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High Heels and LAPF


zod976

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Posted

Does the Vipcxjs High Heel system work with LAPF since LAPF installs its own skeleton? If not is there a way to get it to work?

Posted

I think the skeleton is vipcxjs compatible.

 

But it's sort of pointless since if only one of the actors is wearing high-heels the animation will be unaligned.

 

I made a suggestion awhile ago that someone should make a plugin dependant on vipcxjs and lovers, that runs when intercourse starts that detects if only one of the actors has high heels and elevates the other actor according to the height of the high-heeled actor so the animation isn't misaligned.

 

I think it would be fairly simple to code (it's only a few nested 'if' statements) but none of the coders here on the forums seem to want to do it.

 

It's why I don't use a high heel system in my game any more and it's a damn shame.

Posted

often in sex scene characters gets undressed (pointless if not)  high heel can not be effective without high shoes then i do not see where is the alignement probleme ? (in settings unequipe shoes also)  or equipe male with high heels !

Posted

@kingkong

 

Yes if high heels are unequipped before sex it isn't a problem, but isn't half the reason of high heels to wear them for sexytime?

 

Putting high heels on the other character is just a workaround... what if I don't want to, or can't? (if its an NPC).

Posted

I think the skeleton is vipcxjs compatible.

 

But it's sort of pointless since if only one of the actors is wearing high-heels the animation will be unaligned.

 

I made a suggestion awhile ago that someone should make a plugin dependant on vipcxjs and lovers, that runs when intercourse starts that detects if only one of the actors has high heels and elevates the other actor according to the height of the high-heeled actor so the animation isn't misaligned.

 

I think it would be fairly simple to code (it's only a few nested 'if' statements) but none of the coders here on the forums seem to want to do it.

 

It's why I don't use a high heel system in my game any more and it's a damn shame.

 

I like the idea, I thought u have to edit every ini file for high heels, but if your idea could work, that would be awsome.

Posted

@bytion

 

I don't know the actual structure of either mod or what language it is in so take what I say with a grain of salt. But as I said, so long as the relevant data is accessible it shouldn't be too hard to implement in an .esp.

Posted

I think the skeleton is vipcxjs compatible.

 

But it's sort of pointless since if only one of the actors is wearing high-heels the animation will be unaligned.

 

I made a suggestion awhile ago that someone should make a plugin dependant on vipcxjs and lovers, that runs when intercourse starts that detects if only one of the actors has high heels and elevates the other actor according to the height of the high-heeled actor so the animation isn't misaligned.

 

I think it would be fairly simple to code (it's only a few nested 'if' statements) but none of the coders here on the forums seem to want to do it.

 

It's why I don't use a high heel system in my game any more and it's a damn shame.

 

The height mismatch is only done through ini. if it where that simple then even you could do it. And so far i haven't.

 

The real problem is everything is done though ini you will need to revamp the full animation alignments, In theory it will require 2 seperate ini one when no heigheels are used like we have now, and the second ini when high heels are used. and then just switch in between them depending on if high heels are used or not.

 

If there where a better way. they should have made the scripts just put actors in place and rotate when it needs too. Like skyrim is doing. But even skyrim has many mismatched animation.

  • 1 month later...
Posted

I solved this issue in my game by editing Vipcxjs High Heel script and added hotkey to change player or any npc hight back to normal or High Heel

Posted

you do know you can use the mesh and make some new shoes which wont effect the skeleton

 

not make new as in open up blender just make a new shoe name using its mesh  put it into a chest or something pick it up and use it

  • 5 months later...
Posted

if anyone cares or is still reading about this, VipCxj's real Highheel system works fine with LPK. if you want to avoid aligniment issues the easy way is to download Psychobabbles Disrobe spell, it's on TESNexus : http://www.nexusmods.com/oblivion/mods/7757 then when someone wants to have sex with you either thru the rape dialogue or regular dialogue you can hit them with the disrobe spell by exiting out of the first dialogue menu and casting the spell. My highheels that Dee383 referenced above work with the HGEC body as that's what they were designed for and even though LPK removes the clothes the RHH script that controls the idle animation doesn't have enough time to recognize the shoes have been removed and reset the adjusted height of the skeleton back to zero. If some of you coding genus's could add a delay between the removal of the clothing and the start of the LPK animations then there would be no need for a work around because VipCxj's Rhh system would reset the player and or NPC's height after the removal of the clothing. That would allow the normal alignments to work for all the animations without the need for short cuts or work arounds. Or instead of a delay incorporate a reset3dstate command on both the actor and the player right after the clothes are removed. I'm a mesh modder NOT a script guru so I personally just found it easier to walk around naked and hit any females coming my way with with the disrobe spell. When I wear highheels on my female toons I remove them before any sex acts unless I don't have time to as with Galgat's Beast Rape on occasion.

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