Nichoice Posted October 4, 2014 Posted October 4, 2014 maybe this can help? Skyrim.ini: [Audio] uMaxSizeForCachedSound=8192 The default value is 262144 ( normally a hidden setting, it does not go in the ini by default ). Too much cache brings out a game engine bug = sounds are repeated for different items when they should be playing a different sound, lowering the cache limit to 8mb makes the game refresh the cache more often, preventing repeated sounds for different sound events. Picking up a gold coin for example plays the generic pickup sound. Picking up a second gold coin plays the right sound, and this will last until you leave the area or switch to picking up other things. This tweak solves the problem. I got this info from here: http://www.nexusmods.com/skyrim/mods/52462/? Wow I hope that solves the issue, I'll try it out once I'm done with work, I appreciate it! Working for anyone? Doesn't seem to work for me.
Mdy Posted November 9, 2014 Posted November 9, 2014 Hi everybody, I've accidentally overwritten version 1.3 which had interesting cum effects, different ones than the newest version. Does anybody have a backup with those 3 files?
sunspotz Posted December 10, 2014 Author Posted December 10, 2014 Nope sorry, even I don't have that version. Yeah the cum sfx aren't great but I can probably find the sfx you heard somewhere on my hard drive. I'm actually going to use new sfx in the upcoming version too.
SimpleLife Posted February 25, 2015 Posted February 25, 2015 Sometimes I get no sounds playing during animations. I have unchecked all the audio that doesnt exist, but still happens ocasionally
MACCADON Posted July 17, 2015 Posted July 17, 2015 Hi, sounds a good mod. However when I "activate" mod in Nexus Mod Manager it says; "A different version of Sexlab - Defeat has been detected. The installed version is 5.1.0, The new version is 1.7.1. Would you like to upgrade? Selecting No will install the new mod normally." Does this mean it is incompatible with Defeat? Not sure what is happening. I have not installed Sound FX Replacer because I don;t want to mess up my install. But if this is normal? I assume I press No then? Thanks
Slorm Posted July 17, 2015 Posted July 17, 2015 Hi, sounds a good mod. However when I "activate" mod in Nexus Mod Manager it says; "A different version of Sexlab - Defeat has been detected. The installed version is 5.1.0, The new version is 1.7.1. Would you like to upgrade? Selecting No will install the new mod normally." Does this mean it is incompatible with Defeat? Not sure what is happening. I have not installed Sound FX Replacer because I don;t want to mess up my install. But if this is normal? I assume I press No then? Thanks It's something wrong with the latest version of Defeat so might be worthwhile mentioning it in that thread. I still use the older version of Defeat (v5b3.3fixed) which I find more stable which installs without this notice appearing. When I was testing Defeat v5.1.0 I didn't notice any problems with this mod.
srayesmanll Posted July 17, 2015 Posted July 17, 2015 This has nothing to do with the stability/instability of the latest Defeat. This alert happens with the older version (v5b3.3) of defeat as well (for me anyway). NMM is designed to use the id's provided by Nexus for their mods. These mods are don't have a nexus id, so NMM uses some other mechanism for determining the id (not sure if date related, something in the fomod installer, etc). Somehow both of these end up with the same Nexus "id" (whatever it is). It's not a real issue, just say "NO" on the update, and it will install normally. Just to note, you normally won't see this issue when using ModOrganizer.
MACCADON Posted July 18, 2015 Posted July 18, 2015 Thanks for the reply guys! I will try the SFX now.
Slorm Posted July 18, 2015 Posted July 18, 2015 This has nothing to do with the stability/instability of the latest Defeat. This alert happens with the older version (v5b3.3) of defeat as well (for me anyway). NMM is designed to use the id's provided by Nexus for their mods. These mods are don't have a nexus id, so NMM uses some other mechanism for determining the id (not sure if date related, something in the fomod installer, etc). Somehow both of these end up with the same Nexus "id" (whatever it is). It's not a real issue, just say "NO" on the update, and it will install normally. Just to note, you normally won't see this issue when using ModOrganizer. Odd you get it with v5b3.3, I never saw this until v5.02 when Goubo added the FOMOD installer. Just to clarify, I mentioned the stability issue as an aside, clearly the ingame mod behaviour would not affect how it installs.
