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Does Nemesis support creature animations now?


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Posted
1 minute ago, kamoewarrior said:

Yeah I actually used that a year ago but somehow didn't work when I tried again a last month. I kept trying to get it to work again and suddenly it worked just now. Turns out its just a finnicky mf.

 

I usually find it's Nemesis is the problem. I have a GOG build with no sex mods and one day it will generate OK, then another day, (with no changes to the animations), it fails. It is a tad temperamental.  

Posted
Just now, spoonsinger said:

 

I usually find it's Nemesis is the problem. I have a GOG build with no sex mods and one day it will generate OK, then another day, (with no changes to the animations), it fails. It is a tad temperamental.  

Ah yeah that makes sense. My issue before was Nemesis would always close before finishing behavior generation. I thought it was incompatibility with my mods. I tried troubleshooting which one was the problem mod but results were inconsistent. I just had to keep running Nemesis until it worked.

Posted (edited)
On 8/14/2023 at 6:22 PM, kamoewarrior said:

Ah yeah that makes sense. My issue before was Nemesis would always close before finishing behavior generation. I thought it was incompatibility with my mods. I tried troubleshooting which one was the problem mod but results were inconsistent. I just had to keep running Nemesis until it worked.

using fnis and nemesis is a pretty easy.

 

whenever you try to load a sex animatons or creature just enable the FNIS ESPs and disable nemesis on left pane

[NOTE: every time you re run FNIS and NEMESIS delete the OUTPUT the files inside the output folder if you have] AND USE FNIS XXL or XL cant remember if it's XXL or xl in the mod page. ditch the standard version OF FNIS you can find the XXL/XL in optional files

 

NEMESIS ENGINE BEHAVIOUR[uncheck]

FNIS.esp[Enabled]

FNIS.spell[enabled]

 

    run FNIS and wait for it to finish. you can ignore some error like[ duplicate animation or old animation as the FNIS will ignore. will it CTD? more likely it will not crash your game]

then once all is done. DISABLE the two ESPS and enable NEMESIS

 

NEMESIS ENGINE BEHABIOUR[check]

FNIS.esp[disabled]

FNIS.spell[disabled]

 

then run nemesis engine. vise versa to be exact. not at the same time

 

currently hve 1300 MODS+ right now.

Edited by DTesinferno
Posted (edited)
On 8/17/2023 at 4:44 PM, DTesinferno said:

using fnis and nemesis is a pretty easy.

 

whenever you try to load a sex animatons or creature just enable the FNIS ESPs and disable nemesis on left pane

[NOTE: every time you re run FNIS and NEMESIS delete the OUTPUT the files inside the output folder if you have] AND USE FNIS XXL or XL cant remember if it's XXL or xl in the mod page. ditch the standard version OF FNIS you can find the XXL/XL in optional files

 

NEMESIS ENGINE BEHAVIOUR[uncheck]

FNIS.esp[Enabled]

FNIS.spell[enabled]

 

    run FNIS and wait for it to finish. you can ignore some error like[ duplicate animation or old animation as the FNIS will ignore. will it CTD? more likely it will not crash your game]

then once all is done. DISABLE the two ESPS and enable NEMESIS

 

NEMESIS ENGINE BEHABIOUR[check]

FNIS.esp[disabled]

FNIS.spell[disabled]

 

then run nemesis engine. vise versa to be exact. not at the same time

 

currently hve 1300 MODS+ right now.

Yeah that's what I always do. Nemesis just started getting finnicky recently and had to be executed repeatedly until it stopped crashing

Edited by kamoewarrior

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