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Dynamic Loading Screen - Mod


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Posted

Holy tail feathers this is cool. As someone who uses AI what softwear did you use? You can see my work in my comics club gallery if your interested. For some sad reason I'm the only  one that posts stuff there, even though its open and many people join it.

Posted
11 hours ago, COOLSIMSPLAYER92 said:

Holy tail feathers this is cool. As someone who uses AI what softwear did you use? You can see my work in my comics club gallery if your interested. For some sad reason I'm the only  one that posts stuff there, even though its open and many people join it.

 

Thanks. it's Automatic1111 Stable Diffusion with various AI models and tensor.art web page.

Also, I use a variety of image enhancement tools that are constantly changing because most of them become paid or just break after a while.

 

Yeah, you have a cool club. I added some arts to your AI thread.

Posted (edited)
11 hours ago, jasperville said:

Wasn't this one of the trojan virus mods? Why is this still on here???

 

What are you even talking about?

This mod has never contained any viruses and it is impossible to implement it in a .package mod file at all.
Maybe you got confused with Loading Screen Randomizer mod, in which a month ago a virus was discovered, and besides, it turned out that someone republished the work of the original author on Nexus Mods, adding a virus there.

Edited by NISANE
  • 1 month later...
  • 2 weeks later...
Posted

I really like what you've done here. Just for a laugh I thought I'd point out that in picture 64 of the Events images there is a woman (the one to our left) that has four bellybuttons and two left hands. And the girl next to her has two vaginas, lol. And yeah sure, someone could nitpick and count the fingers on all the pictures, but it doesn't matter.

This is a really good collection, and I don't have any complaints, I just wanted to say that number 64 (Easter) made me smile. 😆

Posted

when making custom loading screens, is there a way to do more than 20? (or how ever many there are currently in the custom file) ive found that if i try to duplicate the files to make more they dont work and wont show or override the other files on the loading screen

Posted
On 7/10/2024 at 6:11 PM, Bellylover2 said:

When making custom loading screens, is there a way to do more than 20 (or however many there are currently in the custom file)? I've found that if I try to duplicate the files to make more they don't work and won't show or override the other files on the loading screen.

I can help you out with that.

You know how NISANE has like, over a hundred or maybe two hundred package files of the AI-generated ladies made specifically for this mod? Just use any of the ones you don't like (or that you like the least) as Blanks for creating more of your own slides. You can even rename them, and they'll work just as well.

BUT! Keep track of the ones you've used, because if you try to use the same one twice, at best it will be skipped over and not read by the script. At worst, it can cause errors.

You see, unlike many other games, when the Sims--as well as the scripts modders make--looks for a package file, it doesn't actually read the file name; I'm pretty sure the file name is primarily for us humans to reference. Instead, they use something within the package file, like a fetch code or whatever, to recognize what they're looking for. Basically, you can rename the file to anything, and the scripts won't notice or even care because they go by some ID deeper within the file that we can't touch without certain software editing tools.

In short, when you rename the slide's package file it's best to just ADD ON to the name instead of replacing it altogether. Like, one of mine I called: Random_wallpaper_(NISANE.DLS_AI.F.EVENT_65).package

I put NISANE's original file name in the parenthesis. This way, I won't accidentally try to use NISANE.DLS_AI.F.EVENT_65.package more than this one time in place of a new Blank.

I hope I didn't overexplain or confuse you, as I just figured this all out today myself.

Take care.

Posted
5 hours ago, EatsBush said:

I can help you out with that.

You know how NISANE has like, over a hundred or maybe two hundred package files of the AI-generated ladies made specifically for this mod? Just use any of the ones you don't like (or that you like the least) as Blanks for creating more of your own slides. You can even rename them, and they'll work just as well.

BUT! Keep track of the ones you've used, because if you try to use the same one twice, at best it will be skipped over and not read by the script. At worst, it can cause errors.

You see, unlike many other games, when the Sims--as well as the scripts modders make--looks for a package file, it doesn't actually read the file name; I'm pretty sure the file name is primarily for us humans to reference. Instead, they use something within the package file, like a fetch code or whatever, to recognize what they're looking for. Basically, you can rename the file to anything, and the scripts won't notice or even care because they go by some ID deeper within the file that we can't touch without certain software editing tools.

