ruromo Posted March 27 Posted March 27 The most recent update fixed whatever EA did to the game that broke this mod, so it seems to be working again.
mikeywayy Posted March 29 Posted March 29 does it really work again? my game is insanely slow so i dont want to have to test it myself
ABluePegasus Posted April 5 Author Posted April 5 On 3/31/2026 at 1:10 PM, wert700 said: needs update Hey, if someone wants to tell me how, I'd love to hear it. Sims 4 modding documentation is real shit, and after the update that broke everything, the only "solution" I could find is "wait for the mod maker to update it, ya idiot!"
goodwaffle Posted April 9 Posted April 9 On 4/5/2026 at 1:32 PM, ABluePegasus said: Hey, if someone wants to tell me how, I'd love to hear it. Sims 4 modding documentation is real shit, and after the update that broke everything, the only "solution" I could find is "wait for the mod maker to update it, ya idiot!" Always a helpful response. 🙄
Dat.uff Posted April 16 Posted April 16 On 4/5/2026 at 11:32 PM, ABluePegasus said: Hey, if someone wants to tell me how, I'd love to hear it. Sims 4 modding documentation is real shit, and after the update that broke everything, the only "solution" I could find is "wait for the mod maker to update it, ya idiot!" Well, to update mod, you first need to decompile original script from EA to see how the function look, and then edit script to update (or make easy and just find other working and updated mod with that function) When I make my update I add parameter "packs_to_load=None" and its just work 🤷♀️
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