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[mod] [4.4.x] Lustful Gigastructures - Lustful Void Addon [LV 0.7.8.x]


Natsu_Zirok

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Posted
On 10/13/2025 at 2:57 AM, SirSwordsalot said:

So with the alderson fixed, whats the status of this right now? It used to be a must have for me and Im excited to see how you'll lewdify the existing structures.

Frankly, with the current LV (it needs a significant upgrade, not just the existing one) and the state of the base game (with DLC), it seems... pointless.
On 3.14, I could reach 2350 at a 400 size and more or less speed, while on 4.1, I could reach 2350 at a 200 size and more or less speed.
I simply can't legally get to Alderson (I'm not a rusher) and see what it looks like.
And this is ONLY with Gigabyte, without LV. Trying to update my mod seems pointless to me.

And yes, I have a bucket, not a computer.

Posted
On 10/16/2025 at 7:55 PM, Natsu_Zirok said:

Frankly, with the current LV (it needs a significant upgrade, not just the existing one) and the state of the base game (with DLC), it seems... pointless.
On 3.14, I could reach 2350 at a 400 size and more or less speed, while on 4.1, I could reach 2350 at a 200 size and more or less speed.
I simply can't legally get to Alderson (I'm not a rusher) and see what it looks like.
And this is ONLY with Gigabyte, without LV. Trying to update my mod seems pointless to me.

And yes, I have a bucket, not a computer.

Yeah the performance has taken a huge hit. People say ships are the problem but, I'm not convinced that's all. There's more ships around than in 3.14 but not enough of an increase on average to have the kind of hit 4.0 and onwards has had. Something is deeply wrong with the systems and how they're processed here that only came to be recently.

And, as for it seeming pointless: Yeah that's fair .But I hope that you don't give up completely, just in case if the situation ever improves. You did good work here and I'd like to see it continued, but I also don't fault you. We don't have much control on how well the game runs, even people with good PCs are having a bad time.

  • 2 weeks later...
Posted
On 10/27/2025 at 11:16 PM, Lichesbeforebitches said:

This work in 4.1?

Sorry for the late reply.
No, it doesn't work.

I think I'll update to 4.2; maybe the Giga developers will update Birch World.

  • 4 months later...
Posted
13 hours ago, k2jackal said:

Any plans on an update?

In theory, 4.3
I'll see how Stellaris plays with LV, wait for the Giga update, and then update the mod.

  • 1 month later...
Posted (edited)

Hoh, an update!

Thank you for continuing your work lewdifying the gigas!


Only issue of note is a pretty small one, the .mod still calls for "Lustful Gigastructures" in the path while the new folder is called "Lustful Gigastructures 4.0", causing it to not be recognized until renamed.

Edited by SirSwordsalot
Posted
1 hour ago, SirSwordsalot said:

Hoh, an update!

Thank you for continuing your work lewdifying the gigas!


Only issue of note is a pretty small one, the .mod still calls for "Lustful Gigastructures" in the path while the new folder is called "Lustful Gigastructures 4.0", causing it to not be recognized until renamed.

Thanks for the message, I'll keep it in mind before updating Birch World.
My mistake. I have two of them: one in the Stellaris folder, which works, and the other next to the mod folder, which I'm uploading, which I forgot to change.

Posted
8 hours ago, BoomRandom said:

So, what do you need to change to get the mod to recognize it?

Rename folder - delete 4.0 in end
Or edit .mod - add 4.0 in end in path

Posted

Are the anderson disk district specializations meant to not give jobs per district? All the other vanilla and giga specializations result in jobs per district (e.g., 1500 metallurgists per Anderson Ecumenopolis district), but the modded ones only give jobs for building the specialization, which makes it worse than a normal pleasure ringword if trying to specialize for LV jobs.

Posted

If it is an error, it can be fixed by changing all the 'triggered_planet_modifier' effects in common/zones/lvg_alderson_zones.txt to 'triggered_district_planet_modifier'

Posted
5 hours ago, asphalttt said:

If it is an error, it can be fixed by changing all the 'triggered_planet_modifier' effects in common/zones/lvg_alderson_zones.txt to 'triggered_district_planet_modifier'

This was a bug in 0.5.0.
I fixed it in 0.5.1.

Posted

hello, i was just commenting here to see if you could make an update for frameworld? afterall, it is being currently updated to the newest version by the community. as of currently, with the mods i have the LV districts dont show up on the frameworld. then again, take this with a massive grain of salt, this could be an issue with LV.

Posted
On 5/15/2026 at 3:05 AM, tetete67 said:

hello, i was just commenting here to see if you could make an update for frameworld? afterall, it is being currently updated to the newest version by the community. as of currently, with the mods i have the LV districts dont show up on the frameworld. then again, take this with a massive grain of salt, this could be an issue with LV.

I'll definitely update Frameworld this month.
Ahem... yeah. It's a bit more complicated than updating Alderson.

Posted
On 5/20/2026 at 12:48 PM, Natsu_Zirok said:

I'll definitely update Frameworld this month.
Ahem... yeah. It's a bit more complicated than updating Alderson.

i was just pointing that out, do not feel rushed in the slightest, i am well aware of how complicated modding can be, i'd rather have a good mod than a rushed one. either way, good luck!

Posted

I'm reporting the update status:

  • Version 0.6 will not include tentacles (except for the zone template).
  • Advanced Districts have been replaced by the vanilla Zone system; however, these districts still receive an increased number of jobs upon upgrading. (Details will be provided in the description.)
  • The creation of deposits for the advanced zones remains to be done.
  • Localization remains to be done.
  • A day of test play, just to make sure I haven't made any mistakes anywhere.
  • Version 0.6 will definitely be released by the end of the month.
  • 3 weeks later...
Posted
5 minutes ago, muriyume said:

Frameworld Machines don't seem to get the Breeding District from the tradition, while normal empires do. Is that intentional behavior?

I'm an idiot, I didn't change the triggers...
I'll double-check and re-upload now.

Posted
4 hours ago, muriyume said:

I still don't see the breeding districts.

image.png

image.png

Damn it, I should have gotten some sleep first, then done... I deleted the trigger in one place, but not in another. I fixed it. I think...

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