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Is It Possible to Implement New Monster?


orestes1213

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Posted

I am curious  if it is possible to add monsters to the roster. I am no modder and am just curious. Though, if it is possible but just hard or too much work, what type of monster would you guys like to see a modder try to implement into the game.

Posted

Don't take my word for it, but I vaguelly recall hearing about someone working on a framework that would theoretically allow for adding stuff to the game, not just changing what's already there, but I can't remember what it was called.

Posted (edited)
3 hours ago, missilver said:

Doesnt the OOK framework promised that?

Not exactly? They're essentially adding different visual to the same pal for various reasons

 

Example possibilities:

Give any Depresso with the artisan passive a construction cap!

Make any lucky Kattress pink!

Give any Dinossom with 2 stars a pair of tits!

 

Edit: That's only if we're talking about "One of a Kind".

Edited by Innersight
Just being clear
Posted (edited)

OK does NOT expand the number of pals EX adding entirely NEW pals with NEW stats, moves, etc. 
Right now, none of the frameworks support that. 
I'd still classify this as innievietable through, probably after official modding support comes.

Edited by zileteh
Posted

i see no reason we can't just add more.

 

Assuming you had the outside content - the model, animations and sounds for it - all you need to do is give it a paldeck number and apply factors like what type it is and what and when it learns moves.

Then just sprinkle in their spawn points/times in their appropriate locations on the map.

Posted
3 hours ago, Innersight said:

i see no reason we can't just add more.

YET. We can't add more YET. Right now expanding the existing data isn't possible but I'm sure it will come - there's just a checklist of things that need to be worked on.

 

There's also working the pal into the breeding tables that might be an issue. Right now breeding is done a really simple but dumb way: All pals have a  "rarity" value, breeding 2 pals it adds the values together, halves the result, and picks the pal with the closest rarity to the resulting value. That's how you get stupid things like fish + cow = dragon. Addding in an entirely new pal would make all the breeding calculators break, or you'd have to add it at the end of the list (meaning it is super unrare) and then the original breeding won't break, but might make little sense ex: You add a super powerful god pal, and can get it by breeding a chicken and a cat. This will require some kind of workaround / hard coding the values / results instead of the simplistic average-the-rareness method it currently uses.

Posted (edited)

Everything else you mentioned is still a problem

It absolutely will happen eventually

 

Right now expanding the pal list at all isn't possible. I don't even know if people are specifically working on this - most the R&D work I've seen is for custom models / animations.

Edited by zileteh
Posted
56 minutes ago, zileteh said:

Everything else you mentioned is still a problem

It absolutely will happen eventually

 

Right now expanding the pal list at all isn't possible. I don't even know if people are specifically working on this - most the R&D work I've seen is for custom models / animations.

I think you might have misread my tone. I'm not combating your point. I'm accepting what you tell me, and then excitedly continuing the curiosities.

I heard ya: It's not possible yet.

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