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How about some groupsex?

 

ATTENTION: I'm not a coder, hell, 24 hours ago I didn't know what a variable is and how to declare it. So yeah, I guess if someone experienced in scripting will take a look at my scripts he will have some laughs xD So, be warned.

 

It started as a tool for testing and aligning threesome animations (I'm not much of the console lover), so with some beer and help from some drunk russian coder I put this together.

Note: I didn't change or add dialogs for consensual two actors sex, as it's very well covered in Bromm83's General Sex plugin.

 

Current version: 0.6 (aka Let it all.. bug)

 

Requirements:

SexoutNG 0.1.30 or newer

NVSE

Smalltalk - to enable dialogues for all the npcs

If you use Loogie's Tryout plugins, you don't need to download that resources file included in this post.

 

What it does: allows you to play threesome and oral sex animations, just like SexoutSex does with original Sexout animations.

 

Quick howto:

 

Complete the quest, get the perk, then talk to an npc, suggest them kinky groupsex (I've got an idea/You know, we could do something together).

After npc agrees to participate(*) it will start following you, so now you have to find third npc, After you find matching npc, talk again with npc who is currently following you, say that you're ready for party and it will enter targeting mode. Highlight npc you've been looking for with your crosshair (may take couple of seconds, and you should be close enough, just like in Skyrim) until you'll hear a sound and get a message, then just press "P" on your keyboard and select "Let the banging begin". Do not turn your crosshair away from npc.

 

Update log:

 

 

0.6

-Fixed quest not triggering with female characters

-"Drinkers" wont be disrupted by rapers anymore

-Charisma will affect how successful you are in influencing NPCs

-If you are taking advantage of the drunk people, it will be always oral sex and player will be always the one "receiving the favor".

-Adjusted karma punishments for taking advantage of the drunk people

 

0.5

-Miniquest, done stage one so far

 

-You are able to offer alcohol (whiskey) to the npcs, but they can refuse free booze xD Npc can get drunk only once per day if you don't have the bad courier perk. With perk - unlimited times. Females will always get drunk and fall unconscious, and you can take advantage of them, males will often go into enrage mode and rape someone nearby, but there is a slight chance for them to get unconscious too.

 

0.4

-Random positions (Assigning actors at random, always respecting their sex).

-Females will wear strapons, where situation suggests it. Thanks Loogie for permission to his model and textures.

-Support for FFM,MMF and FFF. Im not much into gay porn xD If someone requests it i'll enable it too though.

-Additional anti-children checks.

-Follower AI disrupt should be fixed for standard followers (not sure how it will affect vanilla companions though. I still dont have one ;( Im in Primm in my game, so cant really test.)

-Bug fixes. Targeting should take less time now.

 

0.3

Initial release

 

 

Known issues:

 

 

-If you change your character sex with showracemenu or whatever mod, you should Reset ("P" - debug).

 

-This is pretty much WIP, haven't decided yet what to try to implement in this mod.

 

-Dialogues. Well, english isn't my native language, so I tried to write simple short lines for these dialogues. If you feel like you can improve them somehow, you are welcome to do it. (Edit .esp and post it in this thread or send me your texts via PM).

 

* - Maybe in later versions they could decide to deny a pleasure of groupsex, or even get angry at you.

 

P.S. And surely you are free to modify or use this mod as a base for your or whatever :) Just dont upload it to nexus xD

 

Thanks:

Loogie for permission to use his strapon model

prideslayer for SexoutNG and some advices :)

SexoutHowAbout.esp

strapon.7z

Link to comment

Excellent' date=' will give this a try in the morning, these plugins just keep getting better and better!

 

Whereabouts in the load order should this go?

[/quote']

 

Doesn't really matter, as it doesn't override anything I think. Tried it with some other not sexout mods that make heavy use of crosshair targeting, haven't noticed any kind of incompability issues. The only problem I found: if npc which is currently following you will get raped or decide to rape someone, after rape is done it will stop following you.

Link to comment

Excellent' date=' will give this a try in the morning, these plugins just keep getting better and better!

 

Whereabouts in the load order should this go?

[/quote']

 

Doesn't really matter, as it doesn't override anything I think. Tried it with some other not sexout mods that make heavy use of crosshair targeting, haven't noticed any kind of incompability issues. The only problem I found: if npc which is currently following you will get raped or decide to rape someone, after rape is done it will stop following you.

 

Thanks, I've had the following problem.

 

Everything starts allright, but my NPC stays firmly standing up throughout the whole affair.

