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BDSM Starfield


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On 11/28/2023 at 6:39 AM, Sneaksmile said:


Well, I really love Defeated mod too much but I think that this game can offer many more possibilities than just recreating just in the same way the Skyrim Mods again. I'm not saying it shouldn't be done but for example .. since the game is mostly about collecting resources and it seems like everyone really hates that, it would be very interesting to do something ''dirty'' about it, like what you mention. Maybe Devious Devices style mechanic adapted to that but now not with chests but something more advanced like space octopuses etc 

 

Once modding tools are available (and assuming that custom animations are possible), this would maybe be not too hard as long as the thing that spawns uses a vanilla skeleton. Assuming that the intent is for a creature to ambush the PC, and for *bad things* to happen if they PC loses (using combat as the determining thing). If the goal is a new minigame (like DDR style 'push these buttons in this order') to avoid a bad outcome, that is a little tricky. Maybe doable, but script heavy and maybe buggy unless there is an existing gameplay that can be adapted. 

 

The bad news is that it will depend on a lot of ifs (like being able to make custom animations). The good news is that if those work out, it is a very democratic process. Anyone who cares enough to teach themselves the CK can make BDSM mods long as the framework mods are in place (defeat mod, animations, devices framework, sex framework). 

 

There has been some discussion on the other threads about ideas along the lines of defeat scenarios, but at this point we are all just speculating. The end result will be very limited by the tools available and no one knows what those will be yet. 

 

 

 

 

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  • 2 weeks later...
On 11/28/2023 at 3:03 PM, Sneaksmile said:


Why in German? 

But okay ..

I assume it's because for some reason there's an automatic translation into german on their end.
In their reply they have quoted your message, which shows up in german.

Soo what probably happened is:
They got shown your post in german (automatically translated by the website? or some plugin or maybe the browser) and responded to you in german since they thought you were writing in german without realizing it was automatic translated.
But if it was the website it hasn't for what ever reason auto translated their replay for you.
I've seen some randomly translated posts on this website to think that there might be some partially working Geo-location based auto-translation involved.
(for one because the browser sometimes on some websites invokes a "Yes/No" prompt to auto-translate a website first before doing so (annoying feature) and secondly if it was a plug-in they've must been aware of it especially seeing how this is an american domain (.com) website)

TL;DR;
They saw you write in german, and responded in german because they did not realize it was automatically translated and thought you had written in german yourself.

PS:
Liebe Grüße aus Deutschland :3 :'3

Screenshot 2023-12-13 142847.png

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  • 1 month later...
On 11/24/2023 at 1:49 PM, Sneaksmile said:


BDSM is not just bondage, it is a spectrum that really encompasses an entire full set of fetishes of all kinds. That's why I say that there really isn't a focal topic in this section yet interested in that. So it might be this one

So .. I really like the ''empty universe'' concept of the game, something that console players and cheap popular YouTubers really hate, but with Mods that can be very interesting for many reasons and with many dirty possibilities. Not only the classic cliches of slavery that have already been seen in Skyrim thousands of times but also taking advantage of that very REALISTIC concept about empty universe to exploit .. for example .. countless ''hidden'' sexual crimes in the game with a (of course) sexual BDSM meaning .. etc  

It's very similar to my thoughts on my first play-through!  No more crowding the borders of an already fairly full map when there are so many vacant planets and moons to be "terraformed" into variously themed independent adult playgrounds!  I cannot wait to see what y'all come up with and how long it will take a newbie like me (new to tinkering with code but 25 years having massive fun with BDSM) to learn how to get more than half of it to actually be stable!  ;}  

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I must admit, that's been one of the things I've been looking forward to since I first realized the scale of the game. I want to find a quiet spot on some unregarded ball of ice orbiting a distant sun, and make my very own perverted paradise.

 

It's going to be fun!

