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Escaped slave trait and alt start


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With the inevitable alt start and slavery mods we're bound to eventually see, it would be nice to get an escaped slave trait and alt start, the trait itself could work similarly to the wanted trait, difference is instead of being tracked down by bounty hunters you're tracked by slavers, trying to take you back to your master, how this would work would be a bit unclear as of now expecially without the creation kit, but what would be nice is if there was someway to change the AI's targeting so that they only target the engines and attmept to board your ship and capture you and your companions using the inevitable alt defeat and slavery mods. 

Edited by Lewdest
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  • 2 weeks later...

Nice idea. No idea how ship AI works yet, of course, or even if it supports targeting specific systems. Having to fight off the occasional boarding action sounds fun though, even if it's not slaver-related. Might have to make the slaver ship undock once the boarding party is aboard. - too easy to farm otherwise to get new ships.

 

If there isn't a Target X procedure for AI packages, there might be a "ship death" event we could hook. If your ship is about to blow up, stop combat and spawn attackers in the ship. Of course, that might work better with large ships than an All-In-One cabin space like on the Frontier.

 

Need to do something about your crew, too. Any party that raids the Frontier and runs straight into half of Constellation is going to have a tough time of it. Might need to have them use EM weapons (well, they would anyway, I suppose) and keep Barret, Sarah and co down for the count until the space battle concludes.

Edited by DocClox
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