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one sided argument


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Posted

been a while since i booted up oblivion, noticed some meshes wouldn't accept being reversed... like if i were to have two meshes layered on top of eachother with different textures and then flipped faces of one in nifscope... it wouldn't flip faces in game and would just flicker between the two meshes on the same side

 

 

i tried turning off oblivion reloaded, made sure i had any d3d9.dll deactivated, i don't know what else could effect the rendering of my game... so , does this mesh show up double sided in your game?

Untitled2.png.011524342dd7f43bb2534d66770f350b.pngMephala amu dress.nif there are other meshes doing this. but this is a fun one

Posted (edited)
10 hours ago, tolerance said:

been a while since i booted up oblivion, noticed some meshes wouldn't accept being reversed... like if i were to have two meshes layered on top of eachother with different textures and then flipped faces of one in nifscope... it wouldn't flip faces in game and would just flicker between the two meshes on the same side

 

 

i tried turning off oblivion reloaded, made sure i had any d3d9.dll deactivated, i don't know what else could effect the rendering of my game... so , does this mesh show up double sided in your game?

Untitled2.png.011524342dd7f43bb2534d66770f350b.pngMephala amu dress.nif there are other meshes doing this. but this is a fun one

Try applying a clone material in 3dsMax or Blender.
Those. the texture remains the same, but the material according to ID will be different, then the exporter will split the mesh, sometimes this solves the problem...

 

sorr.jpg.ebb0969cdde7d84003780477b1eccd30.jpg

 

 

or

https://www.nexusmods.com/oblivion/mods/53302?tab=files

 

or the same method for a pillar...

Edited by TDA5

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