AngelOfEther Posted October 4, 2013 Share Posted October 4, 2013 Hello, Been searching for a solution or if anyone else is having this problem for a few days now. Any who to the point. During the dragon_penetration animation my character is facing the wrong direction. Or you could say the dragon is facing the wrong direction, doesn't matter same thing. Is there a way to make one actor do a 180 and not effect the other actor? Here's a silly idea I thought of to fix it, but am afraid of messing with the .pex file for I have no knowledge of scripting My added change is in Red. function DragonPenetration(string eventName, string id, float argNum, form sender) Name = "(Dragon) Penetration" SetSFX(Squishing) AddRace(DragonRace) AddRace(UndeadDragonRace) int a1 = AddPosition(Female, addCum=VaginalAnal) AddPositionStage(a1, "Dragon_Penetration_A1_S1") AddPositionStage(a1, "Dragon_Penetration_A1_S2") AddPositionStage(a1, "Dragon_Penetration_A1_S3") AddPositionStage(a1, "Dragon_Penetration_A1_S4") int a2 = AddPosition(Creature) AddPositionStage(a2, "Dragon_Penetration_A2_S1", 35.0, rotate=180.0) AddPositionStage(a2, "Dragon_Penetration_A2_S2", 35.0, rotate=180.0) AddPositionStage(a2, "Dragon_Penetration_A2_S3", 35.0, rotate=180.0) AddPositionStage(a2, "Dragon_Penetration_A2_S4", 35.0, rotate=180.0) AddTag("Creature") AddTag("Bestiality") AddTag("Dirty") AddTag("Missionary") AddTag("Dragon") Save() endFunction Would this work if I knew how to do this? Link to comment
D_ManXX2 Posted October 4, 2013 Share Posted October 4, 2013 use the default [ key this should realign them in game back. since upgrading to latest version i seem to be using this key allot more then before. Link to comment
AngelOfEther Posted October 5, 2013 Author Share Posted October 5, 2013 use the default [ key this should realign them in game back. since upgrading to latest version i seem to be using this key allot more then before. Been trying that since day one. That function resets the position of both actors to the original. The original position, starts off incorrectly. Thanks for the reply though. Link to comment
Momojo1 Posted October 7, 2013 Share Posted October 7, 2013 I've been having the same issue too, and nothing I can try in-game has fixed it. :/ Link to comment
WhiskeyS Posted October 9, 2013 Share Posted October 9, 2013 Ive tried numerous fixes to this problem. I even downloaded a pex file converter and changed the rotation value to 180, and aswell in the source code. Im not sure if sexlab is saving animation posistioning defaults for creature animations yet. Link to comment
WhiskeyS Posted October 14, 2013 Share Posted October 14, 2013 *bump* -------- anyone, any ideas? Link to comment
AngelOfEther Posted October 16, 2013 Author Share Posted October 16, 2013 I haven't tested this with 1.22 and matchmaker 1.22, when and if I get the time I'll try it out to see if the problem remains. Link to comment
WhiskeyS Posted October 16, 2013 Share Posted October 16, 2013 ill save ya the effort ( though im sure youll try anyways ) and say that its still backwards Link to comment
AngelOfEther Posted October 16, 2013 Author Share Posted October 16, 2013 Ha! Thanks. Link to comment
AngelOfEther Posted October 22, 2013 Author Share Posted October 22, 2013 Fixed as of SL 1.24 Link to comment
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