In short, when you rename the slide's package file it's best to just ADD ON to the name instead of replacing it altogether. Like, one of mine I called: Random_wallpaper_(NISANE.DLS_AI.F.EVENT_65).package

I put NISANE's original file name in the parenthesis. This way, I won't accidentally try to use NISANE.DLS_AI.F.EVENT_65.package more than this one time in place of a new Blank.

I hope I didn't overexplain or confuse you, as I just figured this all out today myself.

Take care.

ah ok, that does make sense
thanks 😄

  • 2 months later...
Posted

Oops, sorry, I don't seem to have received notifications for these comments(

 

On 6/27/2024 at 5:43 PM, NaughtyKevin said:

 

Hi

 

I am fan of your mod. Thanks for you creation.

 

Could I ask what AI you are using? All your pictures are amazing!

 

 

Hey, thank you! 
It's mostly Stable Diffusion web UI (Automatic1111) with various models and adaptations.
 

On 7/6/2024 at 3:35 AM, EatsBush said:

I really like what you've done here. Just for a laugh I thought I'd point out that in picture 64 of the Events images there is a woman (the one to our left) that has four bellybuttons and two left hands. And the girl next to her has two vaginas, lol. And yeah sure, someone could nitpick and count the fingers on all the pictures, but it doesn't matter.

This is a really good collection, and I don't have any complaints, I just wanted to say that number 64 (Easter) made me smile. 😆

 

Thank you!
I think you will find something similar in every AI image 😆
It is very rare to achieve really high-quality generation from AI

 

On 7/11/2024 at 1:11 AM, Bellylover2 said:

when making custom loading screens, is there a way to do more than 20? (or how ever many there are currently in the custom file) ive found that if i try to duplicate the files to make more they dont work and wont show or override the other files on the loading screen

 

There are currently only 20 publicly available custom backgrounds to work with, with another 30 available to Patreon subscribers.

  • 3 weeks later...
Posted
2 hours ago, Darksideofmmon said:

The most recent Public version has stopped working with the most recent version of the game, just getting a blue background on the loading screen.


Is the screen completely blue without plumbob and tips or just no backgrounds on it?
Did you install the PackDefinition .package files along with the backgrounds?
Is there no UIException.txt in The Sims 4 documents folder?

Posted (edited)
14 minutes ago, NISANE said:


Is the screen completely blue without plumbob and tips or just no backgrounds on it?
Did you install the PackDefinition .package files along with the backgrounds?
Is there no UIException.txt in The Sims 4 documents folder?

Usual plumbob is visible and so are the hint messages with a blue blank background. Your mod was working fine until i updated it to the newer version.

 

I downloaded and unzipped the "NISANE_DynamicLoadingScreen_CORE_1.7b_Public.zip" and the "NISANE_DLS_Backgrounds_AI.F.REAL.SFW.1-70_Public.zip" sticking them all in my usual Sims 4 mod folder.

 

I think i may have missed the definitions, i'll check when back on my main rig and retest in an couple of hours.

 

 

Edited by Darksideofmmon
Posted
3 hours ago, NISANE said:


Is the screen completely blue without plumbob and tips or just no backgrounds on it?
Did you install the PackDefinition .package files along with the backgrounds?
Is there no UIException.txt in The Sims 4 documents folder?

I was missing the "!NISANE.DLS.PackDefinition.AI.F.REAL.SFW.package" file. Its now working after adding that to the mods folder. Thank you :)

Posted
1 hour ago, Darksideofmmon said:

I was missing the "!NISANE.DLS.PackDefinition.AI.F.REAL.SFW.package" file. Its now working after adding that to the mods folder. Thank you :)

 

You're welcome 😉

Posted
12 hours ago, Kidwithoneshoe said:

For me, at least with this current problem (I see it’s an old thread, it came up because I thought the loading screen was the problem) I removed all the mc cas stuff and it loads

 

I've tested the mod several times and haven't found any problem with the current version yet.
Before the update there was only a problem with plumbob. EA replaced the filename of one of the images for the plumbob animation which broke all loading screen replacement mods including mine.

