Starlight64 Posted November 11, 2023 Posted November 11, 2023 This is my latest crash log and I was wondering if anyone could help me figure out the problem crash-2023-11-11-01-25-08.log
traison Posted November 11, 2023 Posted November 11, 2023 Crash occured in TrueHUD.dll, most likely in the feature called "BossInfoBar".
Starlight64 Posted November 15, 2023 Author Posted November 15, 2023 On 11/11/2023 at 3:34 AM, traison said: Crash occured in TrueHUD.dll, most likely in the feature called "BossInfoBar". Ok what about this crash log crash-2023-11-12-21-38-06.log
traison Posted November 15, 2023 Posted November 15, 2023 Something wrong with the BSLightingShaderProperty of formid 0xFF000D79 "Hamelyn". The RSI register seems to have a file name in it but I don't recall seeing that before. I would start by inspecting the meshes used by Hamelyn.
Starlight64 Posted November 15, 2023 Author Posted November 15, 2023 37 minutes ago, traison said: Something wrong with the BSLightingShaderProperty of formid 0xFF000D79 "Hamelyn". The RSI register seems to have a file name in it but I don't recall seeing that before. I would start by inspecting the meshes used by Hamelyn. And were would that be located at?
traison Posted November 15, 2023 Posted November 15, 2023 (edited) This, but only do step 2-8 as you already have the formid and you're not interested in the textures. While you may not see anything obviously wrong with the BSLightingShaderProperty node in NifSkope, having the mesh file names will still allow you to replace the meshes for instance to make sure its actually a problem with the original mesh. Easiest workaround would be to disable the source mod entirely, as long as it doesn't scramble the esl formids too much; sometimes removing an esl mod mid-playthrough will cause a ctd of its own. Usually I avoid esls for this reason. Edited November 15, 2023 by traison
Starlight64 Posted November 15, 2023 Author Posted November 15, 2023 5 hours ago, traison said: This, but only do step 2-8 as you already have the formid and you're not interested in the textures. While you may not see anything obviously wrong with the BSLightingShaderProperty node in NifSkope, having the mesh file names will still allow you to replace the meshes for instance to make sure its actually a problem with the original mesh. Easiest workaround would be to disable the source mod entirely, as long as it doesn't scramble the esl formids too much; sometimes removing an esl mod mid-playthrough will cause a ctd of its own. Usually I avoid esls for this reason. Could you please show a screenshot of what I am supposed to do.
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