vaze234 Posted February 18, 2024 Posted February 18, 2024 29 minutes ago, beelzebub2063 said: @vaze234 You mean the internal name, not the one displayed in the game, right? Then it is Outsider (the gift of Unuratu) and the green cultist clothes (the one with the mask) is High Priest. Ah, okay. I checked and there is no upper body under the shirt. Just arms.
Albertros Posted February 18, 2024 Posted February 18, 2024 (edited) 2 hours ago, beelzebub2063 said: Which Exporter Version do you use? Mine is 1.2.5 Yes, maybe it is because i'm on Blender 3.6. Have you managed to do this? Edited February 18, 2024 by Albertros
Albertros Posted February 18, 2024 Posted February 18, 2024 (edited) 54 minutes ago, DeathBringer0xL said: Now we just need PHYSICS! I'll add it. But the workaround with cloth physics is very messy. Edited February 18, 2024 by Albertros
beelzebub2063 Posted February 18, 2024 Posted February 18, 2024 10 hours ago, Albertros said: Yes, maybe it is because i'm on Blender 3.6. Have you managed to do this? I also use Blender 3.6 and no, it doesn't work for me either. At least not the way I want it.
beelzebub2063 Posted February 18, 2024 Posted February 18, 2024 11 hours ago, vaze234 said: Ah, okay. I checked and there is no upper body under the shirt. Just arms. 1
vaze234 Posted February 18, 2024 Posted February 18, 2024 1 hour ago, beelzebub2063 said: Oh, I see how things work now. Thanks. Wish the devs left a basic body mesh inside. Appreciate the help.
DeathBringer0xL Posted February 18, 2024 Posted February 18, 2024 13 hours ago, Albertros said: I'll add it. But the workaround with cloth physics is very messy. *Cracks Whip* Work Harder ^_^
Albertros Posted February 18, 2024 Posted February 18, 2024 (edited) 8 hours ago, beelzebub2063 said: I also use Blender 3.6 and no, it doesn't work for me either. At least not the way I want it. I managed to export a full skeleton as stated on the nexus description. Also thanks to the help of the tools creator. The tools are still in development and it is not fully ready yet to be used in mod. The full skeleton does work which is great step. The removal of other parts is still a bit problematic. We have to wait a for some update for this to be fixed. Much apprichiate matthewmhinson's work on the tools Got it, full skeleton export is now possible. Edited February 18, 2024 by Albertros 1
Albertros Posted February 20, 2024 Posted February 20, 2024 I know you want this. WildersLara coming to SOTNR 8
DeathBringer0xL Posted February 20, 2024 Posted February 20, 2024 1 hour ago, Albertros said: I know you want this. WildersLara coming to SOTNR Will there be lewd ouftits matching this also?
beelzebub2063 Posted February 21, 2024 Posted February 21, 2024 @Albertros I see you're making progress. I also had a breakthrough; I managed to transfer the entire body into the head slot without cutting it into parts. No seams, no tearing, no strange deformation... yet. The only problem is that the model in the game sometimes flickers, I think it's related to the fact that I only changed one outfit. I think I'll have to edit all the outfits to make this problem go away, well....hopefully
Albertros Posted February 22, 2024 Posted February 22, 2024 (edited) 1 hour ago, beelzebub2063 said: @Albertros I see you're making progress. I also had a breakthrough; I managed to transfer the entire body into the head slot without cutting it into parts. No seams, no tearing, no strange deformation... yet. The only problem is that the model in the game sometimes flickers, I think it's related to the fact that I only changed one outfit. I think I'll have to edit all the outfits to make this problem go away, well....hopefully Yes, the latest version works like a charm. Just need to keep the "merge with exsisting" option checked and load one after another. You might want to consider not to use the head slot for this, because the head is reused on all outfits other than the classics. The torso slot is better suited I would say. Otherwise your new model will be loaded with almost all outfits. When there is flickering there maybe is a problem with skeletons. Maybe it's because you use the headslot. No offense, but why do you want to replace the head? For me it's because of the way the game uses opacity on dirtmaps and also because I want have unique face and texture on some outfits. When it's only about having the model seamless and you don't intend to use dirtmaps, you maybe are better of by keeping the head. It really depends on what you want to do. However you do not have to combine anything to have her seamless, tearless, and without strange deformation. Edited February 22, 2024 by Albertros
VonRaschke Posted February 25, 2024 Posted February 25, 2024 On 2/20/2024 at 1:49 PM, Albertros said: I know you want this. WildersLara coming to SOTNR That is a fantastic body mesh for Lara.
