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Small Face Texture Issue


Kaitol

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Posted

Recently completely re-installed oblivion to fix some stupid errors I made. Got everything installed right and working, game runs fine. There's just one small issue with face textures I'm having a bit of a problem with. The slits/stripes under the eyes on a lot of NPC's. I know this is usually from mismatching head06/vanilla textures on the wrong head. I'm just having a bit of a problem figuring out how to solve it. I've tried looking up information on it, but its scarce and doesn't really have to to deal with my particular issues. Although I thought I recalled someone mentioning it on here, but I couldn't find it again. I have run BOSS, manually reordered lovers, and bashed, with all the lovers disabled.

 

The two appearance mods I have are the all in one MBP++ x117++, and Xeosp++, so I'm pretty sure the problem is between those two? However since xeosp is all in a bsa I thought this wouldn't happen... or maybe its because its in a bsa and the mbp is overwriting its textures?

 

Right now I'm not sure if its a load order error, an archive invalidation error, or a texture/mesh issue, so I'm at a bit at a loss. I've tried moving a few things around the load order, to no avail. I'm afraid to mess around much with archive invalidation because I have 0 clue what I'm doing. I could just try a widespread face texture replacement but that's so messy and if it didn't fix it. Whelp.

 

Considering just re-installing MBP and seeing if that fixes it. But I'm a bit scared of screwing things up more. I've just gotten things the way I want them.

 

I've noticed it on an npc from 2chan lives along with 3 out of 4 bandits from the camp just outside the starting sewer exit.. all of them except a high elf bowman. The emperor and his bodyguard were fine, I think. I'd post screenshots but it doesn't seem to want to cooperate.

 

Any advice is welcome, and if it's something piss easy that I missed, my apologies.

 

Active Mod Files:

