NULL) [SP+7C8] 0x0 (NULL) [SP+7D0] 0x0 (NULL) [SP+7D8] 0x7FF91A9A7344 (KERNEL32.DLL+17344) (void*) [SP+7E0] 0x0 (NULL) [SP+7E8] 0x7FF8EC904B60 (usvfs_x64.dll+84B60) (void*) [SP+7F0] 0x1 (u8):[1] [SP+7F8] 0x1 (u8):[1] [SP+800] 0x0 (NULL) [SP+808] 0x7FF91C5A26B1 (ntdll.dll+526B1) (void*) [SP+810] 0x0 (NULL) [SP+818] 0x0 (NULL) [SP+820] 0x0 (NULL) [SP+828] 0x0 (NULL) [SP+830] 0x0 (NULL) [SP+838] 0x0 (NULL) [SP+840] 0xE5FCB24400000000 (i64):[-1874427339765448704] [SP+848] 0x0 (NULL) [SP+850] 0x0 (NULL) [SP+858] 0x7FF91A14DC60 (KERNELBASE.dll+12DC60) (void*) [SP+860] 0xD41BCFE540 (void*) [SP+868] 0x400007FF9FFE86E2 (u64):[4611694812909700834] (f64):[2.00390553470139] [SP+870] 0x7FF9FFE86E24 (u64):[140711717006884] [SP+878] 0xD41BCFE540 (void*) [SP+880] 0x7FF91C5A2690 (ntdll.dll+52690) (void*) [SP+888] 0x0 (NULL) [SP+890] 0x0 (NULL) [SP+898] 0x0 (NULL) [SP+8A0] 0x0 (NULL) [SP+8A8] 0x0 (NULL) [SP+8B0] 0x0 (NULL) [SP+8B8] 0x0 (NULL) [SP+8C0] 0x0 (NULL) [SP+8C8] 0x0 (NULL) [SP+8D0] 0x0 (NULL) [SP+8D8] 0x0 (NULL) [SP+8E0] 0x0 (NULL) [SP+8E8] 0x0 (NULL) [SP+8F0] 0x0 (NULL) [SP+8F8] 0x0 (NULL) [SP+900] 0x0 (NULL) [SP+908] 0x0 (NULL) [SP+910] 0x0 (NULL) [SP+918] 0x0 (NULL) [SP+920] 0x0 (NULL) [SP+928] 0x0 (NULL) [SP+930] 0x0 (NULL) [SP+938] 0x0 (NULL) [SP+940] 0x0 (NULL) [SP+948] 0x0 (NULL) [SP+950] 0x0 (NULL) [SP+958] 0x0 (NULL) [SP+960] 0x0 (NULL) [SP+968] 0x0 (NULL) [SP+970] 0x0 (NULL) [SP+978] 0x0 (NULL) [SP+980] 0x0 (NULL) [SP+988] 0x0 (NULL) [SP+990] 0x0 (NULL) [SP+998] 0x0 (NULL) [SP+9A0] 0x0 (NULL) [SP+9A8] 0x0 (NULL) [SP+9B0] 0x0 (NULL) [SP+9B8] 0x0 (NULL) [SP+9C0] 0x0 (NULL) [SP+9C8] 0x0 (NULL) [SP+9D0] 0x0 (NULL) [SP+9D8] 0x0 (NULL) [SP+9E0] 0x0 (NULL) [SP+9E8] 0x0 (NULL) [SP+9F0] 0x0 (NULL) [SP+9F8] 0x0 (NULL) [SP+A00] 0x0 (NULL) [SP+A08] 0x0 (NULL) [SP+A10] 0x0 (NULL) [SP+A18] 0x0 (NULL) [SP+A20] 0x0 (NULL) [SP+A28] 0x0 (NULL) [SP+A30] 0x0 (NULL) [SP+A38] 0x0 (NULL) [SP+A40] 0x0 (NULL) [SP+A48] 0x0 (NULL) [SP+A50] 0x0 (NULL) [SP+A58] 0x0 (NULL) [SP+A60] 0x0 (NULL) [SP+A68] 0x0 (NULL) [SP+A70] 0x0 (NULL) [SP+A78] 0x0 (NULL) [SP+A80] 0x0 (NULL) [SP+A88] 0x0 (NULL) [SP+A90] 0x0 (NULL) [SP+A98] 0x0 (NULL) [SP+AA0] 0x0 (NULL) [SP+AA8] 0x0 (NULL) [SP+AB0] 0x0 (NULL) [SP+AB8] 0x0 (NULL) [SP+AC0] 0x0 (NULL) [SP+AC8] 0x0 (NULL) [SP+AD0] 0x0 (NULL) [SP+AD8] 0x0 (NULL) [SP+AE0] 0x0 (NULL) [SP+AE8] 0x0 (NULL) [SP+AF0] 0x0 (NULL) [SP+AF8] 0x0 (NULL) [SP+B00] 0x0 (NULL) [SP+B08] 0x0 (NULL) [SP+B10] 0x0 (NULL) [SP+B18] 0x0 (NULL) [SP+B20] 0x0 (NULL) [SP+B28] 0x0 (NULL) [SP+B30] 0x0 (NULL) [SP+B38] 0x0 (NULL) [SP+B40] 0x0 (NULL) [SP+B48] 0x0 (NULL) [SP+B50] 0x0 (NULL) [SP+B58] 0x0 (NULL) [SP+B60] 0x0 (NULL) [SP+B68] 0x0 (NULL) [SP+B70] 0x0 (NULL) [SP+B78] 0x0 (NULL) [SP+B80] 0x0 (NULL) [SP+B88] 0x0 (NULL) [SP+B90] 0x0 (NULL) [SP+B98] 0x0 (NULL) [SP+BA0] 0x0 (NULL) [SP+BA8] 0x0 (NULL) [SP+BB0] 0x0 (NULL) [SP+BB8] 0x0 (NULL) [SP+BC0] 0x0 (NULL) [SP+BC8] 0x0 (NULL) [SP+BD0] 0x0 (NULL) [SP+BD8] 0x0 (NULL) [SP+BE0] 0x0 (NULL) [SP+BE8] 0x0 (NULL) [SP+BF0] 0x0 (NULL) [SP+BF8] 0x0 (NULL) [SP+C00] 0x0 (NULL) [SP+C08] 0x0 (NULL) [SP+C10] 0x0 (NULL) [SP+C18] 0x0 (NULL) [SP+C20] 0x0 (NULL) [SP+C28] 0x0 (NULL) [SP+C30] 0x0 (NULL) [SP+C38] 0x0 (NULL) } Reveal hidden contents Unhandled native exception occurred at 0x7FF88D0CEE58 (OverlayManager.dll+CEE58) on thread 30880! