Jump to content

How do I get animations to work ... at all?


Recommended Posts

Posted

Noob question here, but after 7 hours of set ups and trouble shooting to get at least most mods I've out in working, I thought I'd just ask to save some time.

 

I have 6 animation packs installed, only one of which is showing up in the mod settings but stays on "updating..." indefinitely.
On loading a safe I get the message about something being blacklisted and when triggering anims, nothing happens.
One mod interaction gave the response, that all animations in that cathegory are blacklisted... How do I unlist them?
Are they even properly installed? Potentially many more questions....

Posted

Turns out I ran FNIS as a standalone instead of from my mod manager.
I figured out how to do that now.
The problem is, because SexLab is already installed, it won't load in the animations.

Is there a way to reinstall?
Cleaning the System seems to be ineffective.

Posted

... I believe I broke FNIS in my effords to fix the issue...
I can't start it via my mod manager anymore. completely removing and reinstalling it did nothing. Creating a new modding profile did nothing either.

Posted

I tried removing the manager completely and reinstall everything.

FNIS still isn't working.

Does it store data elsewhere? I might have to purge that.

Posted

Are you sure you have done things correctly ?

 

On 10/25/2023 at 7:20 PM, RAIC said:

The problem is, because SexLab is already installed, it won't load in the animations.

If instead of messing around , you had made us the FNIS report , we would have found the problem

 

Often, you at SE , install non-compatible animations and then , are surprised that they don't work

Posted

I am now sure I didn't.
I think the issue was, that I ran FNIS outside of the manager. Not knowing how a positive would look like I proceded as normal. When I found out later, I ran it in the manager and it looked better. Not knowing about the animation cap, I falsely assumed it had put out something despite the warning.
When I later again tried to reduce the amount of animations by deactivating pacs, I noticed that FNIS wouldn't start any more. Not having retained the bit that I have to click "de-install creatures" in FNIS before doing so I foolishly removed the pacs in question.
FNIS didn't recover from that even after resetting, then reinstalling and then reinstalling the mod organizer.

Now FNIS won't work at all from the manager, I can still run it as a stand alone, but it doesn't get the input then.

Posted

image.png.8637b53e580c4ffeea4c47e7851de195.png

That's the actual error message I get when I try to run it.
Instead of executing it tries to open, but closes immediately and then repeats for 10 or so times.

 

Also SKSE randomly started opening the game in a different language and I can't find a way to change that. In Steam it is properly set to english, as is the mod organizer...

Posted

The issue is, that I cannot run that anymore and I don't know why.
That was the reason for reinstalling it in the first place.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...