Voidson22222 Posted October 11, 2024 Posted October 11, 2024 1 hour ago, Kanlaon said: Hmm for something completely different if it is for interest and maybe helpful: I have an unpublished development version for Fallout New Vegas. Some of the core functions of Vault101 collar are already functional) You should start a new game in Doc Mitchells house. That would be great. Regarding quests, There is stuff I can find for the player interacting with the outcasts and I am unsure of what is going on after Elder Lyons equips the pink collar. In the latest? version she just says she will not help a slave and the dialogue to pay off the debt by talking to the quartermaster is missing. I want to expand significantly on the BOS questlines so any information as to what is already there is of great help. I also want to try and integrate it with animated prostitution.
Kanlaon Posted October 12, 2024 Author Posted October 12, 2024 11 hours ago, Voidson22222 said: That would be great. Regarding quests, There is stuff I can find for the player interacting with the outcasts and I am unsure of what is going on after Elder Lyons equips the pink collar. In the latest? version she just says she will not help a slave and the dialogue to pay off the debt by talking to the quartermaster is missing. I want to expand significantly on the BOS questlines so any information as to what is already there is of great help. I also want to try and integrate it with animated prostitution. That could well be the case, in fact I only played version 1.01 until I reached Megaton to try out the changed drop behavior. What you have to remember though is that version 1.01 is not intended as a mid-game update for version 1.00. All old Bethesda games without the Papyrus Engine access function variables using the variable position in the mod and if you don't add new variables to the end of the list instead in the middle of a script, then that's it with compatibility with older versions. Anyway the download contains both versions and you can perhaps filter out the differences using the compare function in FO3Edit. Unfortunately I don't know what BOS is. I'm not a big fan of abbreviations. I downloaded Animated Prostitution once but never played it. Unfortunately, Sexout is only for New Vegas.
Kanlaon Posted October 12, 2024 Author Posted October 12, 2024 (edited) I just packed my developing version. It is Modder stuff and maybe the big folder effects is not required: Vault 101 Collar NV.7z It is definitely not yet compatibel with any mods that can equip collars on the player - like one of my favorite mods does 😔 Besides the first time I guess there is not yet the possibility to change settings as in FO3 Everything what is special to FO3 was removed. I have never planned to make use from the (Sexout ?) NewVegas MCM Menu. I guess it is never a good idea to run a script in every frame regardless if it is menuemode or gamemode. Edited May 23, 2025 by Kanlaon
Voidson22222 Posted October 12, 2024 Posted October 12, 2024 58 minutes ago, Kanlaon said: Unfortunately I don't know what BOS is. I'm not a big fan of abbreviations. Brotherhood of Steel. I really liked the idea of the brotherhood equipping the collar. It is the main area I want to expand on. That is why I just wanted to know what the complete list of interactions was.
Voidson22222 Posted October 12, 2024 Posted October 12, 2024 32 minutes ago, Kanlaon said: I just packed my developing version. It is Modder stuff and maybe the big folder effects is not required: Seems to be missing an esp called "MCM Example Menu.esp".
Kanlaon Posted October 12, 2024 Author Posted October 12, 2024 5 hours ago, Voidson22222 said: Seems to be missing an esp called "MCM Example Menu.esp". Maybe it is part of https://www.nexusmods.com/newvegas/mods/42507?tab=files as mentioned you should remove it
Voidson22222 Posted October 12, 2024 Posted October 12, 2024 15 minutes ago, Kanlaon said: Maybe it is part of https://www.nexusmods.com/newvegas/mods/42507?tab=files as mentioned you should remove it No it does not show up in that, My guess is that it was you MCM menu as an additional plugin. Regarding the Fallout 3 version, how does one trigger the conversation with the Brotherhood Outcasts? The line about entering the simulation with the collar and them taking over the debt?