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 02 Mar 2024 20:40:32.370 Possible relevant objects (2) { [ 0] TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`) [ 0] Character(FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) } Probable callstack { [0] 0x7FF88D0CEE58 (OverlayManager.dll+CEE58) [1] 0x7FF88979E2F2 (skee64.dll+BE2F2) [2] 0x7FF88D038BE9 (OverlayManager.dll+38BE9) [3] 0x7FF88D0CEDC0 (OverlayManager.dll+CEDC0) [4] 0x1 [5] 0x7FF88979E2F0 (skee64.dll+BE2F0) [6] 0x1 [7] 0x6109EFF2E0 [8] 0x7FF800000009 [9] 0x6100000000 [10] 0x6109EFF380 [11] 0x6100000000 [12] 0x16930532CB0 [13] 0x6109EFF430 [14] 0x7FF919C1FDE6 (ucrtbase.dll+FDE6) [15] 0xF } Registers { AX: 0x6109EFF2E0 (char*) "Body [ovl0]" BX: 0x7FF88D0CEDC0 (OverlayManager.dll+CEDC0) (void*) CX: 0x6109EFF330 (void*) DX: 0x7FF88D0CEE58 (OverlayManager.dll+CEE58) (void*) SI: 0x1 (u8):[1] DI: 0x7FF88979E2F0 (skee64.dll+BE2F0) (void*) BP: 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) SP: 0x6109EFF260 (void*) IP: 0x7FF88D0CEE58 (OverlayManager.dll+CEE58) (void*) R8: 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) R9: 0x1 (u8):[1] R10: 0x7FF8F7950000 (VCRUNTIME140.dll+0) (char*) "MZ?" R11: 0x6109EFF280 (void*) R12: 0x0 (NULL) R13: 0x166EBEC0758 (Character**) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) R14: 0x6109EFF400 (char*) "Body [ovl0]" R15: 0x6109EFF428 (void*) Flags: 0x10206 XMM0: (double)3.08550604444627E+262 / (float)7.413127E+34 XMM1: (double)1.97626258336499E-323 / (float)5.605194E-45 XMM2: (double)0 / (float)0 XMM3: (double)0 / (float)0 XMM4: (double)0 / (float)0 XMM5: (double)0 / (float)0 XMM6: (double)0 / (float)0 XMM7: (double)0 / (float)0 XMM8: (double)0 / (float)0 XMM9: (double)0 / (float)0 XMM10: (double)0 / (float)0 XMM11: (double)0 / (float)0 XMM12: (double)0 / (float)0 XMM13: (double)0 / (float)0 XMM14: (double)0 / (float)0 XMM15: (double)0 / (float)0 } Stack { [SP+0] 0x7FF88979E2F2 (skee64.dll+BE2F2) (void*) [SP+8] 0x7FF88D038BE9 (OverlayManager.dll+38BE9) (void*) [SP+10] 0x7FF88D0CEDC0 (OverlayManager.dll+CEDC0) (void*) [SP+18] 0x1 (u8):[1] [SP+20] 0x7FF88979E2F0 (skee64.dll+BE2F0) (void*) [SP+28] 0x1 (u8):[1] [SP+30] 0x6109EFF2E0 (char*) "Body [ovl0]" [SP+38] 0x7FF800000009 (u64):[140703128616969] [SP+40] 0x6100000000 (u64):[416611827712] [SP+48] 0x6109EFF380 (char**) "Body [ovl0]" [SP+50] 0x6100000000 (u64):[416611827712] [SP+58] 0x16930532CB0 (void*) [SP+60] 0x6109EFF430 (void*) [SP+68] 0x7FF919C1FDE6 (ucrtbase.dll+FDE6) (void*) [SP+70] 0x2 (u8):[2] [SP+78] 