Patkenoo7 Posted January 27, 2024 Posted January 27, 2024 When playing a sex animation, the character facial react to pleasure, but unfortunately the facial expression are a bit choppy and none fluid. Is there a way to correct that?
Seijin8 Posted January 27, 2024 Posted January 27, 2024 2 hours ago, Patkenoo7 said: When playing a sex animation, the character facial react to pleasure, but unfortunately the facial expression are a bit choppy and none fluid. Is there a way to correct that? Yes, you could make a mod that subtly changed it every few moments, but it'd be fairly performance unfriendly, and still wouldn't lip-sync correctly. To get lip-syncing right would require a lot more effort, but then the lip sync wouldn't always match the facial expression and sounds, or there might be other issues. This is one of those "infinite refinement" issues. For some folks, it'll never be good enough, for others, its fine as it is. The performance overhead trying to push this through papyrus, and also having to fight Sexlab's inbuilt desire to close the mouth every second, just turns it into a struggle under the hood.
Seijin8 Posted January 28, 2024 Posted January 28, 2024 (edited) On 1/26/2024 at 11:13 PM, wareware said: lol So, it takes the old script that is 5 lines of code every actor/every second and turns it into 29 lines of code with a while loop that executes maybe 14-20 times for every actor in the scene every second. And still, all expressions only ever change once per second, regardless of the sound the person makes. Never 1.5 seconds, never just relaxes out for a few seconds. No microexpressions. Always changes *exactly* every second. Is it better? Sure. Is it good enough? Depends on the person. To some, this just made the process 400 times less performant and still looks fake. /Shrug Edited January 28, 2024 by Seijin8
crajjjj Posted January 28, 2024 Posted January 28, 2024 6 hours ago, Seijin8 said: So, it takes the old script that is 5 lines of code every actor/every second and turns it into 29 lines of code with a while loop that executes maybe 14-20 times for every actor in the scene every second. And still, all expressions only ever change once per second, regardless of the sound the person makes. Never 1.5 seconds, never just relaxes out for a few seconds. No microexpressions. Always changes *exactly* every second. Is it better? Sure. Is it good enough? Depends on the person. To some, this just made the process 400 times less performant and still looks fake. /Shrug Not every second - only if the expression is changing, usually one change per animation phase. And those are SKSE mfg native calls - not that bad. You can make lip sync work better if you remove phoneme changes from expressions in mcm or in the config. Relaxes for a few seconds - make empty relax expressions and do multiple expressions per anim phase. 1
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