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Vor 2 Stunden sagte Branmakmuffin:

Es ist wahr. Warum „Eine Geschichte aus zwei Science-Fiction-Universen“ noch nicht gemacht wurde, ist ein Rätsel.

 

Then you could have built the bunkers for the Earth's population in the "vanilla" game... and thus saved them from extinction.


Please don't fool yourself - around 95% of the earth's population was left behind to die on earth and the material resources were instead put into an expansion fleet - which only saved a tiny fraction of humanity.


Apart from that - more than half of the settlement on Titan is underground - the same is true on Mars - so primarily "bunkers" are already there

 

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  • 1 month later...

Idea: The female player comes upon a well-armed group of male treasure hunters standing outside a factory. The outside of the factory is littered with the remains of robots. The treasure hunters are not hostile to the player.  When approached, one of the treasure hunters asks the player for assistance. 

 

The treasure hunter explains that this factory is producing a large amount of AI parts, but the interior of the factory is being guarded by powerful robots.  The treasure hunters can't defeat the robots to get the AI parts, but there might be another option.  The robots will not attack a factory worker wearing a factory uniform.  The treasure hunters found one uniform but it's for female use only.  They ask the player to put on the uniform and to retrieve the parts.  In exchange the treasure hunters will share half the loot with the player.

 

The player has 3 options:

1. Do not agree to help. The player can return later if they change their mind.

2. Kill the treasure hunters and take the uniform. Once the uniform is acquired the player can choose to equip it or not.

3. Agree to help the treasure hunters and put on the uniform.

 

The uniform looks like a baggy orange jumpsuit but is a little heavier.  When equipped a message pops up on the screen:

"After zipping up the suit you hear a click.  The suit suddenly starts to shrink and becomes very tight.  You struggle to get it off but it's too late. The suit is now skin tight and the devices hidden within are now visible.  A collar is now locked around your neck, a corset is now wrapped tightly around your waist and a set of cuffs are attached to your arms and legs.  The cuffs suddenly come to life and are magnetically attracted to each other. Your legs slam shut and your arms pulled together behind your back."

 

The player is now wearing an orange latex suit, latex corset, latex cuffs (arms and legs) and a metal high tech collar.  The player's arms and legs are bound.  The player is given a few seconds to see their character before another message pops up.:

"You hear an AI voice coming from your collar, it says 'Prisoner detected outside allowable area. Return to the factory or else you will be punished'. You feel the collar around your neck get tighter.  It's getting difficult to breathe..."

 

The players O2 levels start slowly decreasing. If the treasure hunter is still alive, the player can talk to them and demand that they help them out of the devices. The treasure hunter will refuse and inform the player that they found the suit attached to a suffocated worker who tried to escape. The treasure hunter will only help the player out of the suit if the player beings back 10 AI parts. The treasure hunter then suggests that the player hop into the factory before she suffocates.

 

If the player refuses, the O2 meter will keep decreasing until the player starts to take health damage. If the player waits too long, their health drops to 0 and they die.

 

If the player hops into the factory a message pops up:

"You hear an AI voice coming from your collar, it says 'Prisoner detected in allowable area. Punishment disabled'. You feel the collar around your neck loosen up and it's much easier to breathe. The magnets in the cuffs turn off and your legs are arms move freely."

 

The player is still trapped in their devices but can now move freely about the factory. The factory is filled with powerful robots that ignore the player so long as no weapons are equipped.  

 

The factory has AI parts scattered around it. Finding the first 10 AI parts should be easy. Here the player has 2 options:

1.  Collect the AI parts and leave the factory to return to the treasure hunter (if alive). The collar and magnets activate again as soon as the player leaves the factory. The player hops to the treasure hunter and the treasure hunter takes the AI parts but refuses to help the player as they don’t want to split the loot. The treasure hunters walk away and the player is forced to hop back to the factory before they suffocate.

2. Explore the factory to discover a way to get out of the restraints while not being attacked by the overpowered robots.