0x6109EFF2F0 (void*) [SP+80] 0x766F5B2079646F42 (u64):[8534140013924085570] [SP+88] 0x168005D306C (void*) [SP+90] 0xB (u8):[11] [SP+98] 0xF (u8):[15] [SP+A0] 0x0 (NULL) [SP+A8] 0x0 (NULL) [SP+B0] 0x0 (NULL) [SP+B8] 0x1 (u8):[1] [SP+C0] 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+C8] 0x7FF88D077E64 (OverlayManager.dll+77E64) (void*) [SP+D0] 0x7FF88D038B70 (OverlayManager.dll+38B70) (void*) [SP+D8] 0x6109EFF428 (void*) [SP+E0] 0x7FF88D038B70 (OverlayManager.dll+38B70) (void*) [SP+E8] 0x6109EFF430 (void*) [SP+F0] 0x6109EFF400 (char*) "Body [ovl0]" [SP+F8] 0x7FF900000009 (void*) [SP+100] 0x0 (NULL) [SP+108] 0x16981277FA0 (void*) [SP+110] 0x166EBEC07A8 (void*) [SP+118] 0x6109EF0000 (void*) [SP+120] 0x16928288620 (char*) "Body [ovl0]" [SP+128] 0x0 (NULL) [SP+130] 0xB (u8):[11] [SP+138] 0x1F (u8):[31] [SP+140] 0x9303390056394E4D (i64):[-7853370651594633651] [SP+148] 0x6109EF0000 (void*) [SP+150] 0x166A2500000 (void*) [SP+158] 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+160] 0x7FF88D0AB6C0 (OverlayManager.dll+AB6C0) (char*) "initializing {}" [SP+168] 0xF (u8):[15] [SP+170] 0x169812A4FB0 (void*) [SP+178] 0x7FF91C5747B1 (ntdll.dll+247B1) (void*) [SP+180] 0xFFFFFFFF (u32):[4294967295] [SP+188] 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+190] 0x0 (NULL) [SP+198] 0x1692F687770 (ExtraTextDisplayData**) [SP+1A0] 0x766F5B2079646F42 (u64):[8534140013924085570] [SP+1A8] 0x168005D306C (void*) [SP+1B0] 0xB (u8):[11] [SP+1B8] 0xF (u8):[15] [SP+1C0] 0x6100000000 (u64):[416611827712] [SP+1C8] 0x0 (NULL) [SP+1D0] 0x0 (NULL) [SP+1D8] 0x166EBEC07A8 (void*) [SP+1E0] 0x0 (NULL) [SP+1E8] 0x16930533AC0 (void*) [SP+1F0] 0x0 (NULL) [SP+1F8] 0x16930493280 (void*) [SP+200] 0x0 (NULL) [SP+208] 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+210] 0xFF000AEB (u32):[4278192875] [SP+218] 0x7FF88D0760D1 (OverlayManager.dll+760D1) (void*) [SP+220] 0xFF000AEB (u32):[4278192875] [SP+228] 0x0 (NULL) [SP+230] 0x0 (NULL) [SP+238] 0x1692F687770 (ExtraTextDisplayData**) [SP+240] 0x0 (NULL) [SP+248] 0x166EDBC2350 (void*) [SP+250] 0x166EBEC0740 (void*) [SP+258] 0x1 (u8):[1] [SP+260] 0x166EDBC2360 (void*) [SP+268] 0x4A (u8):[74] [SP+270] 0x7FF88D0AB0B0 (OverlayManager.dll+AB0B0) (char*) "class OM::ActorThread *__cdecl OM::ActorManager::GetActorThread(class RE::Actor *,bool)" [SP+278] 0x0 (NULL) [SP+280] 0x7FF88D0AB078 (OverlayManager.dll+AB078) (char*) "C:\Development\OverlayManager\src\ActorManager.cpp" [SP+288] 0x4A (u8):[74] [SP+290] 0x7FF88D0AB2D0 (OverlayManager.dll+AB2D0) (char*) "C:\Development\OverlayManager\src\ActorThread.cpp" [SP+298] 0x8B (u8):[139] [SP+2A0] 0x7FF88D0AB690 (OverlayManager.dll+AB690) (char*) "void __cdecl OM::ActorThread::Update(void)" [SP+2A8] 0x1 (u8):[1] [SP+2B0] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+2B8] 0x16930532DA0 (void*) [SP+2C0] 0x0 (NULL) [SP+2C8] 0x0 (NULL) [SP+2D0] 0x0 (NULL) [SP+2D8] 0x0 (NULL) [SP+2E0] 0x7 (u8):[7] [SP+2E8] 