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Please help! weight paint..


max4max

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Posted

i am trying to paint weight on this tail in blender...the first 6 images shows the weights correspond to the bones that i assigned(now how i assigned them is: for each bone i selected the vertices and assigned weight .2 then decreased some vertices(a ring of vertices exactly) then assigned .4...these went on untill i assigned 1..then i chose new bone and the process repeated)...now as you can see in the 2nd last image before normalize if i rotate the 2nd bone around x axis then i am getting a nice curve(just what i want)...but if i normalize the weights then what i am getting is showed at the last image...what am i doing wrong here...actually what is the correct way painting weight on a mesh??

note: the 1st little bone will be the anchor bone.. and i assign weight 1 to all the vertices of that mesh for this bone then i began the process mentioned avobe..

 

 

Screenshot 2024-02-27 171140.png

Screenshot 2024-02-27 171203.png

Screenshot 2024-02-27 171241.png

Screenshot 2024-02-27 171258.png

Screenshot 2024-02-27 171317.png

Screenshot 2024-02-27 171344.png

Screenshot 2024-02-27 171517.png

Screenshot 2024-02-27 171604.png

Posted
8 hours ago, max4max said:

what is the skin wrap modifier do in max

it tries to copy the weight painting from one object to another.

 

8 hours ago, max4max said:

by the way i want curve exactly like your mesh...can you tell me weight paint process that you applied?

i looked at the khajiit's tail (it has the most even vertice spacing between nodes) and did a fuck load of math:

tail weights spreadsheet.txt

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