 

Interestingly, this has been the *ONLY* time I've noticed the 'SexoutNG' zoomout camera work, and my character for once isn't invisible, just standing up.

 

The zoom does not work for any other animations/sex I have, only in this plugin does it seem to work correctly. I'm assuming I've done something wrong or installed it incorrectly, maybe even SexoutNG for that matter.

 

Cheers.

 

 

Link to comment

Excellent' date=' will give this a try in the morning, these plugins just keep getting better and better!

 

Whereabouts in the load order should this go?

[/quote']

 

Doesn't really matter, as it doesn't override anything I think. Tried it with some other not sexout mods that make heavy use of crosshair targeting, haven't noticed any kind of incompability issues. The only problem I found: if npc which is currently following you will get raped or decide to rape someone, after rape is done it will stop following you.

 

Thanks, I've had the following problem.

 

Everything starts allright, but my NPC stays firmly standing up throughout the whole affair.

 

Interestingly, this has been the *ONLY* time I've noticed the 'SexoutNG' zoomout camera work, and my character for once isn't invisible, just standing up.

 

The zoom does not work for any other animations/sex I have, only in this plugin does it seem to work correctly. I'm assuming I've done something wrong or installed it incorrectly, maybe even SexoutNG for that matter.

 

Cheers.

 

 

 

Hmm, that Zoomout happens when you have 3d telephoto camera on. And it happened in this plugin because it uses SexoutNGBegin instead of SexoutBegin. In order to have same effect with original Sexout plugins, try enabling SexoutNG override (somewhere en SexoutNG options).

 

As for standing issue, did it happen just once or it happens all the time? And what NPC was standing (or both of them?).

Well, I'm testing new version now, slightly changed the way actors are assigned and enabled FFM and FFF animations support + random positions.

 

Link to comment

Excellent' date=' will give this a try in the morning, these plugins just keep getting better and better!

 

Whereabouts in the load order should this go?

[/quote']

 

Doesn't really matter, as it doesn't override anything I think. Tried it with some other not sexout mods that make heavy use of crosshair targeting, haven't noticed any kind of incompability issues. The only problem I found: if npc which is currently following you will get raped or decide to rape someone, after rape is done it will stop following you.

 

Thanks, I've had the following problem.

 

Everything starts allright, but my NPC stays firmly standing up throughout the whole affair.

 

Interestingly, this has been the *ONLY* time I've noticed the 'SexoutNG' zoomout camera work, and my character for once isn't invisible, just standing up.

 

The zoom does not work for any other animations/sex I have, only in this plugin does it seem to work correctly. I'm assuming I've done something wrong or installed it incorrectly, maybe even SexoutNG for that matter.

 

Cheers.

 

 

 

Hmm, that Zoomout happens when you have 3d telephoto camera on. And it happened in this plugin because it uses SexoutNGBegin instead of SexoutBegin. In order to have same effect with original Sexout plugins, try enabling SexoutNG override (somewhere en SexoutNG options).

 

Just to be clear, this isn't exactly true any more. SexoutNG does not care which spell you use: SexoutBegin, SexoutNGBegin, or SexoutNGBeginRandom. In fact, all of them are identical now -- they are using the same base effect, running the same script. It determines how to handle the animation first by checking if you set the Sexout actor vars (male and female) or the SexoutNG actor vars (actora, actorb, actorc). If you set one or more from both groups, it will not do anything but dump an error to the console.

 

If it determines you're trying to use classic (you set male and/or female), it will still use NG if the player has enabled the override setting in MCM.

 

As for standing issue, did it happen just once or it happens all the time? And what NPC was standing (or both of them?).

Well, I'm testing new version now, slightly changed the way actors are assigned and enabled FFM and FFF animations support + random positions.

 

The standing thing should only be an issue on the classic animations, if the user has the latest anim pack. Virtually all the animations are fixed, but only for NG calls -- some (but not all) of the classic animation files are fixed.

 

I'll get around to fixing them eventually, but it's incredibly tedious and error-prone work.

Link to comment

Right, it was just my character standing up, both of the other two NPC's did what they were supposed to do just fine.

 

This happened in Novac with the two mercenaries that follow Dr.Ada Strauss.

 

Also, I did not have SexoutNG Override turned on, just 3p telefoto. Judging from the SexoutNG thread this explains why the zoomout did not work in any other mods. I am using (or was as I uninstalled everything) the new anim pack too. Never had standups outside of this plugin.

 

Next time I try it I am going to toggle SexoutNG Override on.

 

Thanks for the help.