0x8 (u8):[8] [SP+2F0] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+2F8] 0x16910C95160 (void*) [SP+300] 0x7FF88D0AB2D0 (OverlayManager.dll+AB2D0) (char*) "C:\Development\OverlayManager\src\ActorThread.cpp" [SP+308] 0x8B (u8):[139] [SP+310] 0x7FF88D0AB690 (OverlayManager.dll+AB690) (char*) "void __cdecl OM::ActorThread::Update(void)" [SP+318] 0x0 (NULL) [SP+320] 0x7 (u8):[7] [SP+328] 0x8 (u8):[8] [SP+330] 0x0 (NULL) [SP+338] 0xFF000AEB (u32):[4278192875] [SP+340] 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+348] 0x1 (u8):[1] [SP+350] 0x3F800000 (u32):[1065353216] (f32):[1] [SP+358] 0x169305339D0 (char*) "\" [SP+360] 0x0 (NULL) [SP+368] 0x0 (NULL) [SP+370] 0x0 (NULL) [SP+378] 0x0 (NULL) [SP+380] 0x7 (u8):[7] [SP+388] 0x8 (u8):[8] [SP+390] 0x1693F800000 (u64):[1551548547072] (f32):[1] [SP+398] 0x16910C95960 (void*) [SP+3A0] 0x0 (NULL) [SP+3A8] 0x0 (NULL) [SP+3B0] 0x0 (NULL) [SP+3B8] 0x0 (NULL) [SP+3C0] 0x7 (u8):[7] [SP+3C8] 0x8 (u8):[8] [SP+3D0] 0x0 (NULL) [SP+3D8] 0x0 (NULL) [SP+3E0] 0x0 (NULL) [SP+3E8] 0xFFFFFFFF (u32):[4294967295] [SP+3F0] 0x0 (NULL) [SP+3F8] 0x0 (NULL) [SP+400] 0x1692F687770 (ExtraTextDisplayData**) [SP+408] 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+410] 0x1692F6877F0 (void*) [SP+418] 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+420] 0x0 (NULL) [SP+428] 0x7FF88740BE77 (TrueDirectionalMovement.dll+3BE77) (void*) [SP+430] 0x166EBEC0758 (Character**) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+438] 0x0 (NULL) [SP+440] 0xFFFFFFFF00000006 (i64):[-4294967290] [SP+448] 0x0 (NULL) [SP+450] 0x0 (NULL) [SP+458] 0x0 (NULL) [SP+460] 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+468] 0x166D7EBD45F (Acheron.dll+6D45F) (void*) [SP+470] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+478] 0x7FF616F69B8C (SkyrimSE.exe+299B8C) (void*) [SP+480] 0x7FF619C0B898 (SkyrimSE.exe+2F3B898) (void*) [SP+488] 0x7FF6172B2B93 (SkyrimSE.exe+5E2B93) (void*) [SP+490] 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+498] 0x7FF88D0E11AA (outnumbered.dll+11AA) (void*) [SP+4A0] 0x1 (u8):[1] [SP+4A8] 0x0 (NULL) [SP+4B0] 0x7FF8C6FC9B40 (ActorLimitFix.dll+49B40) (void*) [SP+4B8] 0x7FF6173B185A (SkyrimSE.exe+6E185A) (void*) [SP+4C0] 0x1 (u8):[1] [SP+4C8] 0x7FF616DE1226 (SkyrimSE.exe+111226) (void*) [SP+4D0] 0x0 (NULL) [SP+4D8] 0x7FF6178D7363 (SkyrimSE.exe+C07363) (void*) [SP+4E0] 0x42288588A896 (u64):[72741806450838] [SP+4E8] 0x0 (NULL) [SP+4F0] 0x0 (NULL) [SP+4F8] 0x1692F687780 (void*) [SP+500] 0x1692F6877F0 (void*) [SP+508] 0x7FF6173ABD6B (SkyrimSE.exe+6DBD6B) (void*) [SP+510] 0x1692F687780 (void*) [SP+518] 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+520] 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+528] 0x0 (NULL) [SP+530] 0x1692F687700 (Character*) -> (FormId: FF000AEB, BaseForm: TESNPC(Name: EncBandit01MissileImperialF `Bandit`, FormId: 00037BFC, File: `Synthesis - NPC.esp <- Modpocalypse