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Lol, I removed the corpses from the cafeteria because I doubt even real raiders would want to drink drink or smoke there with corpses. Really sometimes those people at Bethesda seem like they are disconnected from reality. 

 

What I mean, you can modify as you like Nisha's base. I don't do it because it's not a particularly important place for me. 

 

Now, what I came to. I remember you mentioning to me about garden shears. Now I came in to look and I love the rack you put. Just remember that the shears are an activator. That is, when you "grab" it, you don't take it to your inventory: it's actually just disabled.  You can attach it to the bike rack so it won't fall. 

 

 

Capturadepantalla2024-04-08092149.png.ebc0f2a2acd0073b531746c955805c91.png

 

I have done that for the next update but will use a different type of rack hehe. 

 

Capturadepantalla2024-04-08091427.png.a2759a6778050f39a74572b8cff46de7.png

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On 4/8/2024 at 9:28 AM, JB. said:

Really sometimes those people at Bethesda seem like they are disconnected from reality. 

The timeline vs the game world says it all.

 

On 4/8/2024 at 9:28 AM, JB. said:

Now, what I came to.

Learn something new! Sweet! I'll do that as its simpler. :)

And your pegboard is backwards. ;)

 

I'll prolly clean up Nisha's base at some point, when I get more time. RL has me kinda busy for a retired old fart. LOL

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On 3/30/2024 at 3:31 PM, izzyknows said:

Also, the garden tools rack... there's a lot more to them than what it looks like. I swear that broom was possessed by Lucifer himself.

The shears are the only tool that doesn't return to the rack IF it's the last tool used. Not really an issue.. just letting you know.

I don't know how or what I did but for me the shears are gone. Using Nuka Ride 6.6.1h (march 18th) + World CWSS patch 1.06.

 

Nuka Ride is set to late loaders group, so both mods are at the bottom of the load order.

 

Lucky JB included console commands, so I used SetStage _NR_Chores 110. Otherwise I would have been stuck :(

 

Edited by Langmans
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  • 1 month later...

V 1.0.7

Hot fix for the Privet Room door on the Moon of steel which stalled the Music training quest. (my bad on that one!!)

Removed the garden tools edits so they don't interfere with the new 6.7 version.

Will update later for the NR 6.7+ But, there were already some tweaks done. ;)

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downloaded and by the time i get back to NR you will probably have upgraded this yet again.

new game started and testing to make sure some other stuff works right. 

NR not installed and activated just yet, but will be.

 

just felt the need to say thank you again for all the work you do with this.

 

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10 hours ago, valcon767 said:

downloaded and by the time i get back to NR you will probably have upgraded this yet again.

new game started and testing to make sure some other stuff works right. 

NR not installed and activated just yet, but will be.

 

just felt the need to say thank you again for all the work you do with this.

 

Thank You for the kind words! ❤️

It'll be a little while before I will have time to really dive into 6.7. But, I'd made some tweaks to unused cells, and CWSS was already added to a couple unused cells. Sooo.. they might be fine.. eeh.. we'll find out! LOL

 

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Posted (edited)
45 minutes ago, packprof said:

Was poking around your CWSS patch in FO4Edit and noticed several "Error, could not resolve entries" .  Is it missing something or just a Creation Kit glitch?

You're missing something. Maybe an old version of CWSS?

It should look like so.

 

Spoiler

CWSS1.thumb.png.17a66894d8ab63e49d668fa4bf8f3336.png

 

I've not updated any tools, mods or the game to the next gen version. Probably wont for a looong time.

Edited by izzyknows
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1 hour ago, izzyknows said:

You're missing something. Maybe an old version of CWSS?

It should look like so.

 

  Reveal hidden contents

CWSS1.thumb.png.17a66894d8ab63e49d668fa4bf8f3336.png

 

I've not updated any tools, mods or the game to the next gen version. Probably wont for a looong time.

I had CWSS Redux v3...updated to v4.01 and problem was corrected.  Thanks.  Also noticed the shower in Seven Bar does not have water animation (still gets PC clean).  The one in the apartment works fine.

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50 minutes ago, packprof said:

I had CWSS Redux v3...updated to v4.01 and problem was corrected.  Thanks.  Also noticed the shower in Seven Bar does not have water animation (still gets PC clean).  The one in the apartment works fine.

They are literately both the same asset. The upgrade "might" have thrown a monkey wrench at it. Will probably work itself out on a new run, or even on the next game load. Updating things mid run sometimes causes weird issues that will resolve later on.

 

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1 hour ago, izzyknows said:

They are literately both the same asset. The upgrade "might" have thrown a monkey wrench at it. Will probably work itself out on a new run, or even on the next game load. Updating things mid run sometimes causes weird issues that will resolve later on.

 

You are right, next load and it was fine.  Thanks and nice work on this.

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4 hours ago, Sorrow_421 said:

Installing this on NR 6.7.2 will eff things up really bad or should I give it a go. I just reloaded a hard save before starting NR. I love this mod it gives so much more to an already great mod.

 

"Will update later for the NR 6.7+ But, there were already some tweaks done. ;)"

It should be fine. JB usually lets me know if there's something I need to change asp.

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Here is a list of additions and changes. I will edit the list if I remember anything else. There's no rush to correct it or anything, I'm sure I'm missing something. :

 

  • Dara leans against Kaiser's truck.  _NR_DaraSpot03_Sweet
  • Dara leans against Mason's flagpole.  _NR_DaraRelaxing_Audition

 

  • All flapgoles dropped -12 in height (Z-angle)

 

  1. Mason's flagpole in the amphitheatre (I moved this flagpole slightly)
  2. Corsican's flagpole in the studio 
  3. Golden flagpole in the flat
  4. Flagpole in the flat, maid's room 
  5. Vadim's flagpole in Dugout Inn 
  6. Overboss' flagpole in Fizztop 
  7. Flagpole in Nuka Club 
  8. Flagpole in Seven Bar 
  9. Flagpole in Truck Stop


Don't worry if you don't see the changes reflected immediately. I discovered not long ago that when a quest grabs a reference and puts it in an alias (for example a flagpole), the reference remains fixed in that position forever, no matter how much you move it in the CK.

 

Edited by JB.
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