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Wrong Way Dragon


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Hello, 

 

Been searching for a solution or if anyone else is having this problem for a few days now. Any who to the point.

 

During the dragon_penetration animation my character is facing the wrong direction. Or you could say the dragon is facing the wrong direction, doesn't matter same thing. Is there a way to make one actor do a 180 and not effect the other actor?

 

Here's a silly idea I thought of to fix it, but am afraid of messing with the .pex file for I have no knowledge of scripting

 

 

My added change is in Red.

 

function DragonPenetration(string eventName, string id, float argNum, form sender)

Name = "(Dragon) Penetration"

 

SetSFX(Squishing)

AddRace(DragonRace)

AddRace(UndeadDragonRace)

 

int a1 = AddPosition(Female, addCum=VaginalAnal)

AddPositionStage(a1, "Dragon_Penetration_A1_S1")

AddPositionStage(a1, "Dragon_Penetration_A1_S2")

AddPositionStage(a1, "Dragon_Penetration_A1_S3")

AddPositionStage(a1, "Dragon_Penetration_A1_S4")

 

int a2 = AddPosition(Creature)

AddPositionStage(a2, "Dragon_Penetration_A2_S1", 35.0, rotate=180.0)

AddPositionStage(a2, "Dragon_Penetration_A2_S2", 35.0, rotate=180.0)

AddPositionStage(a2, "Dragon_Penetration_A2_S3", 35.0, rotate=180.0)

AddPositionStage(a2, "Dragon_Penetration_A2_S4", 35.0, rotate=180.0)

 

AddTag("Creature")

AddTag("Bestiality")

AddTag("Dirty")

AddTag("Missionary")

AddTag("Dragon")

 

Save()

endFunction

 

Would this work if I knew how to do this?

 

 

 

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use the default [ key this should realign them in game back. since upgrading to latest version i seem to be using this key allot more then before.

 

Been trying that since day one. That function resets the position of both actors to the original.

 

The original position, starts off incorrectly. 

 

Thanks for the reply though. 

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