Kanlaon Posted October 12, 2024 Author Posted October 12, 2024 (edited) There was a reason why all my mods are available for adoption. A friend once told me to enjoy your time and do what you enjoy. If you want to become a modder, however, you should be able to solve small problems like this by yourself. The game engine often throws more difficult things at you than that. If I'm missing a mod required as a master, I would try to create an empty dummy mod by myself and then look to see where XEdit is throwing errors. Edited October 12, 2024 by Kanlaon
Kanlaon Posted October 12, 2024 Author Posted October 12, 2024 1 hour ago, Voidson22222 said: No it does not show up in that, My guess is that it was you MCM menu as an additional plugin. Regarding the Fallout 3 version, how does one trigger the conversation with the Brotherhood Outcasts? The line about entering the simulation with the collar and them taking over the debt? So look here and do not bother me again regarding that topic.
Voidson22222 Posted October 12, 2024 Posted October 12, 2024 1 hour ago, Kanlaon said: So look here and do not bother me again regarding that topic. Very sorry, I got a bit overexcited. I will stop bothering you now.
Kanlaon Posted October 13, 2024 Author Posted October 13, 2024 On some good days I can remember things better even if they happened months or years ago. Regarding the collar and dialogue: For the (pink ?) collar in the Brotherhood of steel headquarter it was necessary that the player has finished the Fallout main quest line. In the last scene of the main quest line either the player dies or - in my case - the supermutant follower. Afterwards the player was rescued by the Brotherhood of dteel. Sometimes - and for that case too - I did not have a suited save game for testing. So I have loaded saved games from some other guy available on the Nexus for testing. Regarding dialogues in general: You can easiliy see all the dialogues either the new ones or the modified ones when using XEDIT ! Although normally it is no good idea to generate new dialogues in XEDIT ! All dialogues belongs to QUESTS !!! And if the dialogues are shown ore not also heavily depends on the running priority of the quest where they belong too. Dialogue has always been difficult for me not only technically but also in terms of content
Zaraia0 Posted October 20, 2024 Posted October 20, 2024 Collars and losing all items is always fun, I'd give it a try if it worked with TTW.
Voidson22222 Posted October 21, 2024 Posted October 21, 2024 On 10/20/2024 at 6:30 PM, Zaraia0 said: Collars and losing all items is always fun, I'd give it a try if it worked with TTW. I am continuing it for FO3, but it will have AP integration and lots of added scenes and dialogue. I was given a version of the framework adapted to FNV aswell, so I might make an NV version later if people are interested. 1
Voidson22222 Posted May 21, 2025 Posted May 21, 2025 @Kanlaon The user who was helping with story writing left the project, do you have any script notes you could give me to help patch together a few quests?
Kanlaon Posted May 22, 2025 Author Posted May 22, 2025 18 hours ago, Voidson22222 said: @Kanlaon The user who was helping with story writing left the project, do you have any script notes you could give me to help patch together a few quests? The question is probably a bit too general for me. If you have a more detailed problem, I might be able to help. Otherwise, it's usually a good idea to see how the Bethesda programmers are doing things. especially with quests. Regards
Voidson22222 Posted May 22, 2025 Posted May 22, 2025 10 hours ago, Kanlaon said: The question is probably a bit too general for me. If you have a more detailed problem, I might be able to help. Otherwise, it's usually a good idea to see how the Bethesda programmers are doing things. especially with quests. Regards Sorry, something was lost in translation. I wanted to know if you had any story notes or ideas. Any themes or events, particularly for the brotherhood enslavement. I am not very creative and often rely on others for content inspiration. I thought you might be able to share some ideas. I have completed a short quest for equipping the collar at the vault and I have part of the story for a quest to have it removed in Megaton. What I really want to be the main feature of the mod is the brotherhood enslavement. I was thinking of adding a medium sized quest before being released from the citadel and some small quests for Paladin Cross.