NPCs (v1) SSE.esp <- Skyrim.esm`)) [SP+538] 0x167ACFF8B80 (void*) [SP+540] 0x1692F687780 (void*) [SP+548] 0xFFFFFFFFFFFFFFFE (i64):[-2] [SP+550] 0x0 (NULL) [SP+558] 0x0 (NULL) [SP+560] 0x7FF619CC7784 (SkyrimSE.exe+2FF7784) (void*) [SP+568] 0x1 (u8):[1] [SP+570] 0x7FF619CC7780 (SkyrimSE.exe+2FF7780) (void*) [SP+578] 0x7FF619CC7788 (SkyrimSE.exe+2FF7788) (void*) [SP+580] 0x167ACFF82C0 (void*) [SP+588] 0x7FF6173B16DE (SkyrimSE.exe+6E16DE) (void*) [SP+590] 0x7FF619CC7800 (SkyrimSE.exe+2FF7800) (void*) [SP+598] 0x0 (NULL) [SP+5A0] 0x0 (NULL) [SP+5A8] 0x7FF6001627CA (u64):[140694540134346] [SP+5B0] 0x0 (NULL) [SP+5B8] 0x7FF617902A81 (SkyrimSE.exe+C32A81) (void*) [SP+5C0] 0x1627CA (u32):[1451978] [SP+5C8] 0x0 (NULL) [SP+5D0] 0x0 (NULL) [SP+5D8] 0x0 (NULL) [SP+5E0] 0x3 (u8):[3] [SP+5E8] 0x7FF619CC77B0 (SkyrimSE.exe+2FF77B0) (BSJobs::JobThread*) [SP+5F0] 0x0 (NULL) [SP+5F8] 0x167ACFF82C0 (void*) [SP+600] 0x7FF619CC77B0 (SkyrimSE.exe+2FF77B0) (BSJobs::JobThread*) [SP+608] 0x7FF617904C48 (SkyrimSE.exe+C34C48) (void*) [SP+610] 0x0 (NULL) [SP+618] 0x0 (NULL) [SP+620] 0x0 (NULL) [SP+628] 0x70C (u16):[1804] [SP+630] 0x0 (NULL) [SP+638] 0x0 (NULL) [SP+640] 0x0 (NULL) [SP+648] 0x0 (NULL) [SP+650] 0x0 (NULL) [SP+658] 0x0 (NULL) [SP+660] 0x7FF619CC77B0 (SkyrimSE.exe+2FF77B0) (BSJobs::JobThread*) [SP+668] 0x7FF6178DD6BD (SkyrimSE.exe+C0D6BD) (void*) [SP+670] 0x0 (NULL) [SP+678] 0x7FF619CC77B0 (SkyrimSE.exe+2FF77B0) (BSJobs::JobThread*) [SP+680] 0x0 (NULL) [SP+688] 0x166BB6FCC68 (void*) [SP+690] 0x7FF619CC77B0 (SkyrimSE.exe+2FF77B0) (BSJobs::JobThread*) [SP+698] 0x0 (NULL) [SP+6A0] 0x0 (NULL) [SP+6A8] 0x7FF91A9A7344 (KERNEL32.DLL+17344) (void*) [SP+6B0] 0x0 (NULL) [SP+6B8] 0x0 (NULL) [SP+6C0] 0x0 (NULL) [SP+6C8] 0x0 (NULL) [SP+6D0] 0x0 (NULL) [SP+6D8] 0x7FF91C5A26B1 (ntdll.dll+526B1) (void*) [SP+6E0] 0x0 (NULL) [SP+6E8] 0x0 (NULL) [SP+6F0] 0x0 (NULL) [SP+6F8] 0x0 (NULL) [SP+700] 0x0 (NULL) [SP+708] 0x0 (NULL) [SP+710] 0x6DC6D7AB00000000 (u64):[7910246924962234368] [SP+718] 0x0 (NULL) [SP+720] 0x0 (NULL) [SP+728] 0x7FF91A14DC60 (KERNELBASE.dll+12DC60) (void*) [SP+730] 0x6109EFE3C0 (void*) [SP+738] 0xFF2EFA417960000F (i64):[-58834585993084913] [SP+740] 0x7FF977D20BCB (u64):[140709433838539] [SP+748] 0x6109EFE3C0 (void*) [SP+750] 0x0 (NULL) [SP+758] 0x0 (NULL) [SP+760] 0x0 (NULL) [SP+768] 0x0 (NULL) [SP+770] 0x0 (NULL) [SP+778] 0x0 (NULL) [SP+780] 0x0 (NULL) [SP+788] 0x0 (NULL) [SP+790] 0x0 (NULL) [SP+798] 0x0 (NULL) [SP+7A0] 0x0 (NULL) [SP+7A8] 0x0 (NULL) [SP+7B0] 0x0 (NULL) [SP+7B8] 0x0 (NULL) [SP+7C0] 0x0 (NULL) [SP+7C8] 0x0 (NULL) [SP+7D0] 0x0 (NULL) [SP+7D8] 0x0 (NULL) [SP+7E0] 0x0 (NULL) [SP+7E8] 0x0 (NULL) [SP+7F0] 0x0 (NULL) [SP+7F8] 0x0 (NULL) [SP+800] 0x0 (NULL) [SP+808] 0x0 (NULL) [SP+810] 0x0 (NULL) [SP+818] 0x0 (NULL) [SP+820] 0x0 (NULL) [SP+828] 0x0 (NULL) [SP+830] 0x0 (NULL) [SP+838] 0x0 (NULL) [SP+840] 0x0 (NULL) [SP+848] 0x0 (NULL) [SP+850] 0x0 (NULL) [SP+858] 0x0 (NULL) [SP+860] 0x0 (NULL) [SP+868] 0x0 (NULL) [SP+870] 0x0 (NULL) [SP+878] 0x0 (NULL) [SP+880] 0x0 (NULL) [SP+888] 0x0 (NULL) [SP+890] 0x0 (NULL) [SP+898] 0x0 (NULL) [SP+8A0] 0x0 (NULL) [SP+8A8] 0x0 (NULL) [SP+8B0] 0x0 (NULL) [SP+8B8] 0x0 (NULL) [SP+8C0] 0x0 (NULL) [SP+8C8] 0x0 (NULL) [SP+8D0] 0x0 (NULL) [SP+8D8] 0x0 (NULL) [SP+8E0] 0x0 (NULL) [SP+8E8] 0x0 (NULL) [SP+8F0] 0x0 (NULL) [SP+8F8] 0x0 (NULL) [SP+900] 0x0 (NULL) [SP+908] 0x0 (NULL) [SP+910] 0x0 (NULL) [SP+918] 0x0 (NULL) [SP+920] 0x0 (NULL) [SP+928] 0x0 (NULL) [SP+930] 0x0 (NULL) [SP+938] 0x0 (NULL) [SP+940] 0x0 (NULL) [SP+948] 0x0 (NULL) [SP+950] 0x0 (NULL) [SP+958] 0x0 (NULL) [SP+960] 0x0 (NULL) [SP+968] 0x0 (NULL) [SP+970] 0x0 (NULL) [SP+978] 0x0 (NULL) [SP+980] 0x0 (NULL) [SP+988] 0x0 (NULL) [SP+990] 0x0 (NULL) [SP+998] 0x0 (NULL) [SP+9A0] 0x0 (NULL) [SP+9A8] 0x0 (NULL) [SP+9B0] 0x0 (NULL) [SP+9B8] 0x0 (NULL) [SP+9C0] 0x0 (NULL) [SP+9C8] 0x0 (NULL) [SP+9D0] 0x0 (NULL) [SP+9D8] 0x0 (NULL) [SP+9E0] 0x0 (NULL) [SP+9E8] 0x0 (NULL) [SP+9F0] 0x0 (NULL) [SP+9F8] 0x0 (NULL) [SP+A00] 0x0 (NULL) [SP+A08] 0x0 (NULL) [SP+A10] 0x0 (NULL) [SP+A18] 0x0 (NULL) [SP+A20] 0x0 (NULL) [SP+A28] 0x0 (NULL) [SP+A30] 0x0 (NULL) [SP+A38] 0x0 (NULL) [SP+A40] 0x0 (NULL) [SP+A48] 0x0 (NULL) [SP+A50] 0x0 (NULL) [SP+A58] 0x0 (NULL) [SP+A60] 0x0 (NULL) [SP+A68] 0x0 (NULL) [SP+A70] 0x0 (NULL) [SP+A78] 0x0 (NULL) [SP+A80] 0x0 (NULL) [SP+A88] 0x0 (NULL) [SP+A90] 0x0 (NULL) [SP+A98] 0x0 (NULL) [SP+AA0] 0x0 (NULL) [SP+AA8] 0x0 (NULL) [SP+AB0] 0x0 (NULL) [SP+AB8] 0x0 (NULL) [SP+AC0] 0x0 (NULL) [SP+AC8] 0x0 (NULL) [SP+AD0] 0x0 (NULL) [SP+AD8] 0x0 (NULL) [SP+AE0] 0x0 (NULL) [SP+AE8] 0x0 (NULL) [SP+AF0] 0x0 (NULL) [SP+AF8] 0x0 (NULL) [SP+B00] 0x0 (NULL) [SP+B08] 0x0 (NULL) [SP+B10] 0x0 (NULL) [SP+B18] 0x0 (NULL) [SP+B20] 0x0 (NULL) [SP+B28] 0x0 (NULL) [SP+B30] 0x0 (NULL) [SP+B38] 0x0 (NULL) [SP+B40] 0x0 (NULL) [SP+B48] 0x0 (NULL) [SP+B50] 0x0 (NULL) [SP+B58] 0x0 (NULL) [SP+B60] 0x0 (NULL) [SP+B68] 0x0 (NULL) [SP+B70] 0x0 (NULL) [SP+B78] 0x0 (NULL) [SP+B80] 0x0 (NULL) [SP+B88] 0x0 (NULL) [SP+B90] 0x0 (NULL) [SP+B98] 0x0 (NULL) [SP+BA0] 0x0 (NULL) [SP+BA8] 0x0 (NULL) [SP+BB0] 0x0 (NULL) [SP+BB8] 0x0 (NULL) [SP+BC0] 0x0 (NULL) [SP+BC8] 0x0 (NULL) [SP+BD0] 0x0 (NULL) [SP+BD8] 0x0 (NULL) [SP+BE0] 0x0 (NULL) [SP+BE8] 0x0 (NULL) [SP+BF0] 0x0 (NULL) [SP+BF8] 0x0 (NULL) [SP+C00] 0x0 (NULL) [SP+C08] 0x0 (NULL) [SP+C10] 0x0 (NULL) [SP+C18] 0x0 (NULL) [SP+C20] 0x0 (NULL) [SP+C28] 0x0 (NULL) [SP+C30] 0x0 (NULL) [SP+C38] 0x0 (NULL) [SP+C40] 0x0 (NULL) [SP+C48] 0x0 (NULL) [SP+C50] 0x0 (NULL) [SP+C58] 0x0 (NULL) [SP+C60] 0x0 (NULL) [SP+C68] 0x0 (NULL) [SP+C70] 0x0 (NULL) [SP+C78] 0x0 (NULL) [SP+C80] 0x0 (NULL) [SP+C88] 0x0 (NULL) [SP+C90] 0x0 (NULL) [SP+C98] 0x0 (NULL) [SP+CA0] 0x0 (NULL) [SP+CA8] 0x0 (NULL) [SP+CB0] 0x0 (NULL) [SP+CB8] 0x0 (NULL) [SP+CC0] 0x0 (NULL) [SP+CC8] 0x0 (NULL) [SP+CD0] 0x0 (NULL) [SP+CD8] 0x0 (NULL) [SP+CE0] 0x0 (NULL) [SP+CE8] 