00  Oblivion.esm
01  Beautiful People 2ch-Ed.esm
02  x117race.esm
03  Cobl Main.esm  [Version 1.72]
04  Francesco's Leveled Creatures-Items Mod.esm  [Version 5.0]
05  Francesco's Optional New Items Add-On.esm  [Version 5.0]
06  Oscuro's_Oblivion_Overhaul.esm  [Version 1.35Beta]
07  Mart's Monster Mod.esm  [Version 3.8b1]
08  FCOM_Convergence.esm  [Version 0.9.9MB8b1]
09  Armamentarium.esm  [Version 1.35]
0A  Artifacts.esm  [Version 1.1]
0B  Lovers with PK.esm
0C  TamagoClub.esm
0D  HiyokoClub.esm
0E  LoversCreature.esm
0F  Chanpon.esm
10  RealisticLeveling.esm
11  Unofficial Oblivion Patch.esp  [Version 3.2.0]
12  DLCShiveringIsles.esp
13  Unofficial Shivering Isles Patch.esp  [Version 1.5.2]
++  USIPS Additional Changes.esp
14  Francesco's Creatures and Items Resources.esp  [Version 5.0]
15  Francesco's Optional Chance of Stronger Bosses.esp  [Version 5.0]
16  Francesco's Optional Chance of Stronger Enemies.esp  [Version 5.0]
17  Francesco's Optional Chance of More Enemies.esp  [Version 5.0]
18  Francesco's Optional Leveled Guards.esp  [Version 5.0]
++  FCOM_Francescos.esp  [Version 0.9.9MB8b1]
++  FCOM_FrancescosItemsAddOn.esp  [Version 0.9.9MB8b1]
19  FCOM_FrancescosNamedBosses.esp  [Version 0.9.9MB8b1]
1A  Enhanced Economy.esp  [Version 5.4.3]
1B  DLCHorseArmor.esp
1C  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.8]
1D  DLCOrrery.esp
1E  DLCOrrery - Unofficial Patch.esp  [Version 1.0.5]
1F  DLCVileLair.esp
20  DLCVileLair - Unofficial Patch.esp  [Version 1.0.9]
21  DLCMehrunesRazor.esp
22  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.6]
23  DLCSpellTomes.esp
++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]
++  MaleBodyReplacerV5.esp
24  DLCThievesDen.esp
25  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.11]
26  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.11]
27  Bob's Armory Oblivion.esp
28  FCOM_BobsArmory.esp  [Version 0.9.9MB8b1]
29  Oblivion WarCry EV.esp  [Version 1.09]
2A  FCOM_WarCry.esp  [Version 0.9.9MB8b1]
2B  C&C - The Blackwood Company.esp
2C  Oscuro's_Oblivion_Overhaul.esp  [Version 1.35Beta]
2D  OMOBS_SI.esp  [Version 2.0]
2E  ArmamentariumArtifacts.esp  [Version 1.35]
2F  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.8b1]
30  FCOM_Convergence.esp  [Version 0.9.9Mb8b1]
31  FCOM_RealSwords.esp  [Version 0.9.9MB8]
++  FCOM_SpawnRatesSlightlyReduced.esp  [Version 0.9.9MB3]
++  FCOM_SaferRoads.esp  [Version 0.9.9]
++  FCOM_LessRats.esp  [Version 0.9.9]
++  Mart's Monster Mod - No Swarms.esp  [Version 3.8b1]
++  FCOM_LessReaversInGates.esp  [Version 0.9.9]
32  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.8b1]
++  Mart's Monster Mod - Less Reavers.esp  [Version 3.8b1]
33  Mart's Monster Mod - Dungeons of MMM.esp  [Version 3.8b1]
34  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b7]
35  Mart's Monster Mod - Farm Animals.esp  [Version 3.8b1]
++  MMM4OOO&FCOM- Slofs Horse & DLC Armor.esp
++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.8b1]
++  ArmamentariumLL4OOO.esp  [Version 2.01]
++  ArmamentariumLLMagicOOO.esp  [Version 1.35]
36  KDCircletsOOOOptimized - Loot Only.esp  [Version 1.2]
37  Artifacts.esp  [Version 1.1]
++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]
38  DLCBattlehornCastle.esp
39  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.8]
3A  DLCFrostcrag.esp
3B  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.8]
3C  Knights.esp
3D  Knights - Unofficial Patch.esp  [Version 1.1.3]
++  Mart's Monster Mod - Knights.esp  [Version 3.8b1]
++  Oscuro's_Oblivion_Overhaul - Knights of Nine.esp
3E  Mart's Monster Mod - City Defences.esp  [Version 3.8b1]
++  FCOM_Knights.esp  [Version 0.9.9MB8b1]
3F  Harvest [Flora].esp  [Version 3.0.0]
++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]
++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]
40  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]
41  VipCxj_HighHeels.esp
42  RFHighHeels HGEC Vipcxj.esp
43  EVE_StockEquipmentReplacer4FCOM.esp
44  1SB_LethalMajestyOutfit.esp
++  ScriptIcon_Replacer.esp
++  EnchantmentRestore_Wells.esp
45  EnchantmentRestore.esp
46  Active_Inventory_Spell_1.2.esp
47  C&C - The Blackwood Company - OOO.esp
48  DKImperials.esp
49  Blademan's Better Birthsigns.esp
4A  StolenItemOwnership.esp
4B  ShadderHeelsSeasonOne.esp
4C  TamagoPlayerHUDkil.esp
4D  TamagoBreak.esp
4E  LoversTamagoClub.esp
4F  HiyokoGenerator.esp
50  TamagoSetBody.esp
51  LoversAdultPlayPlusforSSP.esp
52  LoversVoiceSSPplus.esp
53  LoversRaperS.esp
54  LoversJoburg.esp
55  LoversBed.esp
56  Lovers with PK.esp  [Version 96v4a]
57  LoversBitch.esp
58  LoversCreature.esp
59  LoversEscapeRapeVPlayer.esp
5A  LoversRapeSlave.esp
5B  LoversAdultYield.esp
5C  LoversMagic.esp
5D  LoversSlaveTrader.esp
5E  LSTBravilUnderground.esp
5F  PlayerSlaveEncounters_V0.69.esp
60  LoversPayBandit.esp
61  PSE-PayBandit-Patch.esp
62  LoversStripper.esp
63  LoversCalm.esp
64  LoversLight.esp
65  LoversBackup2.esp
66  TamagoDischarge.esp
67  LoversHooker.esp  [Version 2.2]
68  LoversAdultPlayPlusforSSP_HookerPatch.esp
69  SetBody.esp
6A  AutoSetBody.esp
6B  Unholy Darkness.esp
6C  RMDailyIncomeV2.esp
6D  DiabloEF 6 in 1.esp
++  Beautiful People 2ch-Ed Disable BandBlindMask.esp
6E  Beautiful People 2ch-Ed Sheogorath Eye.esp
++  Beautiful People 2ch-Ed Vanilla Race.esp
++  Beautiful People 2ch-Ed Merged Hair Modules.esp
++  Beautiful People 2ch-Ed Merged Eye Modules.esp
++  Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp
++  Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp
++  x117 Merged SKSRENs Hair Modules.esp
++  Beautiful People 2ch-Ed CustomRace.esp
++  Beautiful People 2ch-Ed Chocolate Elves.esp
++  Beautiful People 2ch-Ed Cute Elves.esp
++  Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp
6F  Beautiful People 2ch-Ed MS Elves - NoSc.esp
++  Beautiful People 2ch-Ed ENG Race.esp
70  x117race.esp
++  x117Race ENG Race.esp
71  Lop-ears Elf_mini.esp
72  From2ch Lives.esp
73  F2LHideRaces.esp
74  Cobl Glue.esp  [Version 1.72]
75  Cobl Si.esp  [Version 1.63]
76  Salmo the Baker, Cobl.esp  [Version 3.08]
77  Cobl Silent Equip Misc.esp  [Version 01]
78  OOO 1.32-Cobl.esp  [Version 1.72]
++  MMM-Cobl.esp  [Version 1.69]
++  EVE_KhajiitFix.esp
79  EVE_KnightsoftheNine.esp
7A  EVE_ShiveringIslesEasterEggs.esp
7B  Armamentium female.esp
7C  Fransfemale.esp
7D  ArtifactsFemaleArmor.esp
7E  Vanilla Maternity Clothes.esp
7F  HUD Status Bars.esp  [Version 5.3.2]
80  Basic Primary Needs.esp  [Version 6.2.1]
81  Plate Armor Plus - OOO_FCOM_version.esp
82  xeosp++.esp
83  Bashed Patch, 0.esp
84  PersonalAnimations.esp
85  LoversMB2.esp
86  LoversIdleAnimsPriority.esp
87  LoversAnimObjectsPriority.esp

