kamoewarrior Posted August 14, 2023 Posted August 14, 2023 I want the Script Free TK Dodge but I also want freaky creatures
spoonsinger Posted August 14, 2023 Posted August 14, 2023 Nope. You can try a convoluted way to have FNIS running at the same time. https://www.nexusmods.com/skyrimspecialedition/mods/54702
kamoewarrior Posted August 14, 2023 Author Posted August 14, 2023 2 minutes ago, spoonsinger said: Nope. You can try a convoluted way to have FNIS running at the same time. https://www.nexusmods.com/skyrimspecialedition/mods/54702 Yeah I actually used that a year ago but somehow didn't work when I tried again a last month. I kept trying to get it to work again and suddenly it worked just now. Turns out its just a finnicky mf.
spoonsinger Posted August 14, 2023 Posted August 14, 2023 1 minute ago, kamoewarrior said: Yeah I actually used that a year ago but somehow didn't work when I tried again a last month. I kept trying to get it to work again and suddenly it worked just now. Turns out its just a finnicky mf. I usually find it's Nemesis is the problem. I have a GOG build with no sex mods and one day it will generate OK, then another day, (with no changes to the animations), it fails. It is a tad temperamental.
kamoewarrior Posted August 14, 2023 Author Posted August 14, 2023 Just now, spoonsinger said: I usually find it's Nemesis is the problem. I have a GOG build with no sex mods and one day it will generate OK, then another day, (with no changes to the animations), it fails. It is a tad temperamental. Ah yeah that makes sense. My issue before was Nemesis would always close before finishing behavior generation. I thought it was incompatibility with my mods. I tried troubleshooting which one was the problem mod but results were inconsistent. I just had to keep running Nemesis until it worked.
DTesinferno Posted August 17, 2023 Posted August 17, 2023 (edited) On 8/14/2023 at 6:22 PM, kamoewarrior said: Ah yeah that makes sense. My issue before was Nemesis would always close before finishing behavior generation. I thought it was incompatibility with my mods. I tried troubleshooting which one was the problem mod but results were inconsistent. I just had to keep running Nemesis until it worked. using fnis and nemesis is a pretty easy. whenever you try to load a sex animatons or creature just enable the FNIS ESPs and disable nemesis on left pane [NOTE: every time you re run FNIS and NEMESIS delete the OUTPUT the files inside the output folder if you have] AND USE FNIS XXL or XL cant remember if it's XXL or xl in the mod page. ditch the standard version OF FNIS you can find the XXL/XL in optional files NEMESIS ENGINE BEHAVIOUR[uncheck] FNIS.esp[Enabled] FNIS.spell[enabled] run FNIS and wait for it to finish. you can ignore some error like[ duplicate animation or old animation as the FNIS will ignore. will it CTD? more likely it will not crash your game] then once all is done. DISABLE the two ESPS and enable NEMESIS NEMESIS ENGINE BEHABIOUR[check] FNIS.esp[disabled] FNIS.spell[disabled] then run nemesis engine. vise versa to be exact. not at the same time currently hve 1300 MODS+ right now. Edited August 17, 2023 by DTesinferno
kamoewarrior Posted August 20, 2023 Author Posted August 20, 2023 (edited) On 8/17/2023 at 4:44 PM, DTesinferno said: using fnis and nemesis is a pretty easy. whenever you try to load a sex animatons or creature just enable the FNIS ESPs and disable nemesis on left pane [NOTE: every time you re run FNIS and NEMESIS delete the OUTPUT the files inside the output folder if you have] AND USE FNIS XXL or XL cant remember if it's XXL or xl in the mod page. ditch the standard version OF FNIS you can find the XXL/XL in optional files NEMESIS ENGINE BEHAVIOUR[uncheck] FNIS.esp[Enabled] FNIS.spell[enabled] run FNIS and wait for it to finish. you can ignore some error like[ duplicate animation or old animation as the FNIS will ignore. will it CTD? more likely it will not crash your game] then once all is done. DISABLE the two ESPS and enable NEMESIS NEMESIS ENGINE BEHABIOUR[check] FNIS.esp[disabled] FNIS.spell[disabled] then run nemesis engine. vise versa to be exact. not at the same time currently hve 1300 MODS+ right now. Yeah that's what I always do. Nemesis just started getting finnicky recently and had to be executed repeatedly until it stopped crashing Edited August 20, 2023 by kamoewarrior
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