Machiavelique Posted May 22, 2025 Posted May 22, 2025 (edited) I've always found it regrettable that the brotherhood necklace doesn't lead to greater slavery of the player. I don't have any ideas for dialogue, but I'd find it interesting to have a series of quests that would force the player to work for them. The player could arrive at their headquarters by chance or be sent by the NCR. In both case, the Brotherhood will suspect they're dealing with a spy and will be suspicious of the player (especially at first). The player could progress through the ranks of the brotherhood, which would sometimes lead to offers of consensual sex (which could even lead to a relationship with one of them, or if the player have sex with several members, to stirring up conflict between them or towards the player. Others may even want to sexually blackmail the player by threatening to create false evidence). The player could also be able to complete certain quests more quickly by sleeping with the brotherhood's top brass (with negative repercussions if "unmasked"). The player could, of course, just pretend to work for them and carry out other missions in order to betray them. If the player is unmasked or has categorically refused to work for them, the brotherhood might want to enslave her/him “in another way”. By adding random components to the dialogues and to the NPCs reactions, it can offer an interesting scenario with different gameplay experiences. I can give you the basic idea but not the dialogues, but you should know that to accomplish all that, expect several hundred hours of work or even more than a thousand depending on the depth you want to give. Edited May 22, 2025 by Machiavelique
Voidson22222 Posted May 22, 2025 Posted May 22, 2025 6 minutes ago, Machiavelique said: I've always found it regrettable that the brotherhood necklace doesn't lead to greater slavery of the player. I don't have any ideas for dialogue, but I'd find it interesting to have a series of quests that would force the player to work for them. The player could progress through the ranks of the brotherhood, which would sometimes lead to offers of consensual sex (which could even lead to a relationship with one of them, or if the player have sex with several members, to stirring up conflict between them or towards the player. Others may even want to sexually blackmail the player by threatening to create false evidence). The player could also be able to complete certain quests more quickly by sleeping with the brotherhood's top brass (with negative repercussions if "unmasked"). The player could, of course, just pretend to work for them and carry out other missions in order to betray them. If the player is unmasked or has categorically refused to work for them, the brotherhood might want to enslave her/him “in another way”. The player could arrive at their house by chance or be sent by the NCR. In either case, the Brotherhood will suspect they're dealing with a spy and will be suspicious of the player (especially at first). By adding random components to the dialogues and the reactions of the NPCs, it can offer an interesting scenario with different gameplay experiences. I can give you the basic idea but not the dialogues, but you should know that to accomplish all that, expect several hundred hours of work or even more than a thousand depending on the depth you want to give. This mod is for FO3. I could continue the NV version if there is enough interest. My idea for the FNV version would be that the female courier is enslaved by house at the start for failing to deliver the platinum chip and has to go work in one of the casinos. I first want to get an updated FO3 version out.
Machiavelique Posted May 22, 2025 Posted May 22, 2025 7 minutes ago, Voidson22222 said: I first want to get an updated FO3 version out. You're absolutely right Sorry, I didn't realise it was for FO3. I don't have the game and I don't know the story at all, but I wish you luck anyway. FO3/FNV lacks new loverlab mods
Kanlaon Posted May 23, 2025 Author Posted May 23, 2025 (edited) Ok, The origianal Vault 101 Collar was for FO3, but I have given Voidson22222 my developmentversion for New vegas. It does alread run in the New vegas game but has only a basic feature it was never published. I worked on it until i stop playing FNV and continue with playing Skyrim and Fallout 4 and adopting my mods for these games Regarding the brotherhood of steel there should be considered that the follower Veronica is also a member of the brotherhood of steel and can also enter the brotherhood together with the player even for the first visit (?) In my game therefore I also had the mod MSEX Veronica installed (and personally patched - no dismissing of Veronica and (forget) maybe enslavement starts immediate instead of submission first) - The remake of MSEX Veronica I does not like for 2 reasons: It Used an possibility for the MCM and it doesn't work as good as the original (at least for me) Ok if you like player slavery, you should consider there is also a god mod on Nexus: Slave town Episode 2. (Never finished that quest too) My mods should actually be usable parallel to a normal playthrough. It was my main intention, but not to make new questlines. Maybe Mothership Zeta is a little bit deviating from that. In Fallout 3 after the brotherhood had resued the player. the player simply was charged a depth of 3000 caps and equipped a pink collar and with all the disadvantages of that collar. The collar can only be removed after the depth was fully payed off. Regarding dialogue, that was never "my thing". It more requires a god story teller Edited May 23, 2025 by Kanlaon
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