 
Posted

From what I can see, that "Dk imperials" mod uses head06 resources. It does not overwrite base face textures though.

So I have to suspect that your bashed patch is trying something stupid.

Try opening your bashed patch with CS and check if it's directing all the textures or meshes to head06 one.. Or, simply disable bashed patch and see what happens.

Posted

Disabling bashed patch didn't appear to affect it, as well as disabling the bashed patch and loading all the merged mods themselves.

 

I'm not good enough at the construction set to know how to set new face textures myself, I did however pinpoint the problem

 

Almost all the humanoid copy races from 2chan lives. They're the only ones with the problem. Although cobh Ohmes also happen to have it too.

 

 Now I just need to figure out How to fix them. The mod must be pointing at textures that got overwritten... I think? Should I just manually point all the races in the mod at meshes and textures from the non copy race? Or is there a better way to fix it?

 

Posted

Ah... umm. Mine was a fail then. :D
But I'm sure someone with proper knowledge would help. I've never tried that F2L mod. I thought that mod would use MBP resources..
 
MBP never install any head06 mesh or texture. That probably means you have installed some cosmetic overhaul mod other than MBP and that mod consists of only loose files and doesn't use esp plugin. Just my rough guess..
 
Or if this issue is not related to the conflict between resource files, you can use Tes4Edit to pick out the culprit. you can load all the active plugins you have, and it'll point which mods are overwriting a given record.
 

Now I just need to figure out How to fix them. The mod must be pointing at textures that got overwritten... I think? Should I just manually point all the races in the mod at meshes and textures from the non copy race? Or is there a better way to fix it?


Well, the bestest way to fix such kind of issues would be giving up one of them. But if you feel up to do and don't mind some manual work, choose whatever way that makes you happy. In my case that I have to handle conflicts, I always can't seem to avoid the toughest way and always regret it later.. :s

Posted

Well I really haven't installed any appearance- wait a. I did way back at the start of the installation try to get vanilla races deluxe working, but it conflicted with MBP no matter what I tried, so I deactivated its omod and moved on. I thought for some reason omods didn't leave loose files behind, but maybe....

 

After a cursory glance, it doesn't look like it left any files behind... but I'll try moving some files out and see what happens

 

No love. actually Maybe I'll try updating MBP, just recalled the all in one might not have the latest version and maybe f2l needs it.

 

 

 

After looking closely in the construction set, and ruminating a bit, I replaced the textures in f2l with the textures from characters, after making a backup. Worked, although I'm going to keep an eye out for issues with teeth or eyelashes. Thanks for the suggestion to poke around in the construction set, it really helped me get started figuring it out.

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