nehaberlan Posted January 12, 2024 Posted January 12, 2024 Hi, I try to convert my mod from LE to SE. I used Cathedral Assets Optimizer. Everything seems normal. In my mod, I use triggers that have SexLab scripts. These scripts have undress or redress function. In my LE version, these triggers work fine. When I checked the SE version, PC and/or NPCs don't react immediately to the triggers. Sometimes, they don't redress at all, or they never get naked. PC can get the command very late. Generally, there is no latency in my mod. I don't understand the Creation Kit SE or Skyrim SE. Maybe, I have to make a new adjustment on triggers. I don't know... Maybe, I have to start a new and test the mod from a new clean save. Do you have any suggestion? If you can help me anyway, I'll really appreciate. Thank you in advance...
nehaberlan Posted January 13, 2024 Author Posted January 13, 2024 I started the game by a "clean save". Right now, the mod works normally. I still couldn't figure out the real problem. This might be a solution momentarily. I need a permanent solution that let me not get this problem again.
wareware Posted January 13, 2024 Posted January 13, 2024 (edited) SE papyrus engine is slower than the LE one so its possible the script simply isn't getting executed fast enough or your existing save has some other scripts running that take up the execution time. You should install Papyrus Tweaks NG Edited January 13, 2024 by wareware 1
traison Posted January 13, 2024 Posted January 13, 2024 2 hours ago, wareware said: You should install Papyrus Tweaks NG ...and disable all other fixes except for the max ops limit; which could for instance be set to 1500. Don't fix that which is not broken.
nehaberlan Posted January 13, 2024 Author Posted January 13, 2024 4 hours ago, wareware said: SE papyrus engine is slower than the LE one so its possible the script simply isn't getting executed fast enough or your existing save has some other scripts running that take up the execution time. You should install Papyrus Tweaks NG Thank you for your suggestion. I just installed it.
nehaberlan Posted January 13, 2024 Author Posted January 13, 2024 1 hour ago, traison said: ...and disable all other fixes except for the max ops limit; which could for instance be set to 1500. Don't fix that which is not broken. I have no idea what are you talking about. Can you explain me by giving me more details?
traison Posted January 13, 2024 Posted January 13, 2024 (edited) 29 minutes ago, nehaberlan said: Can you explain me by giving me more details? PapyrusTweaks.ini iMaxOpsPerFrame = 1500 Edit: This is not going to fix your trigger issues however. Delayed execution of scripts is not the same as the scripts not getting executed at all. Sure, some times the delay may be so long a human would assume it's never going to happen. But if that's the state your papyrus engine is in then you got some legendary script lag going on, and increasing the ops limit is not going to help anyways. Edited January 13, 2024 by traison
nehaberlan Posted January 13, 2024 Author Posted January 13, 2024 43 minutes ago, traison said: PapyrusTweaks.ini iMaxOpsPerFrame = 1500 Edit: This is not going to fix your trigger issues however. Delayed execution of scripts is not the same as the scripts not getting executed at all. Sure, some times the delay may be so long a human would assume it's never going to happen. But if that's the state your papyrus engine is in then you got some legendary script lag going on, and increasing the ops limit is not going to help anyways. I did what you recommended. I hope, the setting that you suggested may be helpful for increasing the general performance of the game. I'll check the mod later. Thank you for your advice...
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