rubber_duck Posted August 23, 2023 Posted August 23, 2023 Hi there! Ever since I started playing FO4 I used CBBE. Nealy all the clothing mods support it and over the years I've built quite a collection of both clothes and body presets. I'd really like to give 3BBB a shot as it looks fantastic. However, I don't know if it's possible to keep my current meshes as a backup, if things go wrong. I'm using MO2, and I know that I need to build clothes again for 3BBB. Is there any way to save all the current meshes without having to copy-paste every single one of them? Also, and this is general question, how's the current state of CBBE 3BBB? Asking as over the past week or so I've seen a bunch of new conversions on Nexus, and because of it I sorta bit into it. Any help/info is much appreciated, thanks in advance! Take care!
N.Gamma Posted August 23, 2023 Posted August 23, 2023 (edited) The problem is that all the meshes should be in the folder of your existing clothing mods. So unfortunately there is no way to save them all at once without going into each individual folder and copying them one by one. some might be in the overrive folder as well, but there should be mainly tri files and meshes from mods that don't have loose files. I would suggest you make a backup of the mesh folder in the overrive folder and delete it from the overrive folder. Then create a new empty folder with the name "BodySlide_Output". Then open the settings.ini in your ini folder. In the settings.ini you insert the following lines and save them. [custom_overwrites] BodySlide%20x64=BodySlide_Output OutfitStudio%20x64=BodySlide_Output Now all meshes created with bodyslide will be built into the BodySlide_Output in the future, except those that have integrated meshes. However, you must now deactivate the mods first when building the meshes with bodyslide of all clothing mods, so that they are not overwritten. Then you can deactivate them again. It's a bit cumbersome, but you won't be able to solve it any other way. I always recommend to build the bodyslides without activated mod, so that the meshs are always created in the output folder. If I were you, I would first build only the body and individual outfits to test before you build everything. Edited August 23, 2023 by N.Gamma
chasidrill Posted August 23, 2023 Posted August 23, 2023 7 hours ago, rubber_duck said: Hi there! Ever since I started playing FO4 I used CBBE. Nealy all the clothing mods support it and over the years I've built quite a collection of both clothes and body presets. I'd really like to give 3BBB a shot as it looks fantastic. However, I don't know if it's possible to keep my current meshes as a backup, if things go wrong. I'm using MO2, and I know that I need to build clothes again for 3BBB. Is there any way to save all the current meshes without having to copy-paste every single one of them? Also, and this is general question, how's the current state of CBBE 3BBB? Asking as over the past week or so I've seen a bunch of new conversions on Nexus, and because of it I sorta bit into it. Any help/info is much appreciated, thanks in advance! Take care! - Start you bodyslide with all new 3bbb bodyslides mod ready and loaded - go in setting / advanced : set the output path to some external folder, save "OK" - build all your bodyslide with the new 3bbb: all the new mesh will be saved in the previously output folder setup - add the folder as a standalone mod in mo2 (need to modify the path to the mesh so it matches the installed mod, ie: "data/mesh/...) or if lucky: with new installed bodyslides and mods, using bodyslide through MO2 (with default output folder) will create the mesh with the proper folder in the overwrite folder of MO2. once done you can installe the mesh folder in overwrite as a new mod and place it after your armor/clothes sets. => careful, sometimes it works, sometimes it copy the mesh in the mod folder and not in overwrite, check before
rubber_duck Posted August 23, 2023 Author Posted August 23, 2023 1 hour ago, N.Gamma said: The problem is that all the meshes should be in the folder of your existing clothing mods. So unfortunately there is no way to save them all at once without going into each individual folder and copying them one by one. some might be in the overrive folder as well, but there should be mainly tri files and meshes from mods that don't have loose files. I would suggest you make a backup of the mesh folder in the overrive folder and delete it from the overrive folder. Then create a new empty folder with the name "BodySlide_Output". Then open the settings.ini in your ini folder. In the settings.ini you insert the following lines and save them. [custom_overwrites] BodySlide%20x64=BodySlide_Output OutfitStudio%20x64=BodySlide_Output Now all meshes created with bodyslide will be built into the BodySlide_Output in the future, except those that have integrated meshes. However, you must now deactivate the mods first when building the meshes with bodyslide of all clothing mods, so that they are not overwritten. Then you can deactivate them again. It's a bit cumbersome, but you won't be able to solve it any other way. I always recommend to build the bodyslides without activated mod, so that the meshs are always created in the output folder. If I were you, I would first build only the body and individual outfits to test before you build everything. 41 minutes ago, chasidrill said: - Start you bodyslide with all new 3bbb bodyslides mod ready and loaded - go in setting / advanced : set the output path to some external folder, save "OK" - build all your bodyslide with the new 3bbb: all the new mesh will be saved in the previously output folder setup - add the folder as a standalone mod in mo2 (need to modify the path to the mesh so it matches the installed mod, ie: "data/mesh/...) or if lucky: with new installed bodyslides and mods, using bodyslide through MO2 (with default output folder) will create the mesh with the proper folder in the overwrite folder of MO2. once done you can installe the mesh folder in overwrite as a new mod and place it after your armor/clothes sets. => careful, sometimes it works, sometimes it copy the mesh in the mod folder and not in overwrite, check before Thanks a lot! However, I thought of a better idea... I'll write myself a Python script which recursively copies the whole meshes directory for each mod I have installed. Surely, it'll take a lot of disk space, but I have more than enough available space for this. I'm much more comfortable with Python than tweaking BS settings. As for the 3BBB part - do you guys have it? Is it a worthy upgrade?
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