Link to comment

Right' date=' it was just my character standing up, both of the other two NPC's did what they were supposed to do just fine.

 

This happened in Novac with the two mercenaries that follow Dr.Ada Strauss.

 

Also, I did not have SexoutNG Override turned on, just 3p telefoto. Judging from the SexoutNG thread this explains why the zoomout did not work in any other mods. I am using (or was as I uninstalled everything) the new anim pack too. Never had standups outside of this plugin.

 

Next time I try it I am going to toggle SexoutNG Override on.

 

Thanks for the help.

[/quote']

 

One of us isn't understanding the other one, but I don't know which of us.. :)

 

If you don't have the override turned on:

- There will likely be some standups. Depends on the animation being used.

- The SexoutNG settings like telephoto will do nothing in mods that aren't using NG actors. The only one that is right now is the 3some demo.

 

If you do have override turned on, there will be other bugs.. ;) Most minor, some major (one person reported getting stuck in place permanently on a failed animation).

Link to comment

One of us isn't understanding the other one' date=' but I don't know which of us.. :)

 

If you don't have the override turned on:

- There will likely be some standups. Depends on the animation being used.

- The SexoutNG settings like telephoto will do nothing in mods that aren't using NG actors. The only one that is right now is the 3some demo.

 

If you do have override turned on, there will be other bugs.. ;) Most minor, some major (one person reported getting stuck in place permanently on a failed animation).

[/quote']

 

Oh I understand you just fine. (At least I think I do lol)

 

I'm turning it on in my next install and seeing what happens, but if the camera zoom out works then I'm pretty sure it will be fine. It also explains why I was standing up in this plugin, because I had it turned off.

 

I did get stuck in an animation though without having it turned on... twice actually. Oh the joys of bug testing.

 

 

Link to comment

One of us isn't understanding the other one' date=' but I don't know which of us.. :)

 

If you don't have the override turned on:

- There will likely be some standups. Depends on the animation being used.

- The SexoutNG settings like telephoto will do nothing in mods that aren't using NG actors. The only one that is right now is the 3some demo.

 

If you do have override turned on, there will be other bugs.. ;) Most minor, some major (one person reported getting stuck in place permanently on a failed animation).

[/quote']

 

Oh I understand you just fine. (At least I think I do lol)

 

I'm turning it on in my next install and seeing what happens, but if the camera zoom out works then I'm pretty sure it will be fine. It also explains why I was standing up in this plugin, because I had it turned off.

 

I did get stuck in an animation though without having it turned on... twice actually. Oh the joys of bug testing.

 

 

This still isn't adding up to me. Chekist used NG call syntax in this mod. If so, then you don't need override on for it to use NG. Override only affects mods that are using Sexout.male and Sexout.female to set the actors.

 

Other mods you had loaded at the same time could glitch, and this could glitch if for 2p sex he's using male and female; I haven't looked at it to see how he's starting the sex.

Link to comment

One of us isn't understanding the other one' date=' but I don't know which of us.. :)

 

If you don't have the override turned on:

- There will likely be some standups. Depends on the animation being used.

- The SexoutNG settings like telephoto will do nothing in mods that aren't using NG actors. The only one that is right now is the 3some demo.

 

If you do have override turned on, there will be other bugs.. ;) Most minor, some major (one person reported getting stuck in place permanently on a failed animation).

[/quote']

 

Oh I understand you just fine. (At least I think I do lol)

 

I'm turning it on in my next install and seeing what happens, but if the camera zoom out works then I'm pretty sure it will be fine. It also explains why I was standing up in this plugin, because I had it turned off.

 

I did get stuck in an animation though without having it turned on... twice actually. Oh the joys of bug testing.

 

 

This still isn't adding up to me. Chekist used NG call syntax in this mod. If so, then you don't need override on for it to use NG. Override only affects mods that are using Sexout.male and Sexout.female to set the actors.

 

Other mods you had loaded at the same time could glitch, and this could glitch if for 2p sex he's using male and female; I haven't looked at it to see how he's starting the sex.

 

It may be because of the delay set wrong, currently gettarget script has about 0.5000 delay (thats why it takes so long to detect third participant) and startsex (where actors are assigned) has delay of 0.1000, I think. If I leave delays in default it will take 2 or 3 seconds to start sex anims O_o.. And if I set it to low delay, say 0.1000 or 0.0250, it starts quickly, but sometimes player won't be animated. Happened to me like in every 2 of 10 times. Not sure why it happens. Anyway, rewriting the whole thing now, trying to make it simplier and less lagging (get target from crosshair, startsex).