MACCADON Posted July 18, 2015 Posted July 18, 2015 It installed no problem and runs well, I prefer these sounds for sure. Thanks for the help
jcfinal Posted August 22, 2015 Posted August 22, 2015 It keeps saying sexlab. esm is not active. How do I fix this?
LaughingAngel Posted September 24, 2015 Posted September 24, 2015 I like this mod, but don't care for the cum sound fx. Is there a way I could remove that file before installing?
Adalgar Posted September 24, 2015 Posted September 24, 2015 I like this mod, but don't care for the cum sound fx. Is there a way I could remove that file before installing? You can always remove sound files from the package. However if they have corresponding Sound Descriptors those will then point to non existing files. When these Sound Descriptors overwrite SexLab sounds then there will be no sounds at all. So the corresponding Sound Descriptors should then be also deleted with TES5Edit or CK.
BogBrush82 Posted September 25, 2015 Posted September 25, 2015 This is probably going to sound crazy, but how immersive are these sounds? I quite like the "vanilla" sounds, and I'm not keen on the idea of replacing them with ones from an over-excited porn star. Prefer the sensual breathy ones myself.
sjaybird Posted February 21, 2016 Posted February 21, 2016 yep though on mine it still sounds really quiet even with the loud version for some reason
downjonsie Posted June 4, 2016 Posted June 4, 2016 out of curiousity, do these need to be renamed to match the vanilla sexlab noises? or do they overlap
mentalmike Posted June 25, 2016 Posted June 25, 2016 i noticed there is only one orgasm sound as opposed to the 2 default ones, can we add more sounds?
Piiska Posted July 13, 2016 Posted July 13, 2016 out of curiousity, do these need to be renamed to match the vanilla sexlab noises? or do they overlap I'm wondering this too. Or do they just add more for variety on top of default sounds?
JustCaroAnon Posted January 9, 2017 Posted January 9, 2017 out of curiousity, do these need to be renamed to match the vanilla sexlab noises? or do they overlap I'm wondering this too. Or do they just add more for variety on top of default sounds? From what I've found, they overwrite SL's vanilla sounds *and* add more. I'm wondering, is there a way I could make these louder again, say using Audacity or something? I'm also using AOS and Immersive Sounds which means that sometimes the SFX get drowned out, plus I want a couple of them to just be louder generally. But the closest I've ever gotten to audio editing is cutting bits out of songs to use as alert tones on my phone, so I don't really know how to do it.
FoxLotus Posted March 19, 2017 Posted March 19, 2017 First off, great FX, unfortunately I've run aground with an issue. During 3p defeats, with both oral an thrust animations happening at the same time, I'm only getting the audio for oral FX. I've tried resetting the registries for both voice + expression (if the latter one even does anything for FX?)In regards to naming of sound files in the folders, do they have to follow the same naming scheme?Is there a limit on how many audio files will actively get used by SL from each folder?Is there a way to have 2 differing audio cum effects happening at the same time for spit roast or during 3p/4p sequences?
Guest Posted April 5, 2017 Posted April 5, 2017 First off, great FX, unfortunately I've run aground with an issue. During 3p defeats, with both oral an thrust animations happening at the same time, I'm only getting the audio for oral FX. I've tried resetting the registries for both voice + expression (if the latter one even does anything for FX?) In regards to naming of sound files in the folders, do they have to follow the same naming scheme? Is there a limit on how many audio files will actively get used by SL from each folder? Is there a way to have 2 differing audio cum effects happening at the same time for spit roast or during 3p/4p sequences? hey i'm having the same problem. did you happen to merge it with the latest wyre bash version? the last version only deactivated 3 plugins for me, the new wyre bash deactivated at least 10, including sexlab fx replacer esp. I immediately noticed there was something going on with the audio, it just repeats one or two of the effects. my guess is that's what is causing it, since it was working fine for me prior to this playthrough.
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