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Spect's TTPP Assets


Spect

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Posted
On 12/28/2024 at 2:05 PM, Spect said:


The hole trap has been left aside due to a few limitations - As well as the fact I ended up working on other stuff. I might be able to think of something, but I'm not motivated right now.

The Iron Maiden wasn't originally made as a trap, and is currently in the game as an object you can interact with. But if everyone has great interest on making a new, better version that works as a trap, would be a pleasure - Likely won't have the same issues as the hole trap, too!

I hope things move on smoothly. You did a great job with what you put in already.

Posted
On 12/31/2024 at 4:55 PM, PotatoMan8995 said:

but they seem to be getting stuck in one spot once ensnared. after that, the animations will play through. on animation end, and the supposed "release" however it only plays release for a moment, then loops back into the trapped animation. an attempt to escape causes release for a fraction of a second, then boom. same loop. so options of escape are simply... well, putting it bluntly... die. :/


Are you still having this issue? I haven't worked with trap-related coding, nor the vehicle code, so I have no idea what could be causing this (all I ever did was spritework).
If you're still having this issue, I could bring this up to the other devs (if they haven't seen this already).

In another note, thanks for the kind words.

Posted

Didn't expect to make so much progress in such little time compared to a few things in the past. Progress regarding what, you ask? A custom race based out of TTPP called The Inkari!
Here's a screenshot:

image.png.90474c7552114c56dcd7998c0f2ed402.png

You can also find a small video of them inside the .zip below.


Not everything has been made yet, so expect more unique content!

Anything you'd like to ask? Please let me know.
On another note, I'd like the community's help with one thing: names! Please, let me know if you guys have any name ideas for the name generation of our joyful tentacle friends!

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