Link to comment

One of us isn't understanding the other one' date=' but I don't know which of us.. :)

 

If you don't have the override turned on:

- There will likely be some standups. Depends on the animation being used.

- The SexoutNG settings like telephoto will do nothing in mods that aren't using NG actors. The only one that is right now is the 3some demo.

 

If you do have override turned on, there will be other bugs.. ;) Most minor, some major (one person reported getting stuck in place permanently on a failed animation).

[/quote']

 

Oh I understand you just fine. (At least I think I do lol)

 

I'm turning it on in my next install and seeing what happens, but if the camera zoom out works then I'm pretty sure it will be fine. It also explains why I was standing up in this plugin, because I had it turned off.

 

I did get stuck in an animation though without having it turned on... twice actually. Oh the joys of bug testing.

 

 

This still isn't adding up to me. Chekist used NG call syntax in this mod. If so, then you don't need override on for it to use NG. Override only affects mods that are using Sexout.male and Sexout.female to set the actors.

 

Other mods you had loaded at the same time could glitch, and this could glitch if for 2p sex he's using male and female; I haven't looked at it to see how he's starting the sex.

 

It may be because of the delay set wrong, currently gettarget script has about 0.5000 delay (thats why it takes so long to detect third participant) and startsex (where actors are assigned) has delay of 0.1000, I think. If I leave delays in default it will take 2 or 3 seconds to start sex anims O_o.. And if I set it to low delay, say 0.1000 or 0.0250, it starts quickly, but sometimes player won't be animated. Happened to me like in every 2 of 10 times. Not sure why it happens. Anyway, rewriting the whole thing now, trying to make it simplier and less lagging (get target from crosshair, startsex).

 

As long as you're only setting SexoutNG.Actor(A,B,C) and never Sexout.(male, female), your delay shouldn't matter and the characters should always animate. SexoutNG has it's own delays in place to ensure this. All you need to do is make sure all the actors are set before you call Begin.

 

If you're trying to set actorA and actorB, then start sex, then set actorC, that will never work.

 

If you set A, B, and C and then call Start, there is no delay required on your end, and everything should work. If it doesn't, it's probably because a bad animation was picked by the random picker (it needs work), or an involved animation is broken.

 

 

Link to comment

This still isn't adding up to me. Chekist used NG call syntax in this mod. If so' date=' then you don't need override on for it to use NG. Override only affects mods that are using Sexout.male and Sexout.female to set the actors.

 

Other mods you had loaded at the same time could glitch, and this could glitch if for 2p sex he's using male and female; I haven't looked at it to see how he's starting the sex.

[/quote']

 

Well, regardless of how its added up or not, it seems to have worked for me, toggling SexoutNG Override after my reinstall of all mods has fixed all my animation problems. I've put up a detailed report on the main SexoutNG thread just so we don't have two threads talking about the same thing.

 

As for here, this one also worked perfectly, all three actors did what they were supposed to do brilliantly! Thanks for this awesome plugin Chekist!

Link to comment

 

As long as you're only setting SexoutNG.Actor(A' date='B,C) and never Sexout.(male, female), your delay shouldn't matter and the characters should always animate. SexoutNG has it's own delays in place to ensure this. All you need to do is make sure all the actors are set before you call Begin.

 

If you're trying to set actorA and actorB, then start sex, then set actorC, that will never work.

 

If you set A, B, and C and then call Start, there is no delay required on your end, and everything should work. If it doesn't, it's probably because a bad animation was picked by the random picker (it needs work), or an involved animation is broken.

[/quote']

 

Yeah, I know, its not the NG issue, that could happen because of the delay of startsex script on my end xD. Currently it works this way: it saves npc reference which is under crosshair, it has a timer of 1,5 seconds. If you move your crosshair away from that npc, the variable will be reset.

So in the case of too long delay (more than 1,5 seconds) and with default delay it could take up to 5 seconds to start sex O_o, npc could move away from the crosshair, resetting this way one of the actors. Well, actually the script will set one of the actors to 0, when if finally kicks in xD. Fixing it now :)

Link to comment

Well' date=' regardless of how its added up or not, it seems to have worked for me, toggling SexoutNG Override after my reinstall of all mods has fixed all my animation problems. I've put up a detailed report on the main SexoutNG thread just so we don't have two threads talking about the same thing.

 

As for here, this one also worked perfectly, all three actors did what they were supposed to do brilliantly! Thanks for this awesome plugin Chekist!

