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Nemesis getting stuck at 99% if some mods are on


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Posted
9 minutes ago, serbon said:

What happend? I have this problem with devious devices

 

Seemed like the conclusion was that its a UI bug in Nemesis. A rounding error in the way it displays progress; i.e. 99% = 100%, ignore it.

Posted
13 minutes ago, traison said:

 

Seemed like the conclusion was that its a UI bug in Nemesis. A rounding error in the way it displays progress; i.e. 99% = 100%, ignore it.

A problem here. When nemesis reaches 99%, i cant get rid of it by clicking on the X. If i enter the game when its on, the game kicks me out.

Posted
43 minutes ago, serbon said:

Also, it gives me the error "0xc000007b" for papyrus compiler

 

...which is the same as 0x7b, which means:

Quote

ERROR_INVALID_NAME

123 (0x7B)

The filename, directory name, or volume label syntax is incorrect.

 

Posted
5 hours ago, serbon said:

What causes it? How should i fix it (if it's possible)?

 

If Google has nothing useful to say about it, I would use Process Monitor from Sysinternals (Microsoft). It should be able to directly show which api call resulted in 0x7b.

Posted

Sorry. No result. I download nemesis PCEA and it prevents nemesis from reaching 100% too. I dont kniw whats wrong with PCEA and DD. When i run nemesis using mode organizer, i dont get the error but it still gets stuck. Any tip?

Posted

Sorry to jump like this in the OP thread - that was all nice and academic but I presume this is not Quantum Fusion search... wouldn't be easier just to delete that nemesis thing and use good plain FNIS?

Sorry again, could not resist to post... good luck.

Posted (edited)
On 12/4/2023 at 11:45 PM, serbon said:

What happend? I have this problem with devious devices

 

Already replied to him on DM but for anyone else:
I stopped using Nemesis, fuck that shit and fuck my luck. I'm just waiting for Nemesis 2.
I also forgot to 

On 9/27/2023 at 12:58 AM, KKSSL said:

I'll check these out

and i don't know why/how i did it but i accidently deleted MO2 and i'm too lazy to mod Skyrim again.
I will eventually, we all do. I can only hope Nemesis 2 releases until then.

Edited by KKSSL
Posted
On 12/5/2023 at 3:08 PM, mircislav said:

use good plain FNIS

Boy would i love that, and eventually did use it as you can see from my previous post.
But some mods require Nemesis, like MCO Anims.

 

On 12/4/2023 at 11:55 PM, traison said:

99% = 100%

This is false, after it reaches %99 i have to shut it down from Task Manager, it doesn't respond even after leaving it running overnight. X button doesn't work.
It also doesn't generate anything in Nemesis file or anywhere else for that matter, which means it obv. isn't %100.

But again from my previous post, i'm just gonna wait for Nemesis 2. Advise anyone else having this problem to do the same, use FNIS in the meantime. We are THE unlucky bunch
Don't waste days/months in vein, i did.

Posted
3 minutes ago, KKSSL said:

This is false

 

While you're most likely correct in that the app freezes and never writes the file its supposed to, my point is that if its a rounding error, the application itself may be waiting for it to reach 100%. As in, there's a "if progress = 100 then write output to file" somewhere. In that case 99% means it is done, as in, it's never going to do anything else, it was never supposed to do anything else. If its a rounding error, you could even fix a problem like this by adding more mods. Considering however it seemed to count more than just animation files, and that the progress is based on a file count and not a mod count, you'd have to either be very specific about which mod(s) you add, or deliberately create files it will ignore to get the math to add up in the end. Like, hypotetically, adding a bunch of psc/txt files in some specific folder to get to the file count to a number that is evenly dividable by 1000. I don't believe the problem is quite that simple, as it would practically mean no single mod would work in Nemesis. But when I looked at the code I didn't like what I saw when it came to the way it calculated the progress. There was odd multiplication and division arithmetic as well as some of it seemed to be stored in integers.

 

As for Nemesis 2, unless it has a new github page its not looking too promising. Last activity, apart from a readme.md update, was back in 2020, i.e. that thing looks dead as f***, boi.

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