beelzebub2063 Posted February 27, 2024 Posted February 27, 2024 @Albertros My intention was to create a consistent body for all outfits. So that clothes are JUST clothes. The head slot fits very well into this concept... I think. @DeathBringer0xL Don't worry, I haven't forgotten you and your preference for fuller women, I'll try to make something for you soon. If my RL allows it... the last 10 days have been brutal. Not in a bad way, I just didn't have time for anything. P. S. Did a little modeling this evening 6
DeathBringer0xL Posted February 28, 2024 Posted February 28, 2024 (edited) Glad you havn't forgotten !_! I definitely can't wait for it. You can cut the Anticipation with a Knife atm. Edited February 28, 2024 by DeathBringer0xL
beelzebub2063 Posted February 28, 2024 Posted February 28, 2024 (edited) I put something together here. In some places there is clipping and in others the textures look a bit strange when you zoom in closer to Lara with the camera. So it's not perfect, not even close, but I promised to upload something when I have something. There are only three outfits so far. The model can flicker, but the flickering disappears if I also install the mod "Nude Female Citizens of Paititi", so I strongly recommend sticking to the load order. 1. Mod Head 2.High Priest 3.HighTech 4.Blue Heron Tunic 5.Nude Female Citizens of Paititi P. S. I'm trying to undress the NPC Unuratu and Red Queen this weekend and finish the Big Boobs and Ass mod... hopefully Mods by Beelzebub.zip Edited February 28, 2024 by beelzebub2063 7
DeathBringer0xL Posted March 2, 2024 Posted March 2, 2024 I will be Eagerly Awaiting the Massive Amount of work you have put into this.
DeathBringer0xL Posted March 8, 2024 Posted March 8, 2024 (edited) 15 hours ago, beelzebub2063 said: OMG!!!!!!! I need this Lara! This is going to be one of the best Laras Yet! Edited March 8, 2024 by DeathBringer0xL
fujitora95 Posted March 9, 2024 Posted March 9, 2024 @Albertros are you working on any mod outfits with the proportions of your nude mod?
beelzebub2063 Posted March 10, 2024 Posted March 10, 2024 (edited) Bad news My PC died and all my data is gone. Yes, I have a backup but it is 3.5 months old Good news, I started over from the beginning, using not only the original model from the game but also the Genesis 9 from Daz as a basis. Why Daz? Quite simply, I'm terrible when it comes to texturing the model and the textures of Daz models are pretty, pretty good. And the best thing is that since I bought 4 MorphPack from this Author some time ago, I no longer have to sculpt many things myself, I simply transfer the morphs from DazStudio into Blender. And all this WITHOUT having to re-texture the model every time. This should significantly speed up the progress of my project. Well... I hope I'm at the point where I'll probably have the Lara Morph for DazStudio ready today and if everything goes well I can easily send textures and morphs back and forth between Daz and Blender. Left Modded Original Game Model right is Genesis9 Morph of it Edited March 10, 2024 by beelzebub2063 2
DeathBringer0xL Posted March 10, 2024 Posted March 10, 2024 1 minute ago, beelzebub2063 said: Bad news My PC died and all my data is gone. Yes, I have a backup but it is 3.5 months old Good news, I started over from the beginning, using not only the original model from the game but also the Genesis 9 from Daz as a basis. Why Daz? Quite simply, I'm terrible when it comes to texturing the model and the textures of Daz models are pretty, pretty good. And the best thing is that since I bought 4 MoprhPacks from this author some time ago, I no longer have to sculpt many things myself, I simply transfer the morphs from DazStudio into Blender. And all this WITHOUT having to re-texture the model every time. This should significantly speed up the progress of my project. Well... I hope I'm at the point where I'll probably have the Lara Morph for DazStudio ready today and if everything goes well I can easily send textures and morphs back and forth between Daz and Blender. Left Modded Original Game Model right is Genesis9 Morph of it Well, you have given hope, and then taken it away with that news. RIP Chubby Lara......
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