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Posted (edited)

Disable SMP and test again.

 

If that doesn't fix it:

  1. Get the formid of an invisible horse.
  2. Load your entire loadorder as-is in xEdit.
  3. Locate the NPC_ (actor) record for that horse.
  4. Locate the associated RACE record.
  5. Locate the ARMO (skin) record of that race.
  6. Locate the ARMA records associated with that ARMO record.
  7. Note down the mesh file names (MOD2) of each ARMA record.
  8. Open each mesh in NifSkope, make sure the mesh loads ok and looks like it should.
  9. For each BSTriShape -> BSLightingShaderProperty -> BSShaderTextureSet note down the file names of all diffuse textures. Note down all, if you don't know which one is the diffuse texture.
  10. Make sure all texture files exist.
  11. Open them in Paint.NET, Photoshop or Microsoft's texconv, and make sure they load and look ok.

If no problems have been detected so far:

 

Using all meshes and texture files you've found so far in the previous section, use your mod manager to query which mods provide each file and what the conflict list looks like. Start removing mods providing current (conflict winning) files, or shift the load order around to get files provided by other mods.

 

Edit: It could also be the "armor" the horse is wearing, i.e. the saddle and the dong from MNC if you have that. You can reveal equipped items with the "inv" console command, then go through the ARMO/ARMA record inspection like you did with the horse (starting with step 5 above). You can also take a shortcut here and issue the "unequipall" command, if the horse becomes visible you can be sure it was one of the equipped items.

Edited by traison
  • 5 months later...

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