Duamondo Posted August 22, 2023 Posted August 22, 2023 (edited) So i installed the Corruption mod and everything seemed to be going well: it launched, Vortex didn't say anything, neither did Skyrim, i edited the .ini file to enable transformations, had sex and then the game crashed. I have GOG Skyrim, maybe that's the issue. Or the mod only works for females, while i play as a male(I did not test if disabling transformations and keeping the addictions fixes the issue). Edited August 22, 2023 by Duamondo
traison Posted August 23, 2023 Posted August 23, 2023 https://www.nexusmods.com/skyrimspecialedition/mods/59818
Duamondo Posted August 23, 2023 Author Posted August 23, 2023 7 hours ago, traison said: https://www.nexusmods.com/skyrimspecialedition/mods/59818 Oh, sorry i didn't attach the logs. Funny thing is, when i re-enabled the mod to get some fresh logs it worked just fine, or at least it doesn't crash after i have sex. Maybe i misjudged the reason for the crash, if so please tell me. crash-2023-08-21-21-53-23.log crash-2023-08-21-22-02-59.log
traison Posted August 23, 2023 Posted August 23, 2023 A couple of things: HDT Havok Path was used by SMP in Skyrim LE. If its attached to a mesh, I would assume it hasn't been converted to SE, or then whoever did the conversion didn't really "look into it" as it were; Click-Click-Done-HopeItWorks™. Usually when the crash log contains a reference to the player character (formid 0x7/0x14) and it has a dump of the entire skeleton its pointing to either a skeleton issue, or a camera/light issue. Meaning: If you have any attachable lanterns, facelights, butterflies or flying pigs hovering around you - get rid of them. Maybe consider checking the skeleton for updates too if you haven't already. At the very least, make sure nothing is overriding the one from XPMSE. The mention of a BSFadeNode in skeleton.nif is slightly confusing to me. I've only seen those in effect and weapon meshes, but I don't really know what that means. Could again be a pointer to a facelight or similar effect as mentioned above. Since you have a KomRoseButt.esp installed, and your character has 2 different names: RoseButt and Vyrmil, that puts that plugin as a suspect as well. What does it do to the player record? This is the source of the mesh with the HDT Havok Path NiStringExtraData node, am I right? 1
Duamondo Posted August 24, 2023 Author Posted August 24, 2023 15 hours ago, traison said: A couple of things: HDT Havok Path was used by SMP in Skyrim LE. If its attached to a mesh, I would assume it hasn't been converted to SE, or then whoever did the conversion didn't really "look into it" as it were; Click-Click-Done-HopeItWorks™. Usually when the crash log contains a reference to the player character (formid 0x7/0x14) and it has a dump of the entire skeleton its pointing to either a skeleton issue, or a camera/light issue. Meaning: If you have any attachable lanterns, facelights, butterflies or flying pigs hovering around you - get rid of them. Maybe consider checking the skeleton for updates too if you haven't already. At the very least, make sure nothing is overriding the one from XPMSE. The mention of a BSFadeNode in skeleton.nif is slightly confusing to me. I've only seen those in effect and weapon meshes, but I don't really know what that means. Could again be a pointer to a facelight or similar effect as mentioned above. Since you have a KomRoseButt.esp installed, and your character has 2 different names: RoseButt and Vyrmil, that puts that plugin as a suspect as well. What does it do to the player record? This is the source of the mesh with the HDT Havok Path NiStringExtraData node, am I right? I think it's just the ass gape mod(RoseButt) that was needed for Naked Dungeons for some fucking reason. It attaches the "rose" to the skeleton so maybe it's the flying pigs you're talking about, and like 3/4 issues are connected to it. Thank you very much, i will be disabling that now.
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