tolerance Posted December 27, 2023 Posted December 27, 2023 been a while since i booted up oblivion, noticed some meshes wouldn't accept being reversed... like if i were to have two meshes layered on top of eachother with different textures and then flipped faces of one in nifscope... it wouldn't flip faces in game and would just flicker between the two meshes on the same side i tried turning off oblivion reloaded, made sure i had any d3d9.dll deactivated, i don't know what else could effect the rendering of my game... so , does this mesh show up double sided in your game? Mephala amu dress.nif there are other meshes doing this. but this is a fun one
TDA5 Posted December 28, 2023 Posted December 28, 2023 (edited) 10 hours ago, tolerance said: been a while since i booted up oblivion, noticed some meshes wouldn't accept being reversed... like if i were to have two meshes layered on top of eachother with different textures and then flipped faces of one in nifscope... it wouldn't flip faces in game and would just flicker between the two meshes on the same side i tried turning off oblivion reloaded, made sure i had any d3d9.dll deactivated, i don't know what else could effect the rendering of my game... so , does this mesh show up double sided in your game? Mephala amu dress.nif there are other meshes doing this. but this is a fun one Try applying a clone material in 3dsMax or Blender. Those. the texture remains the same, but the material according to ID will be different, then the exporter will split the mesh, sometimes this solves the problem... or https://www.nexusmods.com/oblivion/mods/53302?tab=files or the same method for a pillar... Edited December 28, 2023 by TDA5
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