 

The player will have to find a way to disable the robots. To do this the player will need to enter various control rooms and use the computers within to deactivate some of the nearby robots. Only by deactivating all the robots can the player safely equip a mining laser to cut open a utility room that contains a computer that will deactivate the worn devices. (The last 2 robots to be deactivated will be standing next to the utility door).

 

The problem is that each control room has a security system. If the security system is active when the player enters the control room, the collar and magnets activate again. The player cannot use the computers with bound hands. Hopping out of the control room disables the collar and magnets. The player must find a way to disable the security system in each control room to progress.  

 

Each security system has to be disabled in it’s own way (via some kind of puzzle).  For one control room, the player must overload the security system power grid by flipping some relays in the right order. For another room, the player must upload a computer virus they found on a dead robot into a nearby terminal. For another room, the player must do some platforming to reach a high area that has a power switch.

 

Once the security system in a room is disabled, the player can enter it without activating their collar and magnets. This will allow the player to access the computers within to shut down some of the nearby robots.  

 

Once the player disables all the robots and cuts their way into the utility room, the player will find a computer. This computer can be used to deactivate the player’s ‘uniform’. Once deactivated, the uniform will fall apart and the player is free to equip whatever they want.

 

Now the player has a few options:

1.  The player can return to the treasure hunters (if alive) and confront them. The player can give the treasure hunters 5 AI parts for a peaceful resolution. Or the player could refuse to give the treasure hunters anything, leading to a battle.

2. The player can leave the area without confronting the treasure hunters.

 

If the player collected the AI parts, they can be sold for a large number of credits.

Edited by SirCrazy
spacing was messed up.
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  • 4 weeks later...

the potential is there for sure, knowing the ship modularity, modders could create BDSM modules for the ship to allow the player to have their own massive BDSM themed spaceship full of funsies and depravities to suit their own tastes, however, as the time of this post, the CK hasn't been released yet so we don't really know the scope of what can be done.

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On 3/25/2024 at 5:08 PM, SirCrazy said:

Idea: The female player comes upon a well-armed group of male treasure hunters standing outside a factory. The outside of the factory is littered with the remains of robots. The treasure hunters are not hostile to the player.  When approached, one of the treasure hunters asks the player for assistance. 

 

The treasure hunter explains that this factory is producing a large amount of AI parts, but the interior of the factory is being guarded by powerful robots.  The treasure hunters can't defeat the robots to get the AI parts, but there might be another option.  The robots will not attack a factory worker wearing a factory uniform.  The treasure hunters found one uniform but it's for female use only.  They ask the player to put on the uniform and to retrieve the parts.  In exchange the treasure hunters will share half the loot with the player.

 

The player has 3 options:

1. Do not agree to help. The player can return later if they change their mind.

2. Kill the treasure hunters and take the uniform. Once the uniform is acquired the player can choose to equip it or not.

3. Agree to help the treasure hunters and put on the uniform.

 

The uniform looks like a baggy orange jumpsuit but is a little heavier.  When equipped a message pops up on the screen:

"After zipping up the suit you hear a click.  The suit suddenly starts to shrink and becomes very tight.  You struggle to get it off but it's too late. The suit is now skin tight and the devices hidden within are now visible.  A collar is now locked around your neck, a corset is now wrapped tightly around your waist and a set of cuffs are attached to your arms and legs.  The cuffs suddenly come to life and are magnetically attracted to each other. Your legs slam shut and your arms pulled together behind your back."

 

The player is now wearing an orange latex suit, latex corset, latex cuffs (arms and legs) and a metal high tech collar.  The player's arms and legs are bound.  The player is given a few seconds to see their character before another message pops up.:

"You hear an AI voice coming from your collar, it says 'Prisoner detected outside allowable area. Return to the factory or else you will be punished'. You feel the collar around your neck get tighter.  It's getting difficult to breathe..."

