killer905 Posted February 16 Share Posted February 16 (edited) 18 minutes ago, Delzaron said: Ok, I made almost the corrections, except the kiss (the scripts lloks good, I need to retest it). What do you think about new Ryelh ? Where do you think I should or could place the hallucinated mountain (that's the next step) ? The dialogue with the kiss itself works, but when you move to that location (naked) there should be a scene/dialogue where she speaks to us, right? Oh at least I think so. Look nice, but with my bodytype her armour doesn't look so nice anymore ;/. here:? Spoiler Edited February 16 by killer905 Link to comment
Rekop93 Posted February 16 Share Posted February 16 hi i have updated the mod on an existing savegame, but quests are vanished and i have tryed to speack with innkeepers but don't have the starting dialogue. I need a new savegame? 1 Link to comment
ypX3A Posted February 16 Share Posted February 16 6 hours ago, Rekop93 said: hi i have updated the mod on an existing savegame, but quests are vanished and i have tryed to speack with innkeepers but don't have the starting dialogue. I need a new savegame? Hi have the exact same problem 1 Link to comment
DayTri Posted February 17 Share Posted February 17 (edited) Also having the above problem: Brand new save game Not only does the quest not start, but none of the forms even exist in the save. Searching the console for the quests, none of them are there, even though I have checked the esp. Both this mod and the latest dark arena mod show an "unrecognized header version" error in wyre bash. Playing on SSE EDIT: The header version is 1.71, which I think means the files won't work with very recent versions of Skyrim. Not compatible with 1.5.97 EDIT 2: If you open the mod in Xedit and just change the header version to 1.70 from 1.71, it works fine Edited February 17 by DayTri 1 Link to comment
shitend2226 Posted February 17 Share Posted February 17 5 hours ago, DayTri said: Also having the above problem: Brand new save game Not only does the quest not start, but none of the forms even exist in the save. Searching the console for the quests, none of them are there, even though I have checked the esp. Both this mod and the latest dark arena mod show an "unrecognized header version" error in wyre bash. Playing on SSE EDIT: The header version is 1.71, which I think means the files won't work with very recent versions of Skyrim. Not compatible with 1.5.97 EDIT 2: If you open the mod in Xedit and just change the header version to 1.70 from 1.71, it works fine You are right,tested in skyrim AE 1.6.640. The quest won't start unless change the header to 1.70 or update to newest skyrim. Link to comment
killer905 Posted February 17 Share Posted February 17 (edited) 5 hours ago, DayTri said: Also having the above problem: Brand new save game Not only does the quest not start, but none of the forms even exist in the save. Searching the console for the quests, none of them are there, even though I have checked the esp. Both this mod and the latest dark arena mod show an "unrecognized header version" error in wyre bash. Playing on SSE EDIT: The header version is 1.71, which I think means the files won't work with very recent versions of Skyrim. Not compatible with 1.5.97 EDIT 2: If you open the mod in Xedit and just change the header version to 1.70 from 1.71, it works fine 7 minutes ago, shitend2226 said: You are right,tested in skyrim AE 1.6.640. The quest won't start unless change the header to 1.70 or update to newest skyrim. So guys... sends hugs to Bethesda where make this stupid things ;/ I mean updateds to 10 year game for PAYD mods ;( Edited February 17 by killer905 1 Link to comment
ypX3A Posted February 17 Share Posted February 17 1 hour ago, killer905 said: So guys... sends hugs to Bethesda where make this stupid things ;/ I mean updateds to 10 year game for PAYD mods ;( Not sure i understand does that mean the mod is for the newer version of SE AE ? Link to comment
DayTri Posted February 17 Share Posted February 17 3 hours ago, ypX3A said: Not sure i understand does that mean the mod is for the newer version of SE AE ? There is something called "header version" of the .esp file. For older versions of Skyrim, this needs to be 1.70. Newer versions can use 1.71. For .esl files this is a hard incompatibility. But for .esp it's actually not a big problem, you can just open the .esp in Xedit, change "1.71" to "1.70" and everything will work fine. So you can still use the mod on SE, just need to do ~15 seconds of work to make this edit using Xedit. I guess Delzaron used this new header version unintentionally, by letting Creationkit update to a newer version. Link to comment
DayTri Posted February 17 Share Posted February 17 Here's a version of the .esp which should work on older versions of SE. Also one for dark arena. Hope you don't mind @Delzaron zDarkArena.espZaFromTheDeepsV2.esp 4 Link to comment
killer905 Posted February 17 Share Posted February 17 6 hours ago, ypX3A said: Not sure i understand does that mean the mod is for the newer version of SE AE ? @DayTri explained why, but as you can see it's easy to fix on your own. Unfortunately, but bethesde's change of this Header in the latest version broke the mods for the older version as you can see. 3 hours ago, DayTri said: There is something called "header version" of the .esp file. For older versions of Skyrim, this needs to be 1.70. Newer versions can use 1.71. For .esl files this is a hard incompatibility. But for .esp it's actually not a big problem, you can just open the .esp in Xedit, change "1.71" to "1.70" and everything will work fine. So you can still use the mod on SE, just need to do ~15 seconds of work to make this edit using Xedit. I guess Delzaron used this new header version unintentionally, by letting Creationkit update to a newer version. Not only CK but Skyrim too... 3 hours ago, DayTri said: Here's a version of the .esp which should work on older versions of SE. Also one for dark arena. Hope you don't mind @Delzaron zDarkArena.esp 464.79 kB · 1 download ZaFromTheDeepsV2.esp 5.91 MB · 1 download I think you will get the thanks from Delzaron 1 Link to comment
