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Skyshade-Mod paint


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Posted

Had a quick look at the scripts. The short answer is yes, but not without modifying the scripts or creating your own way of creating the painting objects. It seems its contained within the Paint() function in fnSkyshadeUtil script, shouldn't be that difficult to do:

int paintingID = 0 ; Something
Activator painting = fnSkyshadeUtil.GetForm(131072 + paintingID) as Activator
fnSkyshadeUtil.PlacePainting(painting)

 

If you want to keep making paintings on that character you'd have to make sure the fnSkyshadeMCM.GetNewPaintingID() function returns the correct id as well etc.

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