Jump to content

Recommended Posts

Hi,

 

I try to convert my mod from LE to SE.

I used Cathedral Assets Optimizer.

Everything seems normal.

 

In my mod, I use triggers that have SexLab scripts. These scripts have undress or redress function.

 

In my LE version, these triggers work fine.

 

When I checked the SE version, PC and/or NPCs don't react immediately to the triggers. Sometimes, they don't redress at all, or they never get naked.

PC can get the command very late.

 

Generally, there is no latency in my mod.

 

I don't understand the Creation Kit SE or Skyrim SE.

 

Maybe, I have to make a new adjustment on triggers.

I don't know...

 

Maybe, I have to start a new and test the mod from a new clean save.

 

Do you have any suggestion?

 

If you can help me anyway, I'll really appreciate.

 

Thank you in advance...

 

Link to comment

I started the game by a "clean save".

 

Right now, the mod works normally.

 

I still couldn't figure out the real problem.

 

This might be a solution momentarily.

 

I need a permanent solution that let me not get this problem again.

 

Link to comment

SE papyrus engine is slower than the LE one so its possible the script simply isn't getting executed fast enough or your existing save has some other scripts running that take up the execution time.

 

You should install Papyrus Tweaks NG

Edited by wareware
Link to comment
2 hours ago, wareware said:

You should install Papyrus Tweaks NG

 

...and disable all other fixes except for the max ops limit; which could for instance be set to 1500. Don't fix that which is not broken.

Link to comment
4 hours ago, wareware said:

SE papyrus engine is slower than the LE one so its possible the script simply isn't getting executed fast enough or your existing save has some other scripts running that take up the execution time.

 

You should install Papyrus Tweaks NG

 

Thank you for your suggestion.

 

I just installed it.

 

Link to comment
1 hour ago, traison said:

 

...and disable all other fixes except for the max ops limit; which could for instance be set to 1500. Don't fix that which is not broken.

 

I have no idea what are you talking about.

 

Can you explain me by giving me more details?

 

Link to comment
29 minutes ago, nehaberlan said:

Can you explain me by giving me more details?

 

PapyrusTweaks.ini

iMaxOpsPerFrame = 1500

 

 

Edit: This is not going to fix your trigger issues however. Delayed execution of scripts is not the same as the scripts not getting executed at all. Sure, some times the delay may be so long a human would assume it's never going to happen. But if that's the state your papyrus engine is in then you got some legendary script lag going on, and increasing the ops limit is not going to help anyways.

Edited by traison
Link to comment
43 minutes ago, traison said:

 

PapyrusTweaks.ini

iMaxOpsPerFrame = 1500

 

 

Edit: This is not going to fix your trigger issues however. Delayed execution of scripts is not the same as the scripts not getting executed at all. Sure, some times the delay may be so long a human would assume it's never going to happen. But if that's the state your papyrus engine is in then you got some legendary script lag going on, and increasing the ops limit is not going to help anyways.

 

I did what you recommended.

 

I hope, the setting that you suggested may be helpful for increasing the general performance of the game.

 

I'll check the mod later.

 

Thank you for your advice...

 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use