[/quote']

 

thanks =) Finished new version, with position randomizer and FFF,FFM combinations. Will upload it as soon as find a way to make them equip/unequip strapons correctly.

Link to comment

 

As long as you're only setting SexoutNG.Actor(A' date='B,C) and never Sexout.(male, female), your delay shouldn't matter and the characters should always animate. SexoutNG has it's own delays in place to ensure this. All you need to do is make sure all the actors are set before you call Begin.

 

If you're trying to set actorA and actorB, then start sex, then set actorC, that will never work.

 

If you set A, B, and C and then call Start, there is no delay required on your end, and everything should work. If it doesn't, it's probably because a bad animation was picked by the random picker (it needs work), or an involved animation is broken.

[/quote']

 

Yeah, I know, its not the NG issue, that could happen because of the delay of startsex script on my end xD. Currently it works this way: it saves npc reference which is under crosshair, it has a timer of 1,5 seconds. If you move your crosshair away from that npc, the variable will be reset.

So in the case of too long delay (more than 1,5 seconds) and with default delay it could take up to 5 seconds to start sex O_o, npc could move away from the crosshair, resetting this way one of the actors. Well, actually the script will set one of the actors to 0, when if finally kicks in xD. Fixing it now :)

 

Ahhhh

 

You know, you could allow the user to set a key and have them press it when the actor is under the crosshairs. It's a tiny bit involved but it would get rid of your timing issue.

 

Another solution, still using a timer, would be to initiate 2p sex if the player does not move OFF the target in 1.5 seconds. If they do, then assume they're adding another actor, and wait as long as it takes for one to show up, maybe up to a max of 10-15 seconds.

Link to comment

Ahhhh

 

You know' date=' you could allow the user to set a key and have them press it when the actor is under the crosshairs. It's a tiny bit involved but it would get rid of your timing issue.

 

Another solution, still using a timer, would be to initiate 2p sex if the player does not move OFF the target in 1.5 seconds. If they do, then assume they're adding another actor, and wait as long as it takes for one to show up, maybe up to a max of 10-15 seconds.

[/quote']

 

Yeah, have the key set for that :) Will make mcm or script binding changeable key later on. Right now it assigned to "P" =)

Will upload it as soon as find a way to make them equip/unequip strapons correctly.

 

Do an AddItem and an EquipItem on the appropriate actors before sex' date=' that will get it equipped.

 

Then give each strapon equipped character a callback for a spell that removeitem's.

[/quote']

 

hmmm, no bDontUndressA/B/C? Tried it that way but it will be stripped anyway when I start sex xD

 

P.S. I'm an idiot, of course it will be stripped, set it as a bodywear xd

Thanks :)

Link to comment

 

Do an AddItem and an EquipItem on the appropriate actors before sex' date=' that will get it equipped.

 

Then give each strapon equipped character a callback for a spell that removeitem's.

[/quote']

 

hmmm, no bDontUndressA/B/C? Tried it that way but it will be stripped anyway when I start sex xD

 

P.S. I'm an idiot, of course it will be stripped, set it as a bodywear xd

Thanks :)

 

dontundress is supposed to not touch clothing or armor at all. If it is, it's a bug. I'll take a look and see what's going on.

 

Bodywear is fine, it's the position that matters when it comes to conflicts with bodyswappers and stuff. You want to use one of the bottom 3 BodyAddOn slots. Loogie is using BodyAddOn2 for his strapon in legion tryout, so I'd go with that one for consistency.

 

You don't want to use 'upperbody' as that is what controls armor and body meshes (e.g. addon nude bodies).

 

Maybe BodyAddOn2 for 'front door' stuff, BodyAddOn3 for 'back door' stuff, consistent across all sexout mods?

Link to comment

Update to 0.4 xD

 

-Random positions (Assigning actors at random, always respecting their sex).

-Females will wear strapons, where situation suggests it. Thanks Loogie for permission to his model and textures.

-Support for FFM,MMF and FFF. Im not much into gay porn xD If someone requests it i'll enable it too though.

-Additional anti-children checks.

-Follower AI disrupt should be fixed for standard followers (not sure how it will affect vanilla companions though. I still dont have one ;( Im in Primm in my game, so cant really test.)

-Bug fixes. Targeting should take less time now.

Link to comment

Excellent' date=' I can't wait to try it out.

 

I am guessing that the 'resources' file is to be avoided by us mere playtesters, right?

[/quote']

 

No, it contains strapon model and textures. If you use Tryouts you dont need to download it =)

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