FungiFungisson Posted February 18, 2024 Posted February 18, 2024 View File FungGirl Katress Katress nsfw modelswap, it has a normal version with modified body, a version with a booty window and a cloakless version Submitter FungiFungisson Submitted 02/18/2024 Category Palworld 7
patches13 Posted February 18, 2024 Posted February 18, 2024 The cloakless version is easily my favorite Katress mod! Wish all the Pals had similar looks.
Steampunk88 Posted February 18, 2024 Posted February 18, 2024 I have a few of your mods in my game there wonderful 🤤
Innersight Posted February 18, 2024 Posted February 18, 2024 I really like your Katress model. nice tailor work on her cloak. 1
zileteh Posted February 19, 2024 Posted February 19, 2024 (edited) This mod is so close to being perfect, but the "heal" / heal->paw distance looks like it's too long. if that was moved down a bit it would be 100% perfect replacement for the PoD one Edit: Thoroughly appreciate the different versions! Having the option for which cloak to use is a very welcome touch Edited February 19, 2024 by zileteh
FungiFungisson Posted February 19, 2024 Author Posted February 19, 2024 2 hours ago, zileteh said: This mod is so close to being perfect, but the "heal" / heal->paw distance looks like it's too long. if that was moved down a bit it would be 100% perfect replacement for the PoD one Edit: Thoroughly appreciate the different versions! Having the option for which cloak to use is a very welcome touch I know that, but those are the proportions of the skeleton. Without retargeting animations (I do not know how to do it) i cannot change skeleton proportions
PGRF DISCONTINUED Posted February 19, 2024 Posted February 19, 2024 2 hours ago, FungiFungisson said: I know that, but those are the proportions of the skeleton. Without retargeting animations (I do not know how to do it) i cannot change skeleton proportions Yeah that's probably going to be an issue on our mod
FungiFungisson Posted February 19, 2024 Author Posted February 19, 2024 1 hour ago, Salamansky said: Yeah that's probably going to be an issue on our mod They are working on an animation framework as we speak, so that may be solved soon-ish
PGRF DISCONTINUED Posted February 19, 2024 Posted February 19, 2024 33 minutes ago, FungiFungisson said: They are working on an animation framework as we speak, so that may be solved soon-ish Project Sugarcake? Yeah it's definitely a godsend haha
Rorahusky Posted February 19, 2024 Posted February 19, 2024 Have you thought about making the model swaps compatible with the One of a Kind Framework Mod? You could make the cloaked version the base model, and have each progressively more exposed model be a variant that you get at 2 and 4 Stars. 3
MomoWerefox Posted February 19, 2024 Posted February 19, 2024 ngl the lack of a nose is bothering me way too much one this, but FANTASTIC work on her! super sexy and even more love the little fluff on her crotch 2
zileteh Posted February 21, 2024 Posted February 21, 2024 On 2/19/2024 at 4:50 AM, FungiFungisson said: I know that, but those are the proportions of the skeleton. Without retargeting animations (I do not know how to do it) i cannot change skeleton proportions Ok interesting. Maybe it's the "bump" on the heal that makes it look so weird. It could be that moving the bump down or making it less obvious would visually fix the issue, even if there's no way to fix it mechanically.
missilver Posted February 21, 2024 Posted February 21, 2024 This is my curent favorite of the Katress mods, i just wish her face wouldnt be hidden. Is there any chance for that to happen?
lukashisuphola Posted July 10, 2024 Posted July 10, 2024 sadly does not seem to work with the big mesh mod, understandable, but unfortunate. (unless it is not mesh mod fault but update). (some skins do work with them very well/even keeping their gender, some work slightly well/lose gender or have small graphical poking through bits, and some don't work at all ie really make a mess of the pal)
T-Box Posted July 10, 2024 Posted July 10, 2024 On 2/19/2024 at 8:50 AM, FungiFungisson said: I know that, but those are the proportions of the skeleton. Without retargeting animations (I do not know how to do it) i cannot change skeleton proportions You cannot change the offset height of the skeleton, but you can change the position, using blueprint in UE, create bones like: calf_Fix, Foot_Fix, Toe_Fix go to vertex groups and change the names of Calf, Foot toe to the names of the new bones so that the new bones are the new active deform and in Blender even use copy rotation to test. I've used this a lot and some mods, the original characters had a very low tail which looked strange with the new butt shape, so I pull the tail up and create new bones to do the deformation, making these new Tail_Fix bones copy the rotation of the original tail bones.
zileteh Posted July 10, 2024 Posted July 10, 2024 Oh so you like,make a fake skeleton that gets puppeted my the original skeleton, and attach things to that new skeleton instead?
T-Box Posted July 14, 2024 Posted July 14, 2024 On 7/10/2024 at 5:30 PM, zileteh said: Oh so you like,make a fake skeleton that gets puppeted my the original skeleton, and attach things to that new skeleton instead? Yes basically this, If you want I'll show you how I do it, it's not that difficult, I can record a video showing it.
zileteh Posted July 15, 2024 Posted July 15, 2024 I'm not quite good enough for it to be helpful for me, but it could be helpful for other people who are better at modeling than I am.
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