 

The players O2 levels start slowly decreasing. If the treasure hunter is still alive, the player can talk to them and demand that they help them out of the devices. The treasure hunter will refuse and inform the player that they found the suit attached to a suffocated worker who tried to escape. The treasure hunter will only help the player out of the suit if the player beings back 10 AI parts. The treasure hunter then suggests that the player hop into the factory before she suffocates.

 

If the player refuses, the O2 meter will keep decreasing until the player starts to take health damage. If the player waits too long, their health drops to 0 and they die.

 

If the player hops into the factory a message pops up:

"You hear an AI voice coming from your collar, it says 'Prisoner detected in allowable area. Punishment disabled'. You feel the collar around your neck loosen up and it's much easier to breathe. The magnets in the cuffs turn off and your legs are arms move freely."

 

The player is still trapped in their devices but can now move freely about the factory. The factory is filled with powerful robots that ignore the player so long as no weapons are equipped.  

 

The factory has AI parts scattered around it. Finding the first 10 AI parts should be easy. Here the player has 2 options:

1.  Collect the AI parts and leave the factory to return to the treasure hunter (if alive). The collar and magnets activate again as soon as the player leaves the factory. The player hops to the treasure hunter and the treasure hunter takes the AI parts but refuses to help the player as they don’t want to split the loot. The treasure hunters walk away and the player is forced to hop back to the factory before they suffocate.

2. Explore the factory to discover a way to get out of the restraints while not being attacked by the overpowered robots.

 

The player will have to find a way to disable the robots. To do this the player will need to enter various control rooms and use the computers within to deactivate some of the nearby robots. Only by deactivating all the robots can the player safely equip a mining laser to cut open a utility room that contains a computer that will deactivate the worn devices. (The last 2 robots to be deactivated will be standing next to the utility door).

 

The problem is that each control room has a security system. If the security system is active when the player enters the control room, the collar and magnets activate again. The player cannot use the computers with bound hands. Hopping out of the control room disables the collar and magnets. The player must find a way to disable the security system in each control room to progress.  

 

Each security system has to be disabled in it’s own way (via some kind of puzzle).  For one control room, the player must overload the security system power grid by flipping some relays in the right order. For another room, the player must upload a computer virus they found on a dead robot into a nearby terminal. For another room, the player must do some platforming to reach a high area that has a power switch.

 

Once the security system in a room is disabled, the player can enter it without activating their collar and magnets. This will allow the player to access the computers within to shut down some of the nearby robots.  

 

Once the player disables all the robots and cuts their way into the utility room, the player will find a computer. This computer can be used to deactivate the player’s ‘uniform’. Once deactivated, the uniform will fall apart and the player is free to equip whatever they want.

 

Now the player has a few options:

1.  The player can return to the treasure hunters (if alive) and confront them. The player can give the treasure hunters 5 AI parts for a peaceful resolution. Or the player could refuse to give the treasure hunters anything, leading to a battle.

2. The player can leave the area without confronting the treasure hunters.

 

If the player collected the AI parts, they can be sold for a large number of credits.

dam the primise make me wanna make an optional non bdsm questline since I like the idea of having to wear the uniform to get inside the factory

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On 3/25/2024 at 10:08 PM, SirCrazy said:

If the player refuses, the O2 meter will keep decreasing until the player starts to take health damage. If the player waits too long, their health drops to 0 and they die.

 

Better might be to have the treasure hunters drag her semi-conscious body through the door and then jump back out before the doors close. Could be done with a fade-to-black and a message box popup, triggered when health falls past a certain level.

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12 hours ago, Thingolf said:

Anyone knows when the proper/official modkit will be released?

 

Nobody outside of the BGS management knows the answer to that question. Only it will be released in 2024. That is all they have told us. Same with the first DLC.

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June showcase is coming up. We will likely get a trailer for the Shattered Space DLC then and maybe a few minutes of Todd talking about "The future of Starfield" or something like that. 

 

 

 

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