0x0 (NULL) [SP+CF0] 0x0 (NULL) [SP+CF8] 0x0 (NULL) [SP+D00] 0x0 (NULL) [SP+D08] 0x0 (NULL) [SP+D10] 0x0 (NULL) [SP+D18] 0x0 (NULL) [SP+D20] 0x0 (NULL) [SP+D28] 0x0 (NULL) [SP+D30] 0x0 (NULL) [SP+D38] 0x0 (NULL) [SP+D40] 0x0 (NULL) [SP+D48] 0x0 (NULL) [SP+D50] 0x0 (NULL) [SP+D58] 0x0 (NULL) [SP+D60] 0x0 (NULL) [SP+D68] 0x0 (NULL) [SP+D70] 0x0 (NULL) [SP+D78] 0x0 (NULL) [SP+D80] 0x0 (NULL) [SP+D88] 0x0 (NULL) [SP+D90] 0x0 (NULL) [SP+D98] 0x0 (NULL) } With these CTDs I'm unable to use this mod in its current state. I saw someone above mention PAHE and I see this mod has scripts conflicting with it so maybe that's the issue? Can you switch to this crash logger and try again: https://www.nexusmods.com/skyrimspecialedition/mods/59818?tab=files
chasm Posted March 3, 2024 Posted March 3, 2024 4 hours ago, ponzipyramid said: Can you post a crash log? No luck. Checked the date of my last crash log and it was well before installing this. Reinstalled this and got the same behavior. Crashes when trying to load a save. Still no crash log.
Elaendir Posted March 3, 2024 Posted March 3, 2024 Try https://www.nexusmods.com/skyrimspecialedition/mods/106440?tab=description
Guest Posted March 3, 2024 Posted March 3, 2024 (edited) 23 minutes ago, chasm said: No luck. Checked the date of my last crash log and it was well before installing this. Reinstalled this and got the same behavior. Crashes when trying to load a save. Still no crash log. Should be a log generated by this mod called OverlayManager.log. Do you mind posting that if no crash log exists? 16 minutes ago, Elaendir said: Try https://www.nexusmods.com/skyrimspecialedition/mods/106440?tab=description I can't recommend this logger due to a lack of PDB support. Please try the one linked in the mod description. Edited March 3, 2024 by ponzipyramid
Guest Posted March 3, 2024 Posted March 3, 2024 v0.1.7 is up in which I've fixed a reported issue with game load and added a significant amount of logging. As a general note for CTDs, I've tested on 1.6.640 and received positive feedback regarding 1.5.97 and 1.6.1170. If you encounter a CTD it is likely situational and I appreciate/need logs to diagnose. Overwritten scripts should not cause CTDs so if they occur I likely need to fix something on the SKSE side. When reporting a CTD please include the following: For crash logging (regardless of game version) I recommend: https://www.nexusmods.com/skyrimspecialedition/mods/59818?tab=files This supports PDB files (which Fast Tats and other mods include) that makes understanding the crash significantly easier. Additionally, Fast Tats will generate a log entitled OverlayManager.log that tells me exactly what OM was doing right before it crashed. You can find this at Documents/My Games/Skyrim Special Edition/SKSE/OverlayManager.log Finally, a script log is generally helpful. Please follow this guide to enable and find your script log.