ypX3A Posted February 17 Share Posted February 17 4 hours ago, DayTri said: Here's a version of the .esp which should work on older versions of SE. Also one for dark arena. Hope you don't mind @Delzaron zDarkArena.esp 464.79 kB · 1 download ZaFromTheDeepsV2.esp 5.91 MB · 1 download Thanks for that Link to comment
necris6244 Posted February 18 Share Posted February 18 ftd3_dream1 how can I leave the R'lyeh? Where the altar is located (stage 300 and 400)? ftd3_Nuai1 how to open the passage to the flooded temple in the Riekling cave? I didn’t find any activators, Nuai doesn’t do anything either Link to comment
killer905 Posted February 18 Share Posted February 18 56 minutes ago, necris6244 said: ftd3_dream1 how can I leave the R'lyeh? Where the altar is located (stage 300 and 400)? ftd3_Nuai1 how to open the passage to the flooded temple in the Riekling cave? I didn’t find any activators, Nuai doesn’t do anything either Dream is bugged ;/ Nuai quest bugged with passage. Open console click on ice and type disable Link to comment
dechurch Posted February 19 Share Posted February 19 (edited) Delz, Have you seen these? They're from Fallout 4 but I'm sure you could use the assets in this mod. You might also be able to use the mirelurk king somehow, as well. https://www.nexusmods.com/fallout4/mods/65003 https://www.nexusmods.com/fallout4/mods/75140 https://www.nexusmods.com/fallout4/mods/75130 Edited February 19 by dechurch Link to comment
killer905 Posted February 23 Share Posted February 23 1 hour ago, HardWhiteDick024 said: I just downloaded this mod, fast travelled to Insmouth, there is nothing there, no buildings NPCs, nothing. I'm on the latest version of Steam, 1170 Old place was removed. So you need finish investigation in Skyrim itself starting with any Inn Keeper, to get to Insmouth. Link to comment
Spiritbrewer Posted March 3 Share Posted March 3 just completed this quest and its awesome, can't wait for the next update. Can you please make a standalone rock, paper, scissor, strip feature? Can be something you initiate using dialogue with anyone. Link to comment
xX_HSMACHINE_Xx Posted March 9 Share Posted March 9 On 2/15/2024 at 10:47 PM, killer905 said: New update new problem so: 1) I can't talk to Theana. It would be better to give someone else here than her. A guard? Reveal hidden contents Elder Scrolls V Skyrim 2024.02.16 - 02.43.48.14.mp4 138.22 MB · 0 downloads 2) Not a "took a boat"? Reveal hidden contents 3) Faralda not have a dialogue to progress quest 4) I have over 2,500 gold and Gjalund still say "Back is you get money" 5) Nuai stay in one place and she not move Reveal hidden contents 6) little space Reveal hidden contents 7) A kiss in r'yleh quest After teleport to dream she not say anything/none dialogue Book to teleport also not working Reveal hidden contents 8 ) Teleport marker still in game Reveal hidden contents How did you bypass Faralda not having dialogue? Link to comment
killer905 Posted March 9 Share Posted March 9 9 hours ago, xX_HSMACHINE_Xx said: How did you bypass Faralda not having dialogue? Emm, click Spoiler under 1) and you can see how i bypass dialogue :3 Link to comment
xX_HSMACHINE_Xx Posted March 10 Share Posted March 10 (edited) This mod makes my game kinda unstable, sometimes when I load a game the game crashes and some time it doesnt. I think it might be compatibily issues with another mod. Anyone have any ideia how to fix? If I unistall this mod the issue goes away. Edited March 10 by xX_HSMACHINE_Xx Link to comment
Tayrra Posted March 11 Share Posted March 11 So at what quest does the story end for now. Also I'm currently stuck at 'Inform Kjegrim' and even using the SetStage for that quest doesn't change anything, So I am guessing the quest ends here? Link to comment
Delzaron Posted March 12 Author Share Posted March 12 I'm trying to place the hallucinated mountain nearby solsteim. There is a problem : the landscape is not editable... So, I could just add a cave entrance nearby the peak just south of kartag castle ruin, or design a island with ice and mountains... 1 Link to comment
killer905 Posted March 13 Share Posted March 13 6 hours ago, Delzaron said: I'm trying to place the hallucinated mountain nearby solsteim. There is a problem : the landscape is not editable... So, I could just add a cave entrance nearby the peak just south of kartag castle ruin, or design a island with ice and mountains... Ice Cave... Link to comment
plutocene Posted March 13 Share Posted March 13 I'm ctding with this plugin, SSE Update thread states 0.5 is compatible with the latest Skyrim 1.6.1170? Fuzdo roh is installed, did I miss a dependency or is there a known incompatibility? Trainwreck isn't helpful in this regard in the crashlog. Link to comment
Delzaron Posted March 15 Author Share Posted March 15 On 3/13/2024 at 1:25 AM, killer905 said: Ice Cave... finally, I suceed to place it nearby castle karstag. I addes ome icebergs to make a bridge, and add ice and mountains to make the island. The first part is done anc conencted to solsteim. It's based on Karstag ruin interior. I also began to rite the quest. Now I'm facing another problem : I need to design a script wich make rikelings solicit player or/and Nuai when they are close enough. I could design some rep quests enabled by triggers, but maybe there is a more convenient way to do so. 1 Link to comment
Delzaron Posted March 17 Author Share Posted March 17 On 3/13/2024 at 1:25 AM, killer905 said: Ice Cave... don't worry, it's just temporary. My idea is to use the ice cave part an entrance and riekling lair. A tunnel will lead to the city (it's in a cave, so also frozen, but the look will be mostly apocrypha styled, maybe I'll use also some stuff from dawnguard). Basicallyn, my concept for the city are towers apo style, with doors. The biggest one will be home of the local temple, where Nuai and player will meet the conclusion of their common story. 1 Link to comment
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