If you have already updated to version 1.110, use mod version 1.7c, if you are still on 1.109 or earlier - 1.7b.

  • 3 months later...
Posted
On 1/30/2025 at 10:24 AM, muze said:

I have game version 1.112.519.1020  and this mod does not work for me

 

 


The mod works great with the latest game version. Did you install everything correctly? Have you installed the background packs and PackDefinitions to initialize them?

Posted
4 hours ago, NISANE said:


The mod works great with the latest game version. Did you install everything correctly? Have you installed the background packs and PackDefinitions to initialize them?

It's not working for me, either.  It works during the load before the main menu, but after I click to resume my save, the loading screen gets all messed up.  I can see part of the images cycling behind the new loading screen UI, but then the game freezes and BetterExceptions gives an error, citing Mods\Dynamic Loading Screen\NISANE.DynamicLoadingScreen.CORE.Public.package

 

The files I downloaded were:

!NISANE.DynamicLoadingScreen.ConfigPreset.A_1.7-1.8

NISANE_DLS_Backgrounds_AI.F.ANIME.NSFW.1-55_Public

NISANE_DynamicLoadingScreen_CORE_1.7d_Public

 

and extracted them all into a Dynamic Loading Screen folder in the mods folder.

Posted
23 hours ago, ntmaster said:

It's not working for me, either.  It works during the load before the main menu, but after I click to resume my save, the loading screen gets all messed up.  I can see part of the images cycling behind the new loading screen UI, but then the game freezes and BetterExceptions gives an error, citing Mods\Dynamic Loading Screen\NISANE.DynamicLoadingScreen.CORE.Public.package

 

The files I downloaded were:

!NISANE.DynamicLoadingScreen.ConfigPreset.A_1.7-1.8

NISANE_DLS_Backgrounds_AI.F.ANIME.NSFW.1-55_Public

NISANE_DynamicLoadingScreen_CORE_1.7d_Public

 

and extracted them all into a Dynamic Loading Screen folder in the mods folder.

 

Weird, everything worked fine for me...
A new version compiled based on the latest version of the game (1.112) is out, try it now
And what do you mean by "new loading screen UI"? EA's loading screen hasn't changed for years... 
Although something tells me that this rebranding of the main menu will soon affect the loading screen too

Posted
6 hours ago, NISANE said:

 

Weird, everything worked fine for me...
A new version compiled based on the latest version of the game (1.112) is out, try it now
And what do you mean by "new loading screen UI"? EA's loading screen hasn't changed for years... 
Although something tells me that this rebranding of the main menu will soon affect the loading screen too

Yeah, after the 1.112 update, my load screen changed.  The initial load before the main menu shows the old blue background with the plumbob.  But after the main menu, my load screens use the new UI.  I've attached what they look like to me (the image changes each time).

 

With the Dynamic Loading Screen core package installed, the second image is what it ends up looking like, and the game crashes here.  (Both 1.7d and 1.8 crash the same.)

 

I found an article here (https://simscommunity.info/2025/01/21/new-sims-4-loading-screens-2025/ ) that seems to indicate the new load screen is being rolled out slowly, so I guess not everyone has it yet.

load.jpg

brokenload.jpg

Posted (edited)
4 hours ago, ntmaster said:

Yeah, after the 1.112 update, my load screen changed.  The initial load before the main menu shows the old blue background with the plumbob.  But after the main menu, my load screens use the new UI.  I've attached what they look like to me (the image changes each time).

 

With the Dynamic Loading Screen core package installed, the second image is what it ends up looking like, and the game crashes here.  (Both 1.7d and 1.8 crash the same.)

 

I found an article here (https://simscommunity.info/2025/01/21/new-sims-4-loading-screens-2025/ ) that seems to indicate the new load screen is being rolled out slowly, so I guess not everyone has it yet.

load.jpg

brokenload.jpg

 

Umm.. .It looks like you live in a certain region where this update is available, or you just got lucky 😊

 

image.png.81760046aea36b7434786529ed63af95.png

 

Looks like we'll have to wait until it's available for everyone...

Edited by NISANE

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