ebbluminous Posted March 3, 2024 Posted March 3, 2024 Tried this with the YPS mod and it looks to be working ok 1
Herowynne Posted March 3, 2024 Posted March 3, 2024 (edited) Running Skyrim SE 1.5.97 and Fast Tats 0.1.7. SLUTS Resume tattoo application and removal is working well with Fast Tats, and is amazingly fast! 👍 With Fast Tats, the SLUTS Resume tattoo application is virtually instantaneous, which is a big improvement over regular SlaveTats. Screenshot below is with Fast Tats 0.1.7 enabled: Spoiler Unfortunately, Public Whore 1.2.4 tattoo application does not seem to be working with Fast Tats 0.1.7. I tested becoming Public Whore in both Whiterun and Falkreath, and didn't get the notfication that "SlaveTats is working on..." and the tattoo was not applied. For reference, the following screenshot was taken without Fast Tats, upon becoming Public Whore of Whiterun. The Whiterun tattoo is supposed to be applied on right breast, but this did not work with Fast Tats 0.1.7 activated in my load order. Spoiler Edited March 3, 2024 by Herowynne 1
Guest Posted March 3, 2024 Posted March 3, 2024 36 minutes ago, Herowynne said: Running Skyrim SE 1.5.97 and Fast Tats 0.1.7. SLUTS Resume tattoo application and removal is working well with Fast Tats, and is amazingly fast! 👍 With Fast Tats, the SLUTS Resume tattoo application is virtually instantaneous, which is a big improvement over regular SlaveTats. Screenshot below is with Fast Tats 0.1.7 enabled: Reveal hidden contents Unfortunately, Public Whore 1.2.4 tattoo application does not seem to be working with Fast Tats 0.1.7. I tested becoming Public Whore in both Whiterun and Falkreath, and didn't get the notfication that "SlaveTats is working on..." and the tattoo was not applied. For reference, the following screenshot was taken without Fast Tats, upon becoming Public Whore of Whiterun. The Whiterun tattoo is supposed to be applied on right breast, but this did not work with Fast Tats 0.1.7 activated in my load order. Reveal hidden contents Can you provide a script log and overlaymanager.log from the PW attempt?
chasm Posted March 3, 2024 Posted March 3, 2024 5 hours ago, ponzipyramid said: log generated by this mod called OverlayManager.log OverlayManager.log
Guest Posted March 3, 2024 Posted March 3, 2024 1 minute ago, chasm said: OverlayManager.log 10.29 kB · 1 download Oh interesting, you're running Chinese language tattoos? I wonder if there's something up with the character encoding. Was this attempt with the latest version 0.1.7 or an earlier one? And are crash logs still not being generated with https://www.nexusmods.com/skyrimspecialedition/mods/59818?tab=files? They should appear in Documents/My Games/Skyrim Special Edition/SKSE/crash-<data>.log
chasm Posted March 4, 2024 Posted March 4, 2024 2 hours ago, ponzipyramid said: Oh interesting, you're running Chinese language tattoos? The chinese is from some pack on here. Mostly makeup I think. It confuses me that the tats are in english but the json's have chinese names. I've translated some of them but got tired of it. I put them first in the load order to see if they would be overwritten, but a lot of them do not. I'll take a closer look at cleaning them up. Yes, that's the logger I'm using. I've had plenty of crash logs, just not from this one. That log I posted was from 0.1.6
chasm Posted March 4, 2024 Posted March 4, 2024 3 hours ago, ponzipyramid said: Chinese language tattoos? I wiped all of the chinese, loaded the game, told SlaveTat's to refresh it's lists, saved and closed. I updated my AddressLibrary and to the latest CrashLogger (I was a version back because I'm still running GoG 1.6.659 and was avoiding updates). I installed your 0.1.7 Still crashed on loading a save. Still no crash log. Attaching your overlay manager log. Uninstalled your mod and reloaded to make sure the newer AddressLibrary and CrashLogger didn't cause an obvious problem. No obvious problem. OverlayManager.log
Guest Posted March 4, 2024 Posted March 4, 2024 (edited) 7 minutes ago, chasm said: I wiped all of the chinese, loaded the game, told SlaveTat's to refresh it's lists, saved and closed. I updated my AddressLibrary and to the latest CrashLogger (I was a version back because I'm still running GoG 1.6.659 and was avoiding updates). I installed your 0.1.7 Still crashed on loading a save. Still no crash log. Attaching your overlay manager log. Uninstalled your mod and reloaded to make sure the newer AddressLibrary and CrashLogger didn't cause an obvious problem. No obvious problem. OverlayManager.log 10.74 kB · 0 downloads Ohhhh, you're on GOG which isn't currently supported. I've got to reverse engineer the function addresses for that version of Racemenu. I'll probably have a working build tomorrow. Edited March 4, 2024 by ponzipyramid
Herowynne Posted March 4, 2024 Posted March 4, 2024 3 hours ago, ponzipyramid said: Can you provide a script log and overlaymanager.log from the PW attempt? Papyrus.0.logOverlayManager.log
Herowynne Posted March 4, 2024 Posted March 4, 2024 (edited) At the end of OverlayManager.log: [2024-03-03 16:14:11.934] [info] [19616] [Papyrus.cpp:82] Papyrus: SlaveTats: Asked to add a tattoo (tattoo = 0) [2024-03-03 16:14:11.951] [info] [19616] [Papyrus.cpp:82] Papyrus: SlaveTats: Caller requested slot -1 I noticed that SLUTS Resume and Public Whore make different API calls to SlaveTats. SLUTS Resume (works okay) SlaveTats.add_tattoo(me, tattoo) Public Whore (not working) SlaveTats.simple_add_tattoo(Game.GetPlayer(), section, name) The simple_add_tattoo function contains this code, which specifies -1 for the slot number: if add_tattoo(target, tattoo, -1, false, true) JValue.cleanPool("SlaveTatsHighLevel") return false endif Edited